Subject:
|
Re: [LDAO] Editor Feedback requested
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Wed, 18 Nov 1998 01:03:33 GMT
|
Viewed:
|
2874 times
|
| |
| |
Anders Isaksson writes:
> Steve Bliss skrev i meddelandet <36516ec1.465277@lugnet.com>...
> >
> > Given the constraints of the app (all the editing and interfacing is
> > in one window, the graphic display is in a separate, non-interactive,
> > window), mouse support is going to be limited to clicking menus,
> > hitting buttons, picking the current part-line, and selecting text.
> > And maybe dragging parts in from the visual catalog.
>
> You could take a look at BlockCAD, to try out what's good or bad.
> BC has both a mouse interface and a (more limited) keyboard
> interface (But no textual editing of course).
Good idea. Thanks for the suggestion.
> By the way, why must the graphic window be noninteractive - let
> keys have different meanings in the different windows, adjusting
> the view when in the graphic window, and ordinary editing keys
> when in the text window. Just needs one special key for switching
> windows.
Because I'm using LDLite to provide the graphic window. Without modification,
LDLite won't tell my editor what the user just clicked on.
> > I'd like to at least allow users to be able to select a part by
> > clicking it in the display window, but that's definitely out of the
> > question.
>
> Couldn't the VEC program send windows messages to the editor with
> the piece selection?
Yes, that's what I'd do for adding parts from the VEC by drag and drop.
> Oops, sorry, I see now that I didn't read Your post correctly -
> why is selection in the graphical window out of the question?
See the above.
> I have code in BC for identifying what's clicked on, perhaps You
> could adapt some of it? The source is free.
Ooo. Maybe I *will* take a look at that. I understand the idea of how that's
done, but I've never tried to actually do it.
Steve
|
|
Message is in Reply To:
| | Re: [LDAO] Editor Feedback requested
|
| Steve Bliss skrev i meddelandet <36516ec1.465277@lugnet.com>... (...) *any* (...) definitions (...) a big (...) is (...) non-interactive, (...) text. (...) You could take a look at BlockCAD, to try out what's good or bad. BC has both a mouse (...) (26 years ago, 17-Nov-98, to lugnet.cad)
|
25 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|