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In lugnet.org.ca.rtltoronto, Chris Magno wrote:
> it was my understanding that ~IF~ after a long day of watching 1000
> games of Connect 4, that if at the end of the day 2 robots, really do
> tie... then they tie.
So, during the qualification round, we're running robots against each other.
How do you score them if they tie?
Derek is suggesting we give it to whoever executes their total move time
fastest.
Calum
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Message has 2 Replies: | | Re: ply vs turn
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| (...) we've gone over this.... we weight the "score" to the second player. if i go second and win...(or tie) then i am a "better" player. if you go first AND Do NOT WIN..... then your software is not "perfect" Chris There's no 'I' in 'team'. There's (...) (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
| | | Re: ply vs turn
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| (...) Agree. In the final and semifinals, we should play with both getting a chance to move first... but with the first rounds, the winners should be pretty clear. I still doubt we're going to see the 'perfect solution'. Steve? Regarding the timing, (...) (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: ply vs turn
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| it was my understanding that ~IF~ after a long day of watching 1000 games of Connect 4, that if at the end of the day 2 robots, really do tie... then they tie. period. (...) -- Chris There's no 'I' in 'team'. There's four in 'platitude-quoting (...) (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
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