Subject:
|
Re: pressing keys causes LDGLite to step
|
Newsgroups:
|
lugnet.cad.dev.mac
|
Date:
|
Fri, 21 Jun 2002 03:48:58 GMT
|
Viewed:
|
1735 times
|
| |
| |
In article <Gy1AnF.256@lugnet.com>,
"Don Heyse" <dheyse@hotmail.spam.go.away.com> wrote:
> In lugnet.cad.dev.mac, Christopher Masi writes:
> > Sorry, I lost the message to which I was supposed to reply, but the odd
> > key pressing behavior in LDGLite is not gone in 0.9.5c. Strangely,
> > pressing the 'q' keys causes two steps to step by while most other keys,
> > the 'j' key for example, does what the 'j' key is supposed to do and
> > then causes the model to step to the next step. Truthfully, I am more
> > interested in LEdit mode, so do what you want with this one :)
>
> Sorry for the delay, I've been away for a while on vacation.
No need for apologies.
> I think there's some confusion here about 0.9.5c. And I think I see
> the same confusion here.
>
> http://news.lugnet.com/cad/dev/mac/?n=189
>
> The new ldglite 0.9.5c executable is just a quick hack to fix the two
> easiest to solve problems with the OS X version (the bad mouse spinning
> and the bleeding edge lines). The other problems with the keyboard are
> fixed by replacing the GLUT shared library used by ldglite with an
> updated version. This new GLUT library goes somewhere with the other
> goodies provided by the operating system and replaces the crummy version
> that comes with OS X. Whatever version of ldglite you run should
> automatically use the new GLUT library and all it's bug fixes. You
> don't need another new ldglite executable.
Whoops, sorry about that. I didn't install the new GLUT. When I
downloaded it, I didn't understand that it needed to be compiled, and
since I couldn't figure out why there wasn't a GLUT.framework I gave up.
> Now having said this, it's clear that we could use some instructions
> that walk through installing the fixed GLUT library because I've got a
> feeling it's probably not going to come in any future official updates
> of OS X. Maybe Jim could whip some up since he's actually done it, and
> then this could be incorporated into the documentation at ldraw.org.
Do most OS X users even have the compiler installed? I installed the BSD
subsystem, but I haven't installed the Developers Tools yet. Also, I
have a feeling that the next update is going to be a paid update, so a
good number of users might not be getting the update/upgrade.
> Don
Chris
--
remove *nogarbageplease*. to e-mail me
Do you see these anomalies in OS X too?
http://homepage.mac.com/cjmasi/osx-issues/os_x_issues.htm
|
|
Message is in Reply To:
| | Re: pressing keys causes LDGLite to step
|
| (...) Sorry for the delay, I've been away for a while on vacation. I think there's some confusion here about 0.9.5c. And I think I see the same confusion here. (URL) new ldglite 0.9.5c executable is just a quick hack to fix the two easiest to solve (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
|
12 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|