Subject:
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Re: [LDAO] Editor Feedback requested
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 19 Nov 1998 13:23:37 GMT
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Viewed:
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3089 times
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Once upon a time, sparre@sys-323.risoe.dk (Jacob Sparre Andersen)
wrote:
> Steve Bliss wrote:
>
> > Make the UI look like a set of instructions. Each step in
> > the model would be presented simultaneously, probably in a
> > scrolling window.
>
> Karim Nassar commented:
>
> > Problem I would have with this is that I don't always
> > (actually hardly ever) insert steps in the model as I
> > build it. I usually enter in the whole thing and then
> > figure out where the steps should go. this interface
> > paradigm would be frustrating for me, I think.
>
> And then Steve asked:
>
> > Does that mean the editor should auto-insert steps?
>
> I don't think so.
>
> If you want to use the instructions paradigm, then the
> proper solution is most likely to let the user have an
> option for handling every line as a separate step.
Wow. That could mean hundreds of step-images, for large models at
least.
> It should of cause be possible to choose a part by pointing
> at it on the drawings (not as hard as it might sound).
True. I can think of two approaches of the top of my head (use math
to do 3D hit-testing, or build a part-bitmap during rendering, and
lookup the clicked pixel in the part-bitmap). But that doesn't help
if someone accidently hides a piece.
Now, can someone figure out a solution to the problem of using the
mouse to drag parts around the drawing? Carsten Gnoerlich did this in
his BriCad program. But I think in that program, dragging a part
would cause it to be moved 'into the screen' to the nearest solid
surface. There wasn't anyway to hang a piece out in space. Well,
maybe if you stacked two pieces, and then deleted the one on the
bottom.
Steve
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Message has 3 Replies: | | Re: [LDAO] Editor Feedback requested
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| (...) That's why I'd hesitate to use the "instructions" paradigm... I'm quite partial to the List/line# interface of LEdit. IMHO it is intuitive and easy to visualize. It seems to me that creating instructions sheets are the end result... so in (...) (26 years ago, 19-Nov-98, to lugnet.cad)
| | | Re: [LDAO] Editor Feedback requested
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| (...) Yes, but I would probably not keep more images at a time than what's needed to fill the screen/window. (...) I was thinking of a part-bitmap. I think 3D hit-testing is slower, even counting the time to make the part-bitmap. | Now, can someone (...) (26 years ago, 20-Nov-98, to lugnet.cad)
| | | Re: [LDAO] Editor Feedback requested
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| (...) I'd say there are infinitely many ways to attach two parts - rotations and sliding a plate between a row of studs are two infinites. I don't know how you'd handle this- maybe a snap connection with an override capability? (...) (26 years ago, 20-Nov-98, to lugnet.cad)
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Message is in Reply To:
| | Re: [LDAO] Editor Feedback requested
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| (...) Karim Nassar commented: (...) And then Steve asked: (...) I don't think so. If you want to use the instructions paradigm, then the proper solution is most likely to let the user have an option for handling every line as a separate step. It (...) (26 years ago, 18-Nov-98, to lugnet.cad)
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