Subject:
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Re: [LDAO] Editor Feedback requested
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 20 Nov 1998 14:07:10 GMT
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Viewed:
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3718 times
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Steve Bliss wrote:
> If there was a set of maps (color, z-buffer and part) for each
> element, these could be quickly combined into the display images.
You seem to be reading my mind. :-)
> Unless the editor included snap-to functions (also a good
> idea for a LEGO modeling editor).
Yes, but we would have to add information about how the
parts stick together to the files.
Play well,
Jacob
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-- E-mail: Jacob.Sparre.Andersen@risoe.dk --
-- Web...: <URL:http://hugin.risoe.dk/> --
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LEGO: MOC+++c TO+++(6543) TC+++(8880) AQ+++ BV-- #++ S LS++ A-/+ YB72m
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Message has 2 Replies: | | Re: [LDAO] Editor Feedback requested
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| One thing that would be easy to do in ldlite is store a mapping from each pixel to the line number of the top-level .dat file. With a (as-yet-non-existant) tight integration between LDAO and LDlite, a mouse click in the ldlite window could cause the (...) (26 years ago, 20-Nov-98, to lugnet.cad)
| | | Re: [LDAO] Editor Feedback requested
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| (...) Having such piece-based local maps would also help speed up re-rendering the current step's image when a part is modified. :) Especially if we have that optimized 3D hit-testing logic. Because we'd only want to rebuild the invalidated section (...) (26 years ago, 20-Nov-98, to lugnet.cad)
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Message is in Reply To:
| | Re: [LDAO] Editor Feedback requested
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| (...) Right. Or keep just a few more off-screen images, for interactive performance. If there was a set of maps (color, z-buffer and part) for each element, these could be quickly combined into the display images. (...) Probably. There's not a large (...) (26 years ago, 20-Nov-98, to lugnet.cad)
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