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Derek Raycraft wrote:
> Calum Tsang wrote:
>
> > Ties. Derek brought this up. Do we need to think about ties?
>
> Here are the problems I see with ties:
>
> 1. I think we are going to see a lot of ties.
> 2. If two robots tie, they are very likely to tie exactly the same way
> if they play again.
>
> Derek
here are the problems I KNOW!
no one has proposed a way to fairly, accurately, and consistently score
this game KEEPING IN MIND that we don't know if we will have 5 robots, or
18 robots show up.
AS WELL
we know that with "good" software this is a first move win game, ergo, we
cant fairly eliminate someone cause they lost a coin toss.
The only place that a tie can happen in in the second round, with the
FINAL FOUR (tm)
and if after 2 games, both players tie, then they will ALWAYS tie, and
they BOTH deserve that slot of 1 through 4.
A LOT of thought went into the current elimination tree, and is the best
fit considering all the variables.
- will we have 5 robots, or 18 robots show up.
- how to keep this exciting, if we have more than 4 robots....
ect.
Chris
There's no 'I' in 'team'. There's four in 'platitude-quoting idiot'.
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Message is in Reply To:
| | Re: ply vs turn
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| (...) Here are the problems I see with ties: 1. I think we are going to see a lot of ties. 2. If two robots tie, they are very likely to tie exactly the same way if they play again. Derek (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
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