Subject:
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Re: Bricksmith 1.3: Here's Looking at You, Kid
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Tue, 4 Apr 2006 00:57:21 GMT
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Viewed:
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4621 times
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In lugnet.cad.dev.mac, Travis Cobbs wrote:
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In lugnet.cad.dev.mac, Allen Smith wrote:
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Of course, producing print-quality images using a real-time
onscreen design program like Bricksmith just wouldnt work out well; the
images wouldnt be a high-enough resolution.
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The resolution argument actually doesnt hold up. When I added printing
support to LDView in Windows, I made it generate an image using tiling that
was at the printers resolution (or maybe I maxed out at 300DPI; that was
four years ago, so I dont really remember).
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Okay, that puts me in my place. I hereby recant any prior suggestions about
crummy resolution! Now that we have established that OpenGL can produce
print-quality images, my question is: Can OpenGL produce instruction-quality
graphics? Even more germanely, can Bricksmith produce such graphics? I seriously
doubt it. Usable instructions demand boldly-outlined edges around each part.
Bricksmith doesnt do that, even more so because it doesnt even draw
conditional lines. But even if it did, I dont think part-outlining would begin
to approach what MegaPOV can do, which is to say that it would be well nigh
useless. LPub, meanwhile, is based on POV-Ray/MegaPOV, so it has little
bearing on whether OpenGL viewers should have built-in image-exporting
abilities. LPub is essentially a way to automate the highly-labor-intensive
render-it-all-by-hand process I use for my own instructions, and can therefore
produce output I would deem acceptable. If you want easy and good instructions
on the Mac, recreate the LPub workflow! Unfortunately, I dont have the time to
do that; my hands are full enough with an LDraw editor. But it would be
fantastic if someone could do it, because Im the first to admit that my way
stinks.
Allen
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Message has 1 Reply: | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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| (...) For what it's worth, I don't think most people are aware that OpenGL can be used to render images at arbitrary resolutions. Most video cards don't support rendering directly above 2048x2048. (Presumably the new cards that support 2560x1600 (...) (19 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
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Message is in Reply To:
| | Re: Bricksmith 1.3: Here's Looking at You, Kid
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| (...) The resolution argument actually doesn't hold up. When I added printing support to LDView in Windows, I made it generate an image using tiling that was at the printer's resolution (or maybe I maxed out at 300DPI; that was four years ago, so I (...) (19 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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