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Subject: 
Re: How to critique, was Re: We need a new curator
Newsgroups: 
lugnet.build.mecha, lugnet.general
Date: 
Sun, 9 Feb 2003 23:14:09 GMT
Viewed: 
254 times
  
In lugnet.build.mecha, Mark Neumann writes:
> Critiquing is kind of tricky.  It takes a certain amount of maturity on both
> sides of the table.  To paraphrase one of my mentors (warning, he wasn't the
> kindest of souls.  I remember the triage of broken souls after his class.);
>     'Don't tell me what you liked or didn't like, I don't care.  Your
> opinion is just that, an opinion.  I want to know what worked, what didn't
> work?  Why or why not?  Just because you don't like a particular style
> doesn't meant that it doesn't create the effect that the author is after.
> Look at the the author is trying to create and decide if they have done so
> in an effective manner.  Is there some way that it can be done more
> effectively?  That's what I want from you.'

<snip>

If I may be so bold to offer a suggestion to the curator: This post, or a
modified version of it, should be on the sidebar.

Allister



Message is in Reply To:
  How to critique, was Re: We need a new curator
 
Critiquing is kind of tricky. It takes a certain amount of maturity on both sides of the table. To paraphrase one of my mentors (warning, he wasn't the kindest of souls. I remember the triage of broken souls after his class.); 'Don't tell me what (...) (24 years ago, 9-Feb-03, to lugnet.build.mecha, lugnet.general)

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