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Subject: 
Re: image export in ldglite
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sat, 22 Jun 2002 14:37:06 GMT
Viewed: 
4035 times
  
In lugnet.cad.dev.mac, Don Heyse writes:
> In lugnet.cad.dev.mac, Jim DeVona writes:
> > I have a minor feature request for ldglite. Currently, pressing b or B
> > causes ldglite to save a BMP or PNG file of the model in the ldraw/bitmap
> > directory. It names the image file after the model being viewed, or as
> > model.png or model.bmp if the model has not been saved yet. However, this
> > means that if you take multiple pictures of the model the newest one will
> > replace the previous one.
> > 
> > I think it would be great if ldglite could somehow keep track of how many
> > pictures are in the bitmap directory, and name the images it exports
> > accordingly - preferably as model1.png, model2.png, etc, but anything
> > unique would be fine, as long as they don't overwrite existing images.
> > (This would be handy because then I could take a series of snapshots of my
> > models from different perspectives without having to go rename or move the
> > image after each picture... this is so inconvenient that currently I just
> > take screenshots instead of using the image export feature.)

I hate to inconvenience anyone, so does this solve the problem?

  http://ldglite.sf.net/ldgliteosx0_9_5f.zip

Don



Message has 1 Reply:
  Re: image export in ldglite
 
(...) Perfect. :) Thanks for all the effort you put into this, BTW. Jim (24 years ago, 22-Jun-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: image export in ldglite
 
(...) Well, if you're really motivated you could grab the latest code from the CVS repository on the sourceforge and build it. I added an output filename to the -ms commandline switch for part tracker image previews at ldraw.org. Also in the latest (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)

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