Subject:
|
Re: image export in ldglite
|
Newsgroups:
|
lugnet.cad.dev.mac
|
Date:
|
Sat, 22 Jun 2002 14:37:06 GMT
|
Viewed:
|
2406 times
|
| |
 | |
In lugnet.cad.dev.mac, Don Heyse writes:
> In lugnet.cad.dev.mac, Jim DeVona writes:
> > I have a minor feature request for ldglite. Currently, pressing b or B
> > causes ldglite to save a BMP or PNG file of the model in the ldraw/bitmap
> > directory. It names the image file after the model being viewed, or as
> > model.png or model.bmp if the model has not been saved yet. However, this
> > means that if you take multiple pictures of the model the newest one will
> > replace the previous one.
> >
> > I think it would be great if ldglite could somehow keep track of how many
> > pictures are in the bitmap directory, and name the images it exports
> > accordingly - preferably as model1.png, model2.png, etc, but anything
> > unique would be fine, as long as they don't overwrite existing images.
> > (This would be handy because then I could take a series of snapshots of my
> > models from different perspectives without having to go rename or move the
> > image after each picture... this is so inconvenient that currently I just
> > take screenshots instead of using the image export feature.)
I hate to inconvenience anyone, so does this solve the problem?
http://ldglite.sf.net/ldgliteosx0_9_5f.zip
Don
|
|
Message has 1 Reply:
Message is in Reply To:
 | | Re: image export in ldglite
|
| (...) Well, if you're really motivated you could grab the latest code from the CVS repository on the sourceforge and build it. I added an output filename to the -ms commandline switch for part tracker image previews at ldraw.org. Also in the latest (...) (23 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
|
5 Messages in This Thread:         
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|