Subject:
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Re: [LDAO] Editor Feedback requested
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 19 Nov 1998 16:32:08 GMT
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Viewed:
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3154 times
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Steve Bliss wrote:
> Once upon a time, sparre@sys-323.risoe.dk (Jacob Sparre Andersen)
> wrote:
>
> > If you want to use the instructions paradigm, then the
> > proper solution is most likely to let the user have an
> > option for handling every line as a separate step.
>
> Wow. That could mean hundreds of step-images, for large models at
> least.
That's why I'd hesitate to use the "instructions" paradigm... I'm quite partial
to the List/line# interface of LEdit. IMHO it is intuitive and easy to
visualize. It seems to me that creating instructions sheets are the end
result... so in effect, what you are doing is to force the user into visualizing
in terms of the end result in order to create it. So you take this model and
visualize an instruction sheet for it, then enter that instruction sheet, it
sort of becomes a "desk-top publisher". I prefer the "CAD" interface, where you
visualize and input the *actual* object and then when you are done, you can
output it as a set of instructions, or a POV rendering, or whatever.
--Karim
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Message is in Reply To:
| | Re: [LDAO] Editor Feedback requested
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| (...) Wow. That could mean hundreds of step-images, for large models at least. (...) True. I can think of two approaches of the top of my head (use math to do 3D hit-testing, or build a part-bitmap during rendering, and lookup the clicked pixel in (...) (26 years ago, 19-Nov-98, to lugnet.cad)
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