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Subject: 
Re: Java LDraw/LDLite
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 25 Feb 1999 19:41:56 GMT
Reply-To: 
jsproat@geocities.com^ihatespam^
Viewed: 
1127 times
  
Todd Lehman wrote:
I've seen more sucky Java applets on the web than I care to remember, but it
*is* possible to write excellent cross-platform apps in Java (they're just
exceptional).

Another benefit of a Java version is that it's *much* easier to write
networkable apps with Java than with C / C++.  Parts updates can be
automagically downloaded and installed from a "parts server"; alternatively,
individual parts could be loaded from such a server every time the app is
loaded, and cached on the local HD.  This would greatly reduce the baggage
the app carries around.

I think an applet (as opposed to an app) would be out of the question.  An
applet would almost guarantee having to load parts from a parts server, and
due to security restrictions, that parts server would have to be the Web
server it was loaded from.

Who would write it?  I have a lot of experience in Java, but not a lot with
parsing and absolutely zilch with 3-d graphics.  :-(

Cheers,
- jsproat

--
Jeremy H. Sproat <jsproat@geocities.com>
http://www.geocities.com/SiliconValley/Horizon/5249/
"The world will not perish for want of wonders but for want of wonder"
-- British scientist J. B. S. Haldane (1892-1964)



Message has 1 Reply:
  Re: Java LDraw/LDLite
 
(...) How do you draw (pixels) in Java? Are there built-in functions, or would it require platform-specific code, or what? Or graphics library, perhaps? Steve (25 years ago, 25-Feb-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Java LDraw/LDLite
 
[followups set to lugnet.cad.dev] (...) Steve! Whoa, heavy....like...WAY COOL IDEA!!!!! How come nobody's ever suggested this yet? (Or have they?) I mean, forget all about making a Mac clone of LDraw or any other specific platform -- even Linux -- (...) (25 years ago, 25-Feb-99, to lugnet.cad, lugnet.cad.dev)

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