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Subject: 
Re: [LDAO] Editor Feedback requested
Newsgroups: 
lugnet.cad
Date: 
Wed, 18 Nov 1998 01:03:33 GMT
Viewed: 
4576 times
  
Anders Isaksson writes:
> Steve Bliss skrev i meddelandet <36516ec1.465277@lugnet.com>...
> > 
> > Given the constraints of the app (all the editing and interfacing • is
> > in one window, the graphic display is in a separate, • non-interactive,
> > window), mouse support is going to be limited to clicking menus,
> > hitting buttons, picking the current part-line, and selecting • text.
> > And maybe dragging parts in from the visual catalog.
> 
> You could take a look at BlockCAD, to try out what's good or bad.
> BC has both a mouse interface and a (more limited) keyboard
> interface (But no textual editing of course).

Good idea.  Thanks for the suggestion.

> By the way, why must the graphic window be noninteractive - let
> keys have different meanings in the different windows, adjusting
> the view when in the graphic window, and ordinary editing keys
> when in the text window. Just needs one special key for switching
> windows.

Because I'm using LDLite to provide the graphic window.  Without modification,
LDLite won't tell my editor what the user just clicked on.

> > I'd like to at least allow users to be able to select a part by
> > clicking it in the display window, but that's definitely out of • the
> > question.
> 
> Couldn't the VEC program send windows messages to the editor with
> the piece selection?

Yes, that's what I'd do for adding parts from the VEC by drag and drop.

> Oops, sorry, I see now that I didn't read Your post correctly -
> why is selection in the graphical window out of the question?

See the above.

> I have code in BC for identifying what's clicked on, perhaps You
> could adapt some of it? The source is free.

Ooo.  Maybe I *will* take a look at that.  I understand the idea of how that's
done, but I've never tried to actually do it.

Steve



Message is in Reply To:
  Re: [LDAO] Editor Feedback requested
 
Steve Bliss skrev i meddelandet <36516ec1.465277@lugnet.com>... (...) *any* (...) definitions (...) a big (...) is (...) non-interactive, (...) text. (...) You could take a look at BlockCAD, to try out what's good or bad. BC has both a mouse (...) (28 years ago, 17-Nov-98, to lugnet.cad)

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