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 CAD / Development / Macintosh / 737
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Subject: 
Re: Bricksmith 1.3: Here's Looking at You, Kid
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Fri, 7 Apr 2006 01:26:25 GMT
Viewed: 
4782 times
  
Travis,

Those images are very impressive! The lines are big and bold, instead of disappearing into the surface they are supposed to be outlining. They are instruction-grade. I will say, however, that MegaPOV does a better job doing stud outlining on so on. (See http://news.lugnet.com/cad/dev/mac/?n=707) For instance, the lines on the bottom of the studs in your image are not as thick as the ones on top. That’s not a major quibble, though. Incidentally, MegaPOV does outline walls bricks properly—just don’t ask me how. The edge-tracing parameters I use are in the post linked above.

It also looks like you have much better lighting than I have managed to achieve. I only dabble in 3D graphics as a hobby, and my way-too-reflective surfaces prove it.

What I’m most amazed by is that you report drawing a Star Destroyer 12 times a second. I draw all parts in display lists, which improved drawing speed by 60%, but it still takes about 2 seconds to draw the Star Destroyer model on a 2.7 GHz G5. What in the world did you do to get 24 times that speed?

I’m sorry I came across as sounding defensive; that wasn’t my intention. I found what you said very interesting, not condescending. It merely failed to mesh with my preconceived notions. Now I have been enlightened!

Sincerely,
Allen



Message has 1 Reply:
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) The lines do end up with different thicknesses at different places due to the way they get drawn. As far as I know, thick lines in OpenGL are drawn such that a section perpendicular to the line direction is all drawn at the same Z depth. So (...) (19 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)

Message is in Reply To:
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) For what it's worth, I don't think most people are aware that OpenGL can be used to render images at arbitrary resolutions. Most video cards don't support rendering directly above 2048x2048. (Presumably the new cards that support 2560x1600 (...) (19 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)

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