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Subject: 
Re: [LDAO] Editor Feedback requested
Newsgroups: 
lugnet.cad
Date: 
Fri, 20 Nov 1998 21:27:25 GMT
Viewed: 
5443 times
  
Once upon a time, Paul Gyugyi <paul@gyugyi.com> wrote:

> One thing that would be easy to do in ldlite is store a mapping from
> each pixel to the line number of the top-level .dat file.

Yes, that's what Jacob and I are saying.

> With a (as-yet-non-existant) tight integration between LDAO and LDlite,
> a mouse click in the ldlite window could cause the curser in the
> editor window to jump to that line.  Likewise, selecting a line (or
> lines)
> in the editor could ask ldlite to highlight all pixels belonging to
> the line(s).

You said it!

> If you go to a step-oriented interface, with a 'filmstrip' of steps at
> the side of the image window, it becomes easy to jump back and forth
> to a particular step of the image.  This does a good job of
> side-stepping the problems of selecting hidden bricks, since every
> brick should be visible in at least one step.  For the "modellers"
> reading this, STEPs can be thought of as nothing more than convenient
> bookmarks to jump to, and removed later.

Could the LDLite/LDAO combo be intelligent enough to know when one or
pieces has been hidden, and auto-insert a step?  If the user has
enabled such behavior, of course.

> Tying the pixels to line numbers in the top-level file lets you handle
> sub-parts as one group.  LDlite knows the include-depth at all times,
> so it could probably return a "call stack" and line numbers.  Oh golly,
> this is starting to sound like a debugger!  My goodness, do we need
> a "Visual LDraw '99" development environment? Fun stuff!

Probably returning just the depth and line number would be good.
Well, maybe a filename and a line number.  Since files can be reused
at different depths.  That way, if the user has multiple files open
for editing (I'm think like a parts-author here), LDAO could
interoperate with a single view from LDLite.

I'd better get my basic "LEdit for Windows" program done, so we can go
on to something more fun. :)

Gotta go!
Steve



Message is in Reply To:
  Re: [LDAO] Editor Feedback requested
 
One thing that would be easy to do in ldlite is store a mapping from each pixel to the line number of the top-level .dat file. With a (as-yet-non-existant) tight integration between LDAO and LDlite, a mouse click in the ldlite window could cause the (...) (28 years ago, 20-Nov-98, to lugnet.cad)

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