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Subject: 
Re: Java LDraw/LDLite
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 25 Feb 1999 20:19:11 GMT
Viewed: 
1181 times
  
On Thu, 25 Feb 1999 19:41:56 GMT, Sproaticus <jsproat@geocities.com>
wrote:

Who would write it?  I have a lot of experience in Java, but not a lot with
parsing and absolutely zilch with 3-d graphics.  :-(

How do you draw (pixels) in Java?  Are there built-in functions, or
would it require platform-specific code, or what?  Or graphics library,
perhaps?

Steve



Message has 1 Reply:
  Re: Java LDraw/LDLite
 
(...) It's surprisingly easy. Java actually doesn't suck! :) You just allocate a buffer, designate it as being a graphics buffer, and call functions to do graphics primitives. Here's an example -- not probably a great example because it's 3 years (...) (25 years ago, 25-Feb-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Java LDraw/LDLite
 
(...) Another benefit of a Java version is that it's *much* easier to write networkable apps with Java than with C / C++. Parts updates can be automagically downloaded and installed from a "parts server"; alternatively, individual parts could be (...) (25 years ago, 25-Feb-99, to lugnet.cad.dev)

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