| | Re: Milwaukee LUG meet Saturday August 4th
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(...) I'm guessing that: (from (URL) ) "This is also during Gencon, so if anyone is traveling here, stop on by and say hi." -Shiri (23 years ago, 30-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
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| | Re: Milwaukee LUG meet Saturday August 4th
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"James Seibert" <james@vci.net> wrote in message news:GHAoCv.37B@lugnet.com... (...) I'll be coming up with Ondrew (lurker from Winfield, IL) and another friend. I can come at any time...so lunch is cool. Why is this in pirates and fun.gaming? Am I (...) (23 years ago, 30-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
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| | Re: Milwaukee LUG meet Saturday August 4th
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Hi, Someone suggested meeting for lunch and I think that is a great idea. I may not be able to make the trip to the meeting since I have prior gaming commitments at the same time. Don't get me wrong, plans change as gamemasters no show and events (...) (23 years ago, 30-Jul-01, to lugnet.loc.us.wi, lugnet.gaming, lugnet.pirates, lugnet.events)
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| | Re: Anyone going to Gencon?
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(...) What would you guys be trying to pull off at Gen Con? I'll probably be going 1 or 2 days. I will be volunteering too..... Anyway, please respond when you can~Evan Butzlaff (23 years ago, 25-Jul-01, to lugnet.gaming)
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| | Re: Anyone going to Gencon?
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(...) I only played for a few months when the revised edition came out -- 1994? I was almost more into the collecting side than actually playing, so most of my cards are still in reasonable condition. Got some originals (gotta love that ol' Demonic (...) (23 years ago, 25-Jul-01, to lugnet.gaming)
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| | Re: Anyone going to Gencon?
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(...) Working on that with all the chaffe. I still want to keep at least one copy of each for my "Sets". I have completed about 13 of the five million expansions they've come out with. But sorting through cards, and getting them Ebay ready is a (...) (23 years ago, 25-Jul-01, to lugnet.gaming)
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| | Re: Anyone going to Gencon?
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(...) Yes, I still play Magic, for over 7 years now, with a few breaks here and there. Right now I try to make it to the local gaming store for Friday Night Magic. Although I had to skip this week to make it to the GATS show. (URL) of fun, cheap, (...) (23 years ago, 25-Jul-01, to lugnet.gaming)
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| | Re: Anyone going to Gencon?
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(...) I was into Magic for quite a while, although it's been a long, long time since I bought any cards or played. I still have my whole collection, too, including a Mox Pearl and a Time Walk. I've thought about selling them, but can't bring myself (...) (23 years ago, 24-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Hey, I just wanted to give my gunners a bit of a chance to practice before the big base battle. That and I was hoping that one of the gulls would come over and try to harass the crew, they could have stood a bit of fresh meat. ++Lar (23 years ago, 24-Jul-01, to lugnet.gaming)
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| | Re: Anyone going to Gencon?
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(...) Jason, you still play Magic? I've been thinking of getting back into the game, as I still have my entire (inherited four times over) collection floating around in my apartment. I just picked up my first Mox, an Alpha Jet. I heard they were (...) (23 years ago, 24-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Captian Saucy on board The Promiscuous (...) Where to start? First was a long and ineffectual round of shelling at the Inca Island. The three Picachus dodged well. The Promiscuous then traded several "Are you gonna shoot at me?" looks with (...) (23 years ago, 24-Jul-01, to lugnet.gaming)
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| | Re: Anyone going to Gencon?
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Gencon travellers, If we can, lets try BrikWars. Most people will have the necessary elements for most Tech levels used in the game and the space required for those elements would be considerably smaller than the pirate ships I have. I look forward (...) (23 years ago, 24-Jul-01, to lugnet.gaming)
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| | Re: Anyone going to Gencon?
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(...) Cool, Milwaukee is my home town, I live in Cudahy, next to Bay View. I'll be there, but the sucky part is I don't have much pirate stuff, but I might be able to get some, and by the way, I'm 12! :-) Respond when you get the time! (23 years ago, 23-Jul-01, to lugnet.gaming)
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| | Re: Anyone going to Gencon?
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(...) I'll be there, although only for Saturday. Mainly going for the Magic stuff, but everything else is pretty fun and interesting too. -Jason (23 years ago, 23-Jul-01, to lugnet.gaming, lugnet.pirates, lugnet.loc.us.il, lugnet.loc.us.wi)
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| | Anyone going to Gencon?
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Hi, There were some Lego events at last years Gencon and I am wondering if anyone else is going to be in the great town of Milwaukee. Sorry no pirate events unless we do one ourselves. (23 years ago, 23-Jul-01, to lugnet.gaming, lugnet.pirates, lugnet.loc.us.il, lugnet.loc.us.wi)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) I suspect it will be hard to do much in the way of two games at Brickfest, though a battle game should be manageable Friday if I can get the time off. Of course a battle game has lower GM needs, though I think a 2nd would still be helpful. (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) If we were going to play two games (one on one day, one on the next) then I would be completely happy (I mean, I'd prefer) being your second (or a first) for one of them. If not, then I guess I'd do it, but be less enthusiastic. (...) Must the (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) There are quite a number of instances of ports being sacked, though more of it was by "privateers" as a form of stealth national warfare rather than individual pirates. With the exception of a few truly spectacular prizes, sacking ports was (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Hmm, I have about 10 turret mounted cannons on each port which usually dissuades people from attacking it. Plus the fact that the ports generally have a number of warships at their disposal to defend with... Generally I try to make attacking (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) the (...) are (...) the (...) Hmmm. I was trying to play the sutlering fairly quickly but even so there's: Debauchery Fees, Recruitment, Buy/Sell ships, Repair ships... It takes a bit of time. (...) only (...) I only had 2 ships reach port. (...) (23 years ago, 19-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Yes, you would have been able to offer quarter and impress him. (...) Pirate base. I think in future games I'm going to do more to determine what the resources of each port actually are. I think there should be some capability of attacking a (...) (23 years ago, 18-Jul-01, to lugnet.gaming, lugnet.pirates)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Yea, those are possibilities. One of my thoughts though was to simplify the suttlering. So that a few moments are needed to tell the player what ships are available (and if there's anything special about them) and then to tell the player what (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) else (...) Funnily enough, both winners in the games I ran were the most treacherous ones... Steve (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) on the (...) spelling (...) Well, I use hidden ship movement for merchants/warships (I think LFB mentioned that you used it) and they are only revealed when they get within 2 feet (I think I used 2 feet anyway), so it makes sense to use that (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) helpfull. Actually, a sutler ref is incredibly useful as I found Sutlering slowed the game down immensely. Effectively once a ship is docked at port I rule it 'out of play' and the player can then talk to the sutler and sort out financial (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) merchant (...) I also wanted to add that it was Steve Campbell's clever letting everyone else do the hard work of capturing the merchant (ok, he did engage the last few turns) and then taking the prize which won him first place. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) There were some short alliances formed, mostly towards taking over the merchant - though they didn't split it evenly, but then the other player who was still around when the merchant was takeoverable had an easy line on taking over a former (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Yea, that's sort of the way I read it, though I didn't get too technical on the distance. I think this is an area which would deserve a little more spelling out. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) 4 would have been overkill for our game. A ship ref would have been helpfull. (...) What kind of space do you play in? How many turns did you run? Taking several turns to make a run into port and then back out is a significant portion of a 27 (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) I'm quite surprised no-one did, one of the first thing the players have always done when I ran my games is form into teams (Usually because they see the bigger ships sitting on the tables and know that they will be brought in later...). (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) That's the way I've always played it - however, a ship can be crewed without a loyal pirate but it may go AWOL unless it's a certain distance away from your main ship (I think I used 2 foot - which is my Line-of-Sight for hidden ship (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Hoo, yeah - you need a second GM, Actually, I'm thinking of having about 4 next time I play - an uber-ref (me), a sutler, a combat ref (I can only be in one place at a time!) and a ship ref (in charge of playing imperial and merchant ships) (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) I got pretty lucky there what with having blown one cannon up from a good distance, and on the next turn I managed to decrew the other one. I think it's because my gunners got some practice shooting at Guano Island. I will tell you this, I was (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Ya. Official start time WAS 10 AM friday and stuff was going down but it really didn't get rolling till well into the afternoon. You just have to get your job/LEGO balance right! ++Lar (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game (snip)...Pictures!
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(...) Yep, haven't had a chance to put them up yet (ask Mike Walsh what my apartment looks like right now...though he did note that it was easier to get into last night than Thursday night). I made an effort (and I think I succeeded) to take at (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game (snip)...Pictures!
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Didn't anyone take any photos? :-( Bruce (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Arggghh!! I be Cap't Luckless from the ship Lucky. My fearless crew decided to attack the Island of the Undead right away and that was a great way to initiate the boys to the cruel world of pirating. After abandoning the first pirate that made (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) I think a GM is still a good idea for a fleet game. I'm hoping that if we manage Piratefest that we can still muster 8-10 players. A fleet game though certainly wouldn't require as much GM involvement since there isn't much to do for sailing (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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Hi, First of all, I want to say "Thanks, Frank!" for running the Pirate Game. It's a lot more work than it might look (and it looks like a lot of work already!), and he brought TONS of stuff that was critical for a good game. I had an excellent (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
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| | Jain's Guide still lives
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...I am really trying to work on Jain's Guide more (jains.has.it or www.wildlink.com/lego/jain)! :-) Jain's is intended as a central link out to the best in LEGO Space military hardware and battles, from mecha MOCs to stories about LEGO Spaceships (...) (23 years ago, 17-Jul-01, to lugnet.build, lugnet.space, lugnet.gaming)
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