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 CAD / Development / 312
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Subject: 
Re: Java LDraw/LDLite
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 25 Feb 1999 22:13:44 GMT
Viewed: 
1588 times
  
In lugnet.cad.dev, blisses@worldnet.att.net (Steve Bliss) writes:
How do you draw (pixels) in Java?  Are there built-in functions, or
would it require platform-specific code, or what?  Or graphics library,
perhaps?

It's surprisingly easy.  Java actually doesn't suck!  :)

You just allocate a buffer, designate it as being a graphics buffer, and call
functions to do graphics primitives.  Here's an example -- not probably a
great example because it's 3 years old and not documented worth a darn -- but
it was quick to dig up and does give an example of raster blasting at a low
but completely portable level.

I'm sure the standard libraries have faster code than this for filling
rectangles, but I needed bilinear-interpolated shaded rectangles, so I had to
do it by hand.

BTW, one of the BEST things about it is that you can work entirely in 24-bit
(or 32-bit) color and the built-in graphics subsystem takes care of color
quantization totally transparently!  (no pun intended :)

--Todd

_____________________________________________________________________________

// Basic raw (low-level) image class for Mandelbrot fractal explorer.
//
// Todd Lehman, May 28, 1996

import java.awt.*;
import java.applet.*;
import java.awt.image.ColorModel;
import java.awt.image.MemoryImageSource;

public class RawImage
{
   protected int dx, dy;
   private int pixels[];
   private Image img;
   private MemoryImageSource mis;
   private boolean isdirty;

   public RawImage(int dx, int dy)
   {
      this.dx = dx;
      this.dy = dy;
      this.pixels = new int[dx * dy];
      this.mis = new MemoryImageSource(dx, dy, ColorModel.getRGBdefault(),
                                       pixels, 0, dx);
      this.isdirty = true;

      for (int p = dx*dy-1; p >= 0; p--)  pixels[p] = 0xFF000000;
   }

   public int GetWidth()  { return dx; }
   public int GetHeight() { return dy; }

   public synchronized Image GetImage()
   {
      if (this.isdirty)
      {
         this.isdirty = false;
      }

      return this.img;
   }

   public MemoryImageSource GetMemoryImageSource()
   {
      return mis;
   }

   public int GetPixelColor(int x, int y)
   {
           if  (x < 0)         x = 0;
      else if  (x >= this.dx)  x = this.dx-1;

           if  (y < 0)         y = 0;
      else if  (y >= this.dy)  y = this.dy-1;

      return pixels[(y * this.dx) + x];
   }

   public void SolidFillRect(int x0, int y0, int dx, int dy, int color)
   {
      for (int y = y0+dy-1; y >= y0; y--)
      {
         int p = (y * this.dx) + x0 + dx - 1;

         for (int x = x0+dx-1; x >= x0; x--)
         {
            pixels[p--] = color;
         }
      }

      this.isdirty = true;
   }

   public void SmoothFillRect(int x0, int y0, int dx, int dy,
                              int c00, int c10, int c01, int c11)
   {
      if ((x0 < 0) || (x0+dx >= this.dx) ||
          (y0 < 0) || (y0+dy >= this.dy))
      {
         return;
      }

      int A = 0xFF000000;
      int R = 0x00FF0000;
      int G = 0x0000FF00;
      int B = 0x000000FF;
      int X = 0x00FF0000;

      int r00=(c00 & R)<<0,  r01=(c01 & R)<<0,  r0=r00, r0inc=(r01-r00)/dy;
      int g00=(c00 & G)<<8,  g01=(c01 & G)<<8,  g0=g00, g0inc=(g01-g00)/dy;
      int b00=(c00 & B)<<16, b01=(c01 & B)<<16, b0=b00, b0inc=(b01-b00)/dy;

      int r10=(c10 & R)<<0,  r11=(c11 & R)<<0,  r1=r10, r1inc=(r11-r10)/dy;
      int g10=(c10 & G)<<8,  g11=(c11 & G)<<8,  g1=g10, g1inc=(g11-g10)/dy;
      int b10=(c10 & B)<<16, b11=(c11 & B)<<16, b1=b10, b1inc=(b11-b10)/dy;

      int p = (y0 * this.dx) + x0;

      for (int y = 0; y < dy; y++)
      {
         int r = r0, rinc = (r1 - r0) / dx;
         int g = g0, ginc = (g1 - g0) / dx;
         int b = b0, binc = (b1 - b0) / dx;

         for (int x = 0; x < dx; x++)
         {
            pixels[p++] = A |
                          ((r & X) >>> 0) |
                          ((g & X) >>> 8) |
                          ((b & X) >>> 16);
            r += rinc;
            g += ginc;
            b += binc;
         }

         r0 += r0inc; r1 += r1inc;
         g0 += g0inc; g1 += g1inc;
         b0 += b0inc; b1 += b1inc;

         p += this.dx - dx;
      }

      this.isdirty = true;
   }
}



Message has 2 Replies:
  Re: Java LDraw/LDLite
 
(...) It's probably even easier now, with the new 2D graphics API finished (1), and a 3D API in the works. I don't claim to know how these work (or even if they're useful for anything :-) but I've seen the 2D API favorably compared to the (...) (26 years ago, 25-Feb-99, to lugnet.cad.dev)
  Re: Java LDraw/LDLite
 
I guess I'll be learning Java RSN. Anyone have a preference on what development tools to use? More important, any pointers to good learning tools (ie, books)? Thanks, Steve (...) (26 years ago, 26-Feb-99, to lugnet.off-topic.fun)

Message is in Reply To:
  Re: Java LDraw/LDLite
 
(...) How do you draw (pixels) in Java? Are there built-in functions, or would it require platform-specific code, or what? Or graphics library, perhaps? Steve (26 years ago, 25-Feb-99, to lugnet.cad.dev)

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