Subject:
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Re: Java LDraw/LDLite
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 25 Feb 1999 20:19:11 GMT
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Viewed:
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1440 times
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On Thu, 25 Feb 1999 19:41:56 GMT, Sproaticus <jsproat@geocities.com>
wrote:
> Who would write it? I have a lot of experience in Java, but not a lot with
> parsing and absolutely zilch with 3-d graphics. :-(
How do you draw (pixels) in Java? Are there built-in functions, or
would it require platform-specific code, or what? Or graphics library,
perhaps?
Steve
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Message has 1 Reply: | | Re: Java LDraw/LDLite
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| (...) It's surprisingly easy. Java actually doesn't suck! :) You just allocate a buffer, designate it as being a graphics buffer, and call functions to do graphics primitives. Here's an example -- not probably a great example because it's 3 years (...) (26 years ago, 25-Feb-99, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Java LDraw/LDLite
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| (...) Another benefit of a Java version is that it's *much* easier to write networkable apps with Java than with C / C++. Parts updates can be automagically downloaded and installed from a "parts server"; alternatively, individual parts could be (...) (26 years ago, 25-Feb-99, to lugnet.cad.dev)
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