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Subject: 
Re: [LDAO] Editor Feedback requested
Newsgroups: 
lugnet.cad
Date: 
Fri, 20 Nov 1998 14:07:10 GMT
Viewed: 
3718 times
  
Steve Bliss wrote:

If there was a set of maps (color, z-buffer and part) for each
element, these could be quickly combined into the display images.

You seem to be reading my mind. :-)

Unless the editor included snap-to functions (also a good
idea for a LEGO modeling editor).

Yes, but we would have to add information about how the
parts stick together to the files.


Play well,

Jacob

           ----------------------------------------------
           --  E-mail: Jacob.Sparre.Andersen@risoe.dk  --
           --  Web...: <URL:http://hugin.risoe.dk/>    --
           ----------------------------------------------

LEGO: MOC+++c TO+++(6543) TC+++(8880) AQ+++ BV-- #++ S LS++ A-/+ YB72m



Message has 2 Replies:
  Re: [LDAO] Editor Feedback requested
 
One thing that would be easy to do in ldlite is store a mapping from each pixel to the line number of the top-level .dat file. With a (as-yet-non-existant) tight integration between LDAO and LDlite, a mouse click in the ldlite window could cause the (...) (26 years ago, 20-Nov-98, to lugnet.cad)
  Re: [LDAO] Editor Feedback requested
 
(...) Having such piece-based local maps would also help speed up re-rendering the current step's image when a part is modified. :) Especially if we have that optimized 3D hit-testing logic. Because we'd only want to rebuild the invalidated section (...) (26 years ago, 20-Nov-98, to lugnet.cad)

Message is in Reply To:
  Re: [LDAO] Editor Feedback requested
 
(...) Right. Or keep just a few more off-screen images, for interactive performance. If there was a set of maps (color, z-buffer and part) for each element, these could be quickly combined into the display images. (...) Probably. There's not a large (...) (26 years ago, 20-Nov-98, to lugnet.cad)

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