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 CAD / Development / *9255 (-40)
  Re: image export in ldglite
 
(...) You guys kill me! I just saved 8 messages this afternoon, so I can go through them and try all the things you suggested. The compling of the new GLUT using the Dev Tools, the compling of LDGLite using the CLI... and the two of you have already (...) (22 years ago, 23-Jun-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) Perfect. :) Thanks for all the effort you put into this, BTW. Jim (22 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) I hate to inconvenience anyone, so does this solve the problem? (URL) (22 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  attn Paul Easter
 
can you post the current .dat file for the adventurers bush/desert hat? (22 years ago, 22-Jun-02, to lugnet.cad.dev)
 
  Re: Anyone working on Darth Vader's helmet?
 
(...) Here is a series of pictures of the Darth Vader helmet in process. (URL) (...) (22 years ago, 22-Jun-02, to lugnet.cad.dev)
 
  Re: Installing GLUT 4 on Mac OS X
 
(...) Well, I went ahead and prepared a Mac OS X installer for the updated GLUT version. I tried it briefly on my machine, and it seems to work fine, but please understand that it has not been thoroughly tested. It does entirely automate the (...) (22 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  Re: image export in ldglite
 
(...) Well, if you're really motivated you could grab the latest code from the CVS repository on the sourceforge and build it. I added an output filename to the -ms commandline switch for part tracker image previews at ldraw.org. Also in the latest (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) No. Static linking means the PNG code from libpng is added to the ldglite executable. It should not search for libpng.dylib at runtime. However since zlib is dynamically linked, it will search for that at runtime. But it looks like that (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  image export in ldglite
 
I have a minor feature request for ldglite. Currently, pressing b or B causes ldglite to save a BMP or PNG file of the model in the ldraw/bitmap directory. It names the image file after the model being viewed, or as model.png or model.bmp if the (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) PNG works now! Please clarify for me, does having it statically linked still require that you install libpng? I gather that it does. Sometime, maybe this weekend, I hope to write up some new instructions on using ldglite on Mac OS X, to help (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) libz.1.dylib is the shared libary for zip compression used by the PNG image format. I thought it came standard on OS X. Maybe that libpng is set to look for it in a non-standard (for OS X) place. I just built a version with libpng statically (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
On Friday, June 21, 2002, at 01:06 PM, Don Heyse wrote: <snip directions on recompiling ldglite with PNG support> (...) I installed the libpng you pointed out, and gave it a shot... when I try to run the newly compiled ldglite executable, I get the (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) Heh, a quick search during lunch and I found a "quick install" libpng package for OS X right here: (URL) the only thing left is to install it, and remove the comments from the ldglite makefile (makefile.macx, NOT makefile.osx as stated above): (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Installing GLUT 4 on Mac OS X
 
Hi, this is just a note to say that I've written up some brief instructions for installing Dietmar Planitzer's enhanced GLUT 4 on the Mac. Among other improvements, this enables you to access the ldglite pop-up menus by control- or right- clicking (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) Nope, Project Builder and Interface Builder provide very robust GUIs (although you can use the command line if you want to). Compiling takes a *bit* more effort than just double clicking the file, of course... more like double click... and (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) [snip] (...) If you want to feel really geeky you can move on to the next level and try out those fabulous command line tools heard so much about. Grab the ldglite sources and try this: make -f makefile.osx Then you can become an uber-geek by (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) I would expect that the installation of the Developer Tools is straight forward. I din't install them because the readme said that 700 MB of space were required. I have been playing with iMovie, and I regularrly fill my drive to capacity with (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Part recycling question
 
(...) Part 2598. I'm modelling the windscreen from the UCS TIE Interceptor and am having a heck of a time trying to fix the underlying DAT code. I have seriouly considered completely remodeling the whole part, the only thing stopping me is old part (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev)
 
  Re: Part recycling question
 
(...) I think in the first instance you should attempt to contact the author of the original (flawed) part, or if not known raise it for discussion here. Regardless of the re-use issue, we should be attempting to fix serious flaws. In general we (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev)
 
  Re: pressing keys causes LDGLite to step
 
(...) Thanks for the push... I've been meaning to write up some directions to put on my site anyway. So, I did. You can find them at (URL) (only 2k). Notice that the directions are not ldraw or ldglite specific - they are just general directions for (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) No need for apologies. (...) Whoops, sorry about that. I didn't install the new GLUT. When I downloaded it, I didn't understand that it needed to be compiled, and since I couldn't figure out why there wasn't a GLUT.framework I gave up. (...) (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) Sorry for the delay, I've been away for a while on vacation. I think there's some confusion here about 0.9.5c. And I think I see the same confusion here. (URL) new ldglite 0.9.5c executable is just a quick hack to fix the two easiest to solve (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Part recycling question
 
One quick question: Say a new part is authored that uses a portion of an older, flawed part. Is it the part author's responsibility to fix the flaws in the underlying DAT code? I think this would mostly apply to the creation of patterned parts (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) Thank you, thank you, thank you!!!! =) Ahui (22 years ago, 20-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) Indeed, this is exactly why I am going to change the functionality of -sc! (...) - then rendering with "l3p -sc complete.ldr" will get you the following: Step 1: all of Pillars.ldr Step 2: all of Pillars.ldr and MainFloor.ldr Step 3: all of (...) (22 years ago, 20-Jun-02, to lugnet.cad.dev)
 
  Re: 2x2 plate with wings?
 
(...) yes i am going to start it soon (22 years ago, 20-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) Yes I only REALLY need set 1, Set 2 is just to make the builing instructions, move stuff around and ensure that all is okay but it never gets distributed. (...) Yes.. in some case all 'submodels - files referenced by compelete.ldr show up) and (...) (22 years ago, 20-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) quick (...) [x-posted to .mlcad] In MLCad v.2.12, you can select a step, click Edit>Select>Same Items ("Select Same Items" on the movement bar), and press delete! HTH, --Ryan Amateur radio call sign: kb1fob E-mail: ryanjf@ifriendly.com (...) (22 years ago, 19-Jun-02, to lugnet.cad.dev, lugnet.cad.mlcad)
 
  2x2 plate with wings?
 
Is anyone working on the new 2x2 plate with wings that comes in the Racers sets? Can't see it in the Parts Tracker... it's this one: (URL) tan facade kit, 427 pieces! (URL) TOWN PLANNING information: (URL) Lego parts store: (URL) Guild of (...) (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
Ahui Herrera wrote... (...) I think we have been talking past each other, especially about what a submodel is, and when it is a submodel. You seem to think of a submodel as being a certain file, and always call it submodel no matter it is rendered (...) (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) It would be a solution. Basically in the end I would have 2 set of files: Set 1: for distribution model.mpd (which is made of) complete.ldr submodel1.ldr submodel2.ldr Note that ALL of these files would have their steps IN THEM! So that a user (...) (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
LeoCad can do that sort of thing - but not very straightforward, here is the procedure: - Rename your sub-model as .dat (LeoCad doesn't properly support .dat extension) - Open it with Leocad - Select all parts (edit/select all) and Copy (Ctrl-C) - (...) (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) Would that solve all your problems? You always want to ignore steps in submodels when rendering main model? Do you render submodels separately for BI ? /Lars (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) I start off by making one ldraw model first. Usually it has no steps and parts are in NO particular order. Once I got the model done, I go back and begin to figure out what sections should be sub-models if any. At this point I begin to build (...) (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) But don't you make separate building instructions for the submodels ? The way stepclock works today isn't well suited for models containing submodels with steps. If a model includes a submodel in step 3 it will include step 1-3 of the submodel (...) (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Re: L3P and/or L3PAO
 
(...) This works BUT ONLY if you are NOT doing building instructions of the submodels as well? I'm making builing instructions for the submodels as well so this option is NOT an option for me. =( AHui (22 years ago, 19-Jun-02, to lugnet.cad.dev)
 
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
Steve Bliss wrote... (...) In the coming version of L3Lab I have added a check to see if the model contains any linetype 2, 3, 4 or 5. If so, the "model" is assumed to be a part/primitive, and BFC is disabled. (BFC is of course enabled for a (...) (22 years ago, 18-Jun-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: L3P and/or L3PAO
 
Ahui Herrera wrote... (...) Or simply ALWAYS ONLY put stepclock in the main model ? Since L3P doesn't walk the model/part tree (POV does) it doesn't make much sense putting stepclocks in submodels. /Lars (22 years ago, 18-Jun-02, to lugnet.cad.dev)
 
  Re: Self-Certification in parts tracker
 
(...) I think I would, but just having the choice between only the first 20 entries (default) and all the entries (optional) would be helpful. Jacob (22 years ago, 18-Jun-02, to lugnet.cad.dev)
 
  ldraw.org going off-line for a few minutes
 
I hope that you will be patient, while I take LDraw.org off-line to move the server to a new location. It should only take a few minutes. Play well, Jacob (22 years ago, 18-Jun-02, to lugnet.cad.dev.org.ldraw)


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