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  Re: Tyre (tire) nomenclature
 
(...) I support this general notion, would like to see everything in LDU and think the original molded description should go in KEYWORDS (perhaps with a qualifyer "molded" or something?) ~~~~ (18 years ago, 30-Apr-06, to lugnet.cad)  
 
  Re: Tyre (tire) nomenclature
 
--SNIP-- (...) Hi Chris, I really think LDU units should be used no matter the system. (Almost?) everything else uses them so it would be much less confusing. Tim (18 years ago, 30-Apr-06, to lugnet.cad)
 
  Tyre (tire) nomenclature
 
Mike Heidemann and others make a good point here (URL) about qualifying the LDraw descriptions for tyres. Current commercial nomenclature follows an ISO standard (see for example (URL)) typically using Width"/"AspectRatio"...mDiameter, where (...) (18 years ago, 30-Apr-06, to lugnet.cad)
 
  Re: New parts - missing stud2b and stud4b
 
(...) [trimmed] (...) Thanks - I updated them to use stud2. (...) I updated your part to use a 4LDu cylinder, the stud4a primitive (underside ring stud without the edge lines) and added the outer edge line separately. Chris (18 years ago, 30-Apr-06, to lugnet.cad)
 
  Re: Question for a BrickJournal article..
 
(...) Re-surfaces literally or figuratively? :-) Bad pun given his line of work... I know the awarding is a little ways off but whatever help you need getting the plaque made, I'm willing to have it made like years past. Or, I can do a handoff and (...) (18 years ago, 29-Apr-06, to lugnet.cad)
 
  3 days to some new unoffical parts......
 
Can you spell NXT? Kevin (18 years ago, 28-Apr-06, to lugnet.cad)
 
  Re: Question for a BrickJournal article.. JJMA
 
(...) Thanks for hunting the info down Chris. Maybe there should be an article on ldraw.org that gets updated each year? There currently seems to be mention of the 2001 & 2005 awards, but in different places, it would be nice to keep it all together (...) (18 years ago, 28-Apr-06, to lugnet.cad)
 
  Re: New parts - missing stud2b and stud4b
 
(...) when i created the parts, i believe i intended to use stud2.dat just change the file reference to stud2 and stud4. ill look into the stud4a and stud2a on my computer, i have 1000's of unofficial parts and subparts here, when i made the part in (...) (18 years ago, 28-Apr-06, to lugnet.cad)
 
  Re: Question for a BrickJournal article.. JJMA
 
(...) for the record... 2001 Steve Bliss 2002 not awarded 2003 Jacob Sparre Andersen 2004 Lars C. Hassing 2005 Michael Lachmann Chris (18 years ago, 28-Apr-06, to lugnet.cad)
 
  LDraw definition of non-functional
 
(...) Thank you for supporting our efforts to minimise the parts library "bloat" by not asking for this duplication of basic parts. In this case there is nothing to prevent LDraw modellers from placing a plume where it could fit into the tiny hole (...) (18 years ago, 28-Apr-06, to lugnet.cad)
 
  Re: New parts - missing stud2b and stud4b
 
(...) You make some good points, but I dont believe this is about the tiny holes in underside studs (LDraw primitive stud3). My original question was not about whether the side studs on 50238 should be solid or hollow studs, but about what Thomas (...) (18 years ago, 28-Apr-06, to lugnet.cad)
 
  Re: New parts
 
(...) I don't understand why "not functional" is a criteria. Who says they are not functional? The LEGO® Company? We, the AFOLs, already "invented" many snot techniques LEGO never used. Are they forbidden? As a matter of fact, it is possible to use (...) (18 years ago, 28-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Thanks for doing this, Niels. (...) When creating part files, I frequently add 'unnecessary' spaces and empty lines to improve (IMO) readability. (...) Change-tracking is much simpler if lines of code aren't changed unless they actual need to (...) (18 years ago, 26-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) My ldraw import/export scripts for Blender can be used for part editing, to a slight degree. It's lacking in edge functionality and doesn't properly preserve comments currently. Since it was written before Blender had the proper edge (...) (18 years ago, 26-Apr-06, to lugnet.cad)
 
  Re: New parts
 
(...) If those are what I think they are, they're not allowed in official parts. The tiny hole isn't functional, so it was decided that the solid stud2 should be used instead. --Travis (18 years ago, 25-Apr-06, to lugnet.cad)
 
  New Part: 604b.dat - Window 1 x 6 x 3 Minitalia 13 Pane  [DAT]
 
0 Window 1 x 6 x 3 Minitalia 13 Pane 0 Name: 604b.dat 0 Author: Tore Eriksson 0 KEYWORDS panorama 0 Unofficial Part 0 BFC CERTIFY CCW 1 16 50 0 0 1 0 0 0 1 0 0 0 1 stud.dat 1 16 30 0 0 1 0 0 0 1 0 0 0 1 stud.dat 1 16 10 0 0 1 0 0 0 1 0 0 0 1 (...) (18 years ago, 25-Apr-06, to lugnet.cad.dat.parts)
 
  Re: New parts
 
(...) Proxy-submitted to Parts Tracker, but there are a couple of new primitives missing (stud2b, stud4b). (URL) (18 years ago, 25-Apr-06, to lugnet.cad)
 
  Re: New parts
 
(...) oops, (URL) after moderation (18 years ago, 24-Apr-06, to lugnet.cad)
 
  New parts
 
i have completed parts (URL) rendering use, parts are unofficial and are no way complete. im sure a few people can be nitpicky before these are submitted to PT. if anyone wants to upload to the PT be my guest. i also did a dozen or so patterned (...) (18 years ago, 24-Apr-06, to lugnet.cad)
 
  Re: Need parts: Diver torso and inflatable boat see pics
 
(...) (URL) don't know if any of the diver torso's (I think there are 4 different patterns) have been modelled yet. Steve (18 years ago, 24-Apr-06, to lugnet.cad.dat.parts)
 
  Re: LEGO Name Badge Kit with 1x1 Printed Tiles
 
(...) Unfortunately, and inexplicably, TLG redesigned the pattterns for all of these tiles, so these are different parts.[1] (URL) the letters on the newer tiles (from set 4294192) seem consistently smaller than those in set 4677 and most seem (...) (18 years ago, 24-Apr-06, to lugnet.market.shopping, lugnet.parts, lugnet.cad.dat.parts)
 
  Re: Need Part#52501
 
(...) i kinda noticed that after i looked on the PT,i did a few parts today, i did 52037 , 52038 and 52036 today (18 years ago, 23-Apr-06, to lugnet.cad.dat.parts)
 
  Re: Need Part#52501: 'Slope Brick 45 6 x 1 Double Inverted with Open Center'
 
(...) (URL) (18 years ago, 23-Apr-06, to lugnet.cad.dat.parts)
 
  Re: Need Part#52501: 'Slope Brick 45 6 x 1 Double Inverted with Open Center'
 
(...) Please have a look at the parts tracker for that part! cu MikeHeide (18 years ago, 23-Apr-06, to lugnet.cad.dat.parts)
 
  Re: Need Part#52501: 'Slope Brick 45 6 x 1 Double Inverted with Open Center'  [DAT]
 
(...) here you go. created today its preety rough, needs some cleanup, but its done 0 Slope Brick 45 6 x 1 Double Inverted with Open Center 0 Name: 52501.ldr 0 Inlined:1 16 0 16 0 1 0 0 0 1 0 0 0 1 3710.DAT 0 Plate 1 x 4 0 Name: 3710.dat 0 Author: (...) (18 years ago, 23-Apr-06, to lugnet.cad.dat.parts)
 
  Re: complete.txt out of date in complete updates
 
(...) Thanks for pointing this out. I'll take a look at the immediate problem, and at why it is not getting updated automatically. Chris (18 years ago, 23-Apr-06, to lugnet.cad.dat.parts)
 
  complete.txt out of date in complete updates
 
Just as a note, the file complete.txt that is included in the complete parts updates hasn't been updated since the 2003-02 update. Among other things, complete.txt contains a list of the updates that are included in the complete package, and that (...) (18 years ago, 23-Apr-06, to lugnet.cad.dat.parts)
 
  Need parts: Diver torso and inflatable boat see pics
 
Hello! I need the diver torso and the inflatable boat. You can see these files here: (URL) wishes Fistach (18 years ago, 21-Apr-06, to lugnet.cad.dat.parts)
 
  Re: Classic Windows: Variants of 646*.dat
 
(...) .. and now they're fixed. Chris (18 years ago, 21-Apr-06, to lugnet.cad, FTX)
 
  Re: Classic Windows
 
(...) Thanks - that's what we concluded - and how they have been modelled. (...) Hmm - I'll try and take that it into account. (...) Point taken. (...) Thanks, Chris (18 years ago, 21-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) I did a quick test with MLCAD 3.11 and noticed the following: (Opened a partfile in MLCAD and save it under a different filename and then compared the two files) MLCad adds two rotation commands to the header 0 ROTATION CENTER 0 0 0 1 "Custom" (...) (18 years ago, 21-Apr-06, to lugnet.cad)
 
  personal OMR
 
I have just started my personal OMR. It is far from complete and have some bugs at present, but hopefully somebody like this. (URL) (18 years ago, 24-Mar-06, to lugnet.cad)
 
  personal OMR
 
I just started my personal OMR. The side can be found at (URL) is still in progress and far from complete, but maybe you like it. MikeHeide (18 years ago, 24-Mar-06, to lugnet.cad.dat.models.sets)
 
  Re: Call for GUI part editor
 
Steve Bliss schrieb: snip (...) snip I can not agree. All parts that I have done are made with MLCad. The only things I have to do before uploading is: 1) Remove lines with color entries (if you have some special added) 2) Remove lines with "ROTATE" (...) (18 years ago, 20-Apr-06, to lugnet.cad)
 
  Re: Classic Windows
 
(...) Thanks, Gary, That has also been pointed out earlier, but since it doesn't affect the function or "behaviour" af the parts, those differences will be neglected in LDraw. /Tore (18 years ago, 20-Apr-06, to lugnet.cad, lugnet.general)
 
  Re: Classic Windows
 
(...) OK, I was just studying the differences between the solid stud classic windows/doors, and the hollow stud variety. And I found another difference.... If you take hollow stud classic windows/doors, and lay them face down, you will see that the (...) (18 years ago, 20-Apr-06, to lugnet.cad)
 
  Re: Classic Windows
 
(...) Sorry to take over 2 years to answer this, but I never visit lugnet.cad..... Only the recent posts to this thread made me view the entire thread. All solid stud windows are otherwise identical to the "long ledge" variety, and that includes the (...) (18 years ago, 20-Apr-06, to lugnet.cad)
 
  Re: Classic Windows: Variants of 646*.dat
 
(...) (Details snipped) By naming scheme, I meant file-naming scheme. I didn't detect that the descriptions were too long unitl I tried to post them to the Parts Tracker, and wasn't that happy with how I ended up abbreviating them. At a first glance (...) (18 years ago, 20-Apr-06, to lugnet.cad, FTX)
 
  Re: Call for GUI part editor
 
(...) Ummmm.... given that.... could you be so kind as to tell me what those are? This way I can choose to/or not use MLCad and then clean things up afterwards. Thanks... (...) To be honest, I figured there were some approaches to this issue already (...) (18 years ago, 19-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Hi Anders, Sorry for the tardy reply. I failed to mention primitives, because they are easy to work with compared to the manual nature of quads, tris and lines. That post was too huge to start with, so it is a good thing I didn't mention them (...) (18 years ago, 19-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) OK, my ISP has woken up, and the files can be found here: (URL) Free standing .exe (URL) Plugin for LDDP Remember, beta software! (18 years ago, 19-Apr-06, to lugnet.cad)
 
  Re: LEOCAD
 
Hello Claude, (...) ...and did you notice the improved online documentation ((URL) anyone with a good LeoCAD knowledge can contribute to the Wiki, you just need to subscribe to LeoCAD mailing list (https://list.gerf.o...fo/leocad) to become an (...) (18 years ago, 19-Apr-06, to lugnet.robotics, lugnet.cad.leocad)
 
  Re: LDLite and LDS (Was: Call for GUI part editor)
 
(...) Since a very long time; LDLite 1.6 supported it, and it wasn't the first version to do so. My LDLite 1.6 files are dated March, 1999. The LDLite meta-commands are very useful -- I used them when I modeled the soccer ball, way back when. (...) (...) (18 years ago, 19-Apr-06, to lugnet.cad)
 
  Re: LDLite and LDS (Was: Call for GUI part editor)
 
(...) Yes, but I try to keep it as short as possible. :) (...) No problems at all. You may also rotate 90 deg's by assigning a -z at the x and x at z if you like... Almost anything. These are also legal: P2 -10 -10 -10 P3 0 y2 0 P4 0-z3 y3+4 x3 c=16 (...) (18 years ago, 19-Apr-06, to lugnet.cad)
 
  Re: LDLite and LDS (Was: Call for GUI part editor)
 
Wow, Legos are getting religious? (URL) (18 years ago, 18-Apr-06, to lugnet.cad)
 
  Re: LDLite and LDS (Was: Call for GUI part editor)
 
(...) That's cool. Probably a more versatile notation would be: P2 -10 -10 -10 P3 0 P2.y 0 P4 10 P2.y 10 Can you also do chained values? eg: P2 -10 -10 -10 P3 0 y2 0 P4 10 y3 10 ROSCO (18 years ago, 18-Apr-06, to lugnet.cad)
 
  LDLite and LDS (Was: Call for GUI part editor)
 
(...) I had no idea of that. How long has this been an LDLite feature? It reminds at least me of LDS code. The same thing in LDS would look like this: P1 10 0 10 P2 -10 -10 -10 P3 0 -10 0 P4 10 -10 10 3 1 P1 P2 P3 3 2 P2 P3 P4 Is it possible to let, (...) (18 years ago, 18-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Yeah. :) (...) BTW, there are at least 2 reason not to use MLCAD to create parts which you want to contribute to LDraw.org: 1. (General reason) it's more work than doing it in an enhanced text editor. 2. (Specifically) MLCAD does things to the (...) (18 years ago, 18-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) OoooOOOooo. Cool. I don't have time to play with it right this week, but I definitely will grab it when I do get time. Steve (18 years ago, 18-Apr-06, to lugnet.cad)
 
  Re: Classic Windows: Variants of 646*.dat
 
(...) Chris, Thanks for continuing work on this 'project'. Actually, I appreciate everyone involved in this effort. You mentioned discussion of a naming scheme. I don't see (in this thread) where that was discussed. If you could point me in the (...) (18 years ago, 18-Apr-06, to lugnet.cad, FTX)
 
  Re: Classic Windows: Variants of 646*.dat
 
(...) Here's my latest "dissertation" on the classic windows..... :-) (URL) Istok (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: POV animation of walking minifig
 
(URL) This one is happy to announce that the (URL) Johnny W povray macro for animated minifigs> is now available for download. As a proof of concept, I ofcourse had to do (URL) this one>. (URL) LEGO On my mind> (18 years ago, 17-Apr-06, to lugnet.cad, FTX)
 
  Re: Call for GUI part editor
 
(...) Thanks for the offer. I've sent you the files. Please remember that it's beta software, don't use it on your only copy of a valuable part file :-) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Just slightly on-topic... I have done some semi-serious experimenting on my very old LDD program (LDD - here: "LDraw Draw" and *not* "Lego Digital Designer"!) My old program was not bad in many senses, but a disaster since you aren't even able (...) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) I'd be willing to give it a try. I can also stick it on my site temporarily... (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) I just wrote a plugin for LDDP (LDraw DesignPad) which does 'SyncEdit'. If you have seen the later versions of the Borland IDE, you know what I mean, if you haven't, it's like this: You select a part of a program and click the SyncEdit button. (...) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Classic Windows: Variants of 646*.dat
 
(...) Following the naming scheme discussed here, the full set of LDraw files for the classic windows and their glass from 1x1x1 up to 1x6x2 has now been posted to the Parts Tracker. Please see the review summary (URL) which should help to manage (...) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Okay. My point list now only shows the points of the polygons, not of the primitives. But if I implemented primitives, it would just add these points to the list. When I modify one, these point's wouldn't be affected because - as you said - (...) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Ah, but it's here it's becoming interesting :-) Now the point list must keep track of which points are 'free' and which are belonging to a primitive (and not only 'a' but 'which?'), because the points of the primitive may not be changed (...) (18 years ago, 16-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Yes, primitives are important. In my program, you can add them just like any other part. I already implemented moving and I wanted to add scaling and rotating, but I did not understand the rotation matrix command. Could anyone explain that to (...) (18 years ago, 16-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Where do the primitives enter in this picture? It looks like both Kevin's ideas and your program are ignoring the primitives, working down on the bare polygons. Primitives are an essential part of part creation, aren't they? (Correct me if I'm (...) (18 years ago, 16-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
Hi Kevin, (...) You are completely right. Such a GUI editor is a program I was always looking for (and - unfortunately- I still am). But for two years I have been programming on a little editor to do things like that. My programming skills are not (...) (18 years ago, 16-Apr-06, to lugnet.cad)
 
  Re: POV animation of walking minifig
 
(...) These are great Eric. I've always taken note of minifig walkcycles, in independent brick films or Lego's own video games, and there are not to many successes on that front. Walk cycles are difficult to begin with to make a convincing sense of (...) (18 years ago, 16-Apr-06, to lugnet.cad, FTX)
 
  Re: POV animation of walking minifig
 
(...) Thanks. It will take another few days, since I'm still making structural changes. (...) 't was a typo. Just fiixed it, thanks. Eric Brok (URL) (18 years ago, 14-Apr-06, to lugnet.cad, FTX)
 
  Re: POV animation of walking minifig
 
(...) This looks great! Eagerly awaiting the download... BTW, the first link on the 'Walking minifig' page, 'Info about Johnny W.' ((URL) is not working for the moment, maybe it's just not ready yet? (18 years ago, 14-Apr-06, to lugnet.cad)
 
  Re: POV animation of walking minifig
 
(2 URLs) I rebuild the algorithm for group animations. LEGO On my mind (URL) (18 years ago, 14-Apr-06, to lugnet.cad, FTX)  
 
  LEGO Color Chart (the portable kind) available
 
I’ve been holding off on announcing this, because I know how sensitive the color issue is, but things are what they are, and I've created this nice chart for everyone, so the time has come to share. :-) At the link below, you can find a .PDF file (...) (18 years ago, 13-Apr-06, to lugnet.cad, lugnet.announce, lugnet.build, lugnet.general, FTX) !! 
 
  Re: conext sensetive web pages
 
(...) I know.... responding to my own post.... I guess this is the same as having your web browser know about MLCad and viewing models over the web using that. The only difference is that the viewer doesn't *have* to have LDraw/MLCad installed, and (...) (18 years ago, 13-Apr-06, to lugnet.cad)
 
  conext sensetive web pages
 
My girlfriend came up with a great idea the other day...... What if you were looking at a rendering of a lego model generated by LDraw, and you could drag your cursor over a part, and it would tell you the part number? That could be pretty handy, (...) (18 years ago, 13-Apr-06, to lugnet.cad)
 
  Re: Question for a BrickJournal article..
 
(...) Yes, I believe it has been awarded every year. I'm chasing up some other sources of info. Or maybe the recipients could reply here? Chris (19 years ago, 12-Apr-06, to lugnet.cad)
 
  Call for GUI part editor
 
Hi all, I've been up to my ears in NXT land, in case anyone noticed or wondered about my absence. Needless to say there are "unoffical" Ldraw parts being developed. I've increased my skill set as a part author (previously I've only modified parts (...) (19 years ago, 12-Apr-06, to lugnet.cad)
 
  Re: Question for a BrickJournal article..
 
(...) Thanks, Chris - now, the followup: Has the award been given out between 2001 and 2005? Sorry for asking these questions, but I can't find this info. Thanks again, Joe (19 years ago, 12-Apr-06, to lugnet.cad)
 
  Re: POV animation of walking minifig
 
(URL) In the past days, I have improved the possible gaits of my walking minifig algorithm. For practical reasons, it als has a name now: Johnny Walker (unrelated to Johnnie Walker, the drink :-) After I posted this first, I became aware that (...) (19 years ago, 12-Apr-06, to lugnet.cad, lugnet.animation, FTX)
 
  Re: Question for a BrickJournal article..
 
(...) Joe The announcement of the first (2001) award, here (URL) a little detail on the rationale. Steve Bliss was the recipient. The 2005 award was given to Michael Lachmann, see (URL) award is currently handled by the LDraw SteerCo (which is in (...) (19 years ago, 12-Apr-06, to lugnet.cad)
 
  Question for a BrickJournal article..
 
Hi all, does anyone have a list of all the recipients of the James Jessiman Memorial Award. Also, what is the criteria for the award? I'm working on an article and couldn't find the information online. Thanks, Joe Meno Editor/Publisher, BrickJournal (19 years ago, 12-Apr-06, to lugnet.cad)
 
  POV animation of walking minifig
 
In POV-ray, I programmed a general animation for a walking minifig. (URL) It originated several years ago, but now I intend to clean up and publish the file so everyone can use it to make minifigs walk. I'm almost finished with polishing it up for (...) (19 years ago, 9-Apr-06, to lugnet.announce, lugnet.cad, FTX)  
 
  .dat file for a decorated slope (3039px16)
 
Hello dear fellows! Has any of you cad professionals a file for the following slope? Slope Brick 45 2 x 2 with Black and Yellow Stripes Pattern (3039px16) (URL) If so, I'd be glad to hear from you. Best wishes & have a great sunday! Chris (19 years ago, 9-Apr-06, to lugnet.cad, lugnet.build, FTX)
 
  Re: Modulex Part Library
 
(...) I already created a web page - was just waiting for your approval to publish it. (URL) send you the files for the parts that are missing from the archive. Chris (19 years ago, 9-Apr-06, to lugnet.cad.dat.parts)
 
  Modulex Part Library
 
I have uploaded my and Chris Dee's Modulex .dat files at: (URL) far, it's 39 parts The whole library zipped: (URL) like to create a web page for them, but I don't have the time right now. Later maybe... I look forward to see the first Modulex LDraw (...) (19 years ago, 8-Apr-06, to lugnet.cad.dat.parts)
 
  Factory Numbers ect.
 
We have been having a discussion at the JLUG forum (proving that it is not entirely about the demise of LUGNET as a posting option!) and have been discussing the Lego #'s vice the LDraw numbers. I have posted the following: - Well, if there was a (...) (19 years ago, 7-Apr-06, to lugnet.cad)
 
  LEGO Factory individual parts fulfillment
 
It looks like (URL) LEGO Factory> will begin individual brick fulfillment beginning tomorrow, April 8th. This means no more shipment of extra bricks when you order a model designed with LEGO Digital Designer (LDD). Instead of being based on a set of (...) (19 years ago, 7-Apr-06, to lugnet.market.shopping, lugnet.cad, lugnet.general, FTX) !! 
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) The lines do end up with different thicknesses at different places due to the way they get drawn. As far as I know, thick lines in OpenGL are drawn such that a section perpendicular to the line direction is all drawn at the same Z depth. So (...) (19 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
Travis, Those images are very impressive! The lines are big and bold, instead of disappearing into the surface they are supposed to be outlining. They are instruction-grade. I will say, however, that MegaPOV does a better job doing stud outlining on (...) (19 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Peeron or BrickLink Name? 3003p???.dat - Brick 2 x 2 with Red Dot Pattern
 
(...) We try to enforce some categorisation within the pxx suffixes for LDraw patterned parts, using p0x for General/Miscellaneous and Town. See (URL) for the full list. The Patterned Parts Reference (eg. (URL) is a good way to look up what is (...) (19 years ago, 6-Apr-06, to lugnet.cad.dat.parts)
 
  Re: Peeron or BrickLink Name? 3003p???.dat - Brick 2 x 2 with Red Dot Pattern
 
(...) Not any that I know of. I'm afraid I wasn't clear enough in my question. Those "names" you quote are what I call "descriptions". It's good to harmonize them too, of course. But the differences are not as confusing as different part numbers (...) (19 years ago, 6-Apr-06, to lugnet.cad.dat.parts)
 
  Re: Peeron or BrickLink Name? 3003p???.dat - Brick 2 x 2 with Red Dot Pattern
 
(...) I agree. Keep in mind, once the LDraw part becomes official, Peeron typically updates their database to use the LDraw name. (...) Peeron name: Brick 2 x 2 with Red Dot Pattern Bricklink name: Brick, Decorated 2 x 2 with Dot Red on One Side (...) (19 years ago, 6-Apr-06, to lugnet.cad.dat.parts)
 
  Peeron or BrickLink Name? 3003p???.dat - Brick 2 x 2 with Red Dot Pattern  [DAT]
 
I am strongly against the idea of a trird name for parts like this. What do you think, should I pick the Peeron name or the name used in Bricklink? 0 Brick 2 x 2 with Red Dot Pattern 0 Name: 3003p???.dat 0 Author: Tore Eriksson 0 Unofficial Part 0 (...) (19 years ago, 6-Apr-06, to lugnet.cad.dat.parts)
 
  Re: LeoCad version 0.75
 
(...) The rotation circles make it easier to rotate the direction you want to rotate, and I think it's more intuitive too. That's how professional software like Max and Maya work (I followed the Max way of rotating and added some extra functionality (...) (19 years ago, 5-Apr-06, to lugnet.cad.leocad)
 
  Re: 2006 LDraw Steering Committee Election will conclude tomorrow
 
(...) hi rosco, though I have access to the results I'd like to leave the announcement to orion, being he the spokesman of the still ruling steering committee. bye, w. (19 years ago, 5-Apr-06, to lugnet.cad.dev.org.ldraw)
 
  Re: LeoCad version 0.75
 
(...) Yeah, the new rotation system....I need some time getting used to that. For example: when you select the rotation button a circle appears to define the rotation point. BUT the rotation button only works when the mouse pointer is actually (...) (19 years ago, 5-Apr-06, to lugnet.cad.leocad)
 
  Re: LeoCad version 0.75
 
(...) Numerous other new features and improvements: - New category tree for parts allowing easy selection - Drag and drop new pieces from parts tree - piece moves can be done relative to piece directions, allowing easy SNOT or Technic constructions (...) (19 years ago, 5-Apr-06, to lugnet.cad.leocad)
 
  Re: 2006 LDraw Steering Committee Election will conclude tomorrow
 
(...) Any news on the election results yet? ROSCO (19 years ago, 5-Apr-06, to lugnet.cad.dev.org.ldraw)
 
  LeoCad version 0.75
 
On April the first a new LeoCad version has been released: 0.75 In this version the mysterious disappearance of some pieces as discussed below has been solved! It even seems that even an old bug/quirk which plagued my installation is gone too: when (...) (19 years ago, 4-Apr-06, to lugnet.cad.leocad)  
 
  Augmented Reality
 
Hello world... A while ago I discoverd Augmented Reality(AR). This lets you combine images from your webcam with virtual objects. When I was looking for an idea for what to do with AR, I just came over to LEGO®.(No textures needed :),prebuilt bricks (...) (19 years ago, 4-Apr-06, to lugnet.cad, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) For what it's worth, I don't think most people are aware that OpenGL can be used to render images at arbitrary resolutions. Most video cards don't support rendering directly above 2048x2048. (Presumably the new cards that support 2560x1600 (...) (19 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) Okay, that puts me in my place. I hereby recant any prior suggestions about crummy resolution! Now that we have established that OpenGL can produce print-quality images, my question is: Can OpenGL produce instruction-quality graphics? Even (...) (19 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
 
  Re: crc error
 
(...) Thanks Kevin (other respondents thanks as well), but that won't be nessecary. Here's what I did to work around the crc-error. 0) As preperation, load as many as possible of the substructures in LPub and generate BOM's, simply to build up the (...) (19 years ago, 1-Apr-06, to lugnet.cad)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) The resolution argument actually doesn't hold up. When I added printing support to LDView in Windows, I made it generate an image using tiling that was at the printer's resolution (or maybe I maxed out at 300DPI; that was four years ago, so I (...) (19 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) I don't think it has to be. My friend made me a parts list from MLCAD and it was arranged alphabetically by part description. I think it would make the most logical sense to sort a parts list by part number. Russell (19 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) When I create a set of instructions, I use MacMegaPOV/POV-Ray to individually render a super-high-quality image for each step. I then arrange them manually with a page-layout program. My ultimate goal is always to print them. Of course, (...) (19 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)


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