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 CAD / Development / Macintosh / 208
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Subject: 
Re: pressing keys causes LDGLite to step
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Fri, 21 Jun 2002 19:56:54 GMT
Viewed: 
2076 times
  
On Friday, June 21, 2002, at 03:17  PM, Don Heyse wrote:

I just built a version with libpng statically linked:

  http://ldglite.sf.net/ldgliteosx0_9_5e.zip

Give this one a try and see if it has the same problem with zlib.  If
so, I'll try and statically link zlib as well.

PNG works now! Please clarify for me, does having it statically linked
still require that you install libpng? I gather that it does.

Sometime, maybe this weekend, I hope to write up some new instructions on
using ldglite on Mac OS X, to help people get started. Basically a
coherent guide to downloading and installing all the things you need to
get the most out of ldglite on Mac OS X. I'd be glad to contribute it to
the LDMC site or LDraw.org or wherever too.

Also, I read up a bit on the PackageMaker Mac OS X Developer Tool, which
creates Mac OS X installer files. I don't think it should be too hard to
come up with an installer for the new GLUT, so if I have time I will
tinker with that.

Jim



Message has 1 Reply:
  Re: pressing keys causes LDGLite to step
 
(...) No. Static linking means the PNG code from libpng is added to the ldglite executable. It should not search for libpng.dylib at runtime. However since zlib is dynamically linked, it will search for that at runtime. But it looks like that (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: pressing keys causes LDGLite to step
 
(...) libz.1.dylib is the shared libary for zip compression used by the PNG image format. I thought it came standard on OS X. Maybe that libpng is set to look for it in a non-standard (for OS X) place. I just built a version with libpng statically (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)

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