| | Re: LEGO Foosball table
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(...) All right!!!!! --Todd (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) I guess it would look something like this. (URL) had a hard time getting the distance between players and how to solve the problem at the sidelines. This was the best I could come up with.. Jim (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: Bayonet - possible solution
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(...) If I had known about this about 5 months ago, I could have used it for my WWI project... but... oh well ;-) -Shiri (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: Bayonet - possible solution
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(...) cameras. Have to try this out tonight - Thanks! Richard Still baldly going.... (URL) (24 years ago, 6-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) have seen. Very clear and sharp images. What did you use to create them? Also, the use of the mirrow is great. Bob (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) Yeah just like in the comics *ting!!* ...10 minutes and a few snaps later. (...) If you are lucky and have some 4763's(old jetpack) it could help a bit. Thread in the grooves may slow the missalignment too. Kicks a ball clean across the room (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) any case, nice work!!! (...) LOL! I guess you've shown that it wouldn't be necessary. Cool! (Notwithstanding, I wouldn't mind drilling Timmies and Jar-Jars.) --Todd (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) Check out these pics Todd, just a suggestion for a mini table. Somewhat modular and Lineup may need to be "Dressed" before next play [/:-) (URL) Drilling, poor things. Best DaveG (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) extend the torsos with two of these: (URL) technics bricks. -Chuck (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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(...) I probably won't ever do this (too expensive and time-consuming) but I thought it would be fun to think about. Drilling holes in the torsos would probably work (eek! :-), if you've seen the experiments that Paul Gyugyi did with his Hexatron (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | RE: LEGO Foosball table
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(...) Well, The axles don't have to range freely across the board, so if you're willing to GLUE them to axle connectors, you could make them any length you want, but the range would be limited by the longest axle. (12 LU I think) But how are you (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Re: LEGO Foosball table
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Sounds sweet, I wish I had the income to buy more legos and stuff. Im thinking I might start selling mecha sets that I make my self. Cya! (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | LEGO Foosball table
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What would it take to build a little Foosball table out of LEGO elements? Let's say it used the Football/Soccer ball and maybe include some of the minifigs. For the bars and knobs, could Technic axles be used and extended at key points where the (...) (24 years ago, 5-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)
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| | Bayonet - possible solution
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I may have a solution for the bayonet dilemma. I took a 1x1 plate with top clip and attached it to a musket. Then took a cutlass and shaved just a smidge off the side of the guard so that it would wedge into the hole under the 1x1. And I mean a (...) (24 years ago, 3-Oct-00, to lugnet.pirates, lugnet.gaming)
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| | Re: A Tale of Two Pities at Studfest 2000: Part the Fourth
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(...) Yet again a superb and remarkably accurate document of a mighty battle. Well done Richard! I'll try to assemble some troops, peasants, wildlife and buildings for the next battle -- any ideas on what is still required? --DaveL (24 years ago, 25-Sep-00, to lugnet.loc.au, lugnet.gaming)
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| | Re: The world's largest BrikWars battle?
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(...) Hey hey, write-up exists now ;-) (URL) baldly going... (24 years ago, 25-Sep-00, to lugnet.gaming)
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| | Re: The world's largest BrikWars battle?
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(...) That sounds like a challenge to me. I think we have our next battle scenario Adrian. <Bwhuhuhahahahahahah...ahahahaha> (...) Well, that's something then isn't it? Thanks, Gino A... (24 years ago, 21-Sep-00, to lugnet.gaming)
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| | Re: The world's largest BrikWars battle?
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(...) Wow! What a game! (...) I'm pretty sure the biggest battles prior to this have been run by the Australians (see one of their writeups at (URL) ), but I don't know what their numbers were or even if they kept track of CP. They've definitely got (...) (24 years ago, 20-Sep-00, to lugnet.gaming)
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| | The world's largest BrikWars battle?
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I finally completed the writeup for the BrikWars battle between Gino and myself on September 3-4, 2000. Yes, it took two days, and if we wanted to continue the fight until one side was wiped out, it probably would've been another day. Each side had (...) (24 years ago, 20-Sep-00, to lugnet.gaming)
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| | Re: RPG PBEM
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It would be pretty nice. The only problem is that I don't have a digital camera and very little medieval pieces. Oh well, it'd be pretty cool. (24 years ago, 20-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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Thanks for all the help, guys... I really liked Will's page, btw. While I must admit I am a little iffy when it comes to mixing 'technology' or even magic into a historical medieval world, I really liked the quest for the crystals series; I think (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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(...) It can be a lot of fun to try and work with another persons creations. This is what makes RPGs so much fun. Of course a full shared universe is very difficult to pull off well (which is why the shared universe fiction of the 80s has mostly (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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(...) I've thought about doin something like that a lot, letting a wanderer through my kingdom from another world, or vice versa, or have another worlds group help my guys defeat a greater evil. I don't know though, my characters are pretty stuck in (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: RPG PBEM
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(...) This certainly is an interesting idea, though I think the Castle World efforts may be more interesting overall. RPG writeups rarely read very well (though if written to highlight a few interesting events can be pretty interesting, but it is (...) (24 years ago, 18-Sep-00, to lugnet.castle, lugnet.gaming)
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| | Re: YALUGS, draft version
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(...) I think he was on to the right idea, altho I guess he was thinking of StarFleetBattles Box system. OGRE was typewriter check boxes in original too. (...) It is not even close to true It cheats for all players [/:-D. (...) Yep, there are errors (...) (24 years ago, 15-Sep-00, to lugnet.gaming)
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| | Re: YALUGS, draft version
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(...) This is genius! I especially like the idea of using Lego flats to keep track of unit stats. I remember seeing Paul Gyugyi doing that for spaceships in his Renegade Bricks game, but I never thought of doing it with minifig units. I've always (...) (24 years ago, 14-Sep-00, to lugnet.gaming)
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| | YALUGS, draft version
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Just a note mentioning that I put up a recent draft of YALUGS. Yet another LEGO Universe Game System. Real original I know but there it is. Comments and suggestions for more rules and flames in general are welcome. (URL) (24 years ago, 14-Sep-00, to lugnet.gaming)
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| | Re: New BrikWars games
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I have the first battle report written up from the Labor Day Weekend BrikWars festivities at my house. The Skeleton Rules playtest battle went very well (if you're a skeleton, that is...) Check out the battle report, and let me know what you think (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
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| | Re: New BrikWars games
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Due to my own brainlessness, I have had to repost these two galleries, so you won't find them at these locations. They are now here: (...) (24 years ago, 6-Sep-00, to lugnet.gaming)
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| | New BrikWars games
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Hello All. I've posted pictures of this weekend's BrikWars festivities between Gino Melone and myself. The first battle was a playtest of some experimental Dragon and Skeleton rules Gino and I had come up with. Unfortunately, they're a little (...) (24 years ago, 5-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) Yeah, I kept trying to build the same kind of mechs and running into the same kind of problem. The CMP was kept high because for some reason I wanted the explosives' CMPs to remain the same for troops as for vehicles. (I guess I wanted to keep (...) (24 years ago, 3-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) to (...) more (...) Heh. Um, never mind. I just reread the 2000 rules, and it seems that MK2 missiles no longer have a CMP. Oops. So ignore this paragraph here :) Adrian -- www.brickfrenzy.com (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) The main issue is that this mech is armed with a fairly large number of small (relative to it) MKII missiles, which chew up enormous emounts of -CMP". It seems incongruous to have 4 MKII missiles have as much -CMP" as a MKV laser, which is a (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: BrikWars RV question (not from Gino this time...)
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(...) If you're building it as a standard vehicle, sure. If you're using the RV rules to build it, then I don't know how well the math will hold up. The Vehicle Perfomance Modification rules were designed to let players modify standard vehicles (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | BrikWars RV question (not from Gino this time...)
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Okay, I'm costing a mech that's woefully underpowered for all the gizmos that I want to give him, so I have to buy a High Torque option (or two) for the poor guy. I'm assuming that standard vehicle upgrades work on mecha as well, right? If so, then (...) (24 years ago, 2-Sep-00, to lugnet.gaming)
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| | Re: Another BrikWars RV question
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(...) That's the right formula. The HTML update of the RV rules is half-done, and I remembered to put the movement caps in this time. It would have been finished yesterday but I got delayed because I got contracted to work at Jim Henson Studios for (...) (24 years ago, 30-Aug-00, to lugnet.gaming)
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| | Another BrikWars RV question
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What is the movement speed of various robotic propulsion systems? From talking to Mike, I think that it is the (4 * Pwr^2)/Mass. However, I think there is also a cap for each type of propulsion system. Thanks, Gino A... (24 years ago, 29-Aug-00, to lugnet.gaming)
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| | Re: BrikWars this weekend
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(...) That's the sort of thing I was thinking. Maybe try out some Wizard rules. I've also bulked up on dragons and would like to try some of those. (...) I was thinking that this would be mostly big war machines. You can muster around 1600CP between (...) (24 years ago, 29-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
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| | Re: BrikWars this weekend
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(...) That could work out well. I could finally try the skeleton army rules. (...) If it's just the two of us, then yeah, we could try that. But we have to be very careful with 3 or more people, due to just the sheer time of all the movements, and (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
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| | Re: BrikWars this weekend
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[I'm bringing .fun.gaming into this thread in case anyone is interested] (...) I was thinking that we could plan a couple small battles for Saturday. Not worry about nice scenery or anything. We can use them to hash out some of the various rule-mods (...) (24 years ago, 28-Aug-00, to lugnet.loc.us.oh, lugnet.gaming)
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