Subject:
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Re: pressing keys causes LDGLite to step
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Fri, 21 Jun 2002 15:28:50 GMT
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Viewed:
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1886 times
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In lugnet.cad.dev.mac, Christopher Masi writes:
> Just a double click to compile. Hmmm... maybe I will install those
> Developer Tools. I thought it was all command line driven using things
> that I have vaguely heard of like "makefile" and "cc (gcc)"
[snip]
> *Although, since what you said sound pretty simple I might just give it
> a try. It will make me feel geeky in a good sort of way to compile my
> own software.
If you want to feel really geeky you can move on to the next level and
try out those fabulous command line tools heard so much about. Grab the
ldglite sources and try this:
make -f makefile.osx
Then you can become an uber-geek by finding a libpng for OS X and then
editing the makefile.osx to build PNG image support into your version
of ldglite so it can be complete, like all the other versions.
Don
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Message has 1 Reply: | | Re: pressing keys causes LDGLite to step
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| (...) Heh, a quick search during lunch and I found a "quick install" libpng package for OS X right here: (URL) the only thing left is to install it, and remove the comments from the ldglite makefile (makefile.macx, NOT makefile.osx as stated above): (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Re: pressing keys causes LDGLite to step
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| (...) I would expect that the installation of the Developer Tools is straight forward. I din't install them because the readme said that 700 MB of space were required. I have been playing with iMovie, and I regularrly fill my drive to capacity with (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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