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Subject: 
Re: [LDAO] Editor Feedback requested
Newsgroups: 
lugnet.cad
Date: 
Tue, 17 Nov 1998 17:39:01 GMT
Viewed: 
2450 times
  
Steve Bliss skrev i meddelandet <36516ec1.465277@lugnet.com>...

Sorry, I have to disagree with you on this -- it should support • *any*
view.  Which is something of a problem for the arrow-key • definitions
(which way does the part move when I press the <- key?), but not • a big
one.

Given the constraints of the app (all the editing and interfacing • is
in one window, the graphic display is in a separate, • non-interactive,
window), mouse support is going to be limited to clicking menus,
hitting buttons, picking the current part-line, and selecting • text.
And maybe dragging parts in from the visual catalog.


You could take a look at BlockCAD, to try out what's good or bad.
BC has both a mouse interface and a (more limited) keyboard
interface (But no textual editing of course).

By the way, why must the graphic window be noninteractive - let
keys have different meanings in the different windows, adjusting
the view when in the graphic window, and ordinary editing keys
when in the text window. Just needs one special key for switching
windows.

I'd like to at least allow users to be able to select a part by
clicking it in the display window, but that's definitely out of • the
question.



Couldn't the VEC program send windows messages to the editor with
the piece selection?

Oops, sorry, I see now that I didn't read Your post correctly -
why is selection in the graphical window out of the question?

I have code in BC for identifying what's clicked on, perhaps You
could adapt some of it? The source is free.

--
Anders Isaksson
BlockCAD: http://user.tninet.se/~hbh828t/proglego.htm
Gallery:  http://user.tninet.se/~hbh828t/gallery.htm



Message has 1 Reply:
  Re: [LDAO] Editor Feedback requested
 
(...) Good idea. Thanks for the suggestion. (...) Because I'm using LDLite to provide the graphic window. Without modification, LDLite won't tell my editor what the user just clicked on. (...) Yes, that's what I'd do for adding parts from the VEC by (...) (26 years ago, 18-Nov-98, to lugnet.cad)

Message is in Reply To:
  Re: [LDAO] Editor Feedback requested
 
(...) Good point. (...) Sorry, I have to disagree with you on this -- it should support *any* view. Which is something of a problem for the arrow-key definitions (which way does the part move when I press the <- key?), but not a big one. (...) Given (...) (26 years ago, 17-Nov-98, to lugnet.cad)

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