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Subject: 
Re: [LDAO] Editor Feedback requested
Newsgroups: 
lugnet.cad
Date: 
Fri, 20 Nov 1998 08:41:05 GMT
Viewed: 
3511 times
  
Steve Bliss wrote:

Jacob Sparre Andersen wrote:

If you want to use the instructions paradigm, then the
proper solution is most likely to let the user have an
option for handling every line as a separate step.

Wow.  That could mean hundreds of step-images, for large models at
least.

Yes, but I would probably not keep more images at a time
than what's needed to fill the screen/window.

It should of cause be possible to choose a part by pointing
at it on the drawings (not as hard as it might sound).

True.  I can think of two approaches of the top of my head (use math
to do 3D hit-testing, or build a part-bitmap during rendering, and
lookup the clicked pixel in the part-bitmap).  But that doesn't help
if someone accidently hides a piece.

I was thinking of a part-bitmap. I think 3D hit-testing is
slower, even counting the time to make the part-bitmap.

| Now, can someone figure out a solution to the problem of using the
| mouse to drag parts around the drawing?

What makes most sense to me is that you only move the part
in a plane parallel to the image. - You move the pointer in
that plane, so you move the part in that plane. - This will
of cause demand more than one drawing window to create a
model (I would use four: top, side, front, and 3D).


Play well,

Jacob

           ----------------------------------------------
           --  E-mail: Jacob.Sparre.Andersen@risoe.dk  --
           --  Web...: <URL:http://hugin.risoe.dk/>    --
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LEGO: MOC+++c TO+++(6543) TC+++(8880) AQ+++ BV-- #++ S LS++ A-/+ YB72m



Message has 1 Reply:
  Re: [LDAO] Editor Feedback requested
 
(...) Right. Or keep just a few more off-screen images, for interactive performance. If there was a set of maps (color, z-buffer and part) for each element, these could be quickly combined into the display images. (...) Probably. There's not a large (...) (26 years ago, 20-Nov-98, to lugnet.cad)

Message is in Reply To:
  Re: [LDAO] Editor Feedback requested
 
(...) Wow. That could mean hundreds of step-images, for large models at least. (...) True. I can think of two approaches of the top of my head (use math to do 3D hit-testing, or build a part-bitmap during rendering, and lookup the clicked pixel in (...) (26 years ago, 19-Nov-98, to lugnet.cad)

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