Subject:
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Call for GUI part editor
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 12 Apr 2006 15:58:30 GMT
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Viewed:
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3693 times
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Hi all,
I've been up to my ears in NXT land, in case anyone noticed or wondered about
my absence. Needless to say there are "unoffical" Ldraw parts being developed.
I've increased my skill set as a part author (previously I've only modified
parts that were there.) Contrary to the recommnendations I did my work in
MLCad. Now I have a better understanding why a text editor might be a good
alternative.
I don't have the time, *but* if a 3D GUI editor (e.g. LeoCAD or MLCad) were to
provide the concept of identified (maybe named) verticies, intersections of
planes with planes, cylinders with circles, etc.... I think it would be much
easier to create and edit parts.
Lets say, hypothetically, I were to endeavor to create a part that involved a
lot of trianges and quads to work around some cylindrical thing. There are 3D
points that are common to a group of lines, triangles, quads. Todays
methodology for LDraw parts is to make sure manually that all those 3D points
have the right values in all the lines, tri's quads that share a given point.
If we were to designate the design by indicating that a given vertex,
intersecting line or curve is used by many related things, then we could
potentially move the vertex (for example) and have *all* the lines, tri's and
quads that share that vertex updated automatically.
Textually it makes me think of naming those things. Named points in 3d space.
Named lines in 3D space. Named arcs in 3D space.
If we could do that, and express the lines, tri's and quads using those named
points (vertexes) I'd think that the parts suddenly become more maintainable
(i.e. easy to edit with less errors).
I'm way to busy to act on this concept, but.... I know there are plenty of
capable people out there who could work on a simple textual implementation,
probably with nothing more than a C precprocessor.
Anyone up for some fun?
Kevin
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Message has 3 Replies: | | Re: Call for GUI part editor
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| Hi Kevin, (...) You are completely right. Such a GUI editor is a program I was always looking for (and - unfortunately- I still am). But for two years I have been programming on a little editor to do things like that. My programming skills are not (...) (19 years ago, 16-Apr-06, to lugnet.cad)
| | | Re: Call for GUI part editor
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| (...) I just wrote a plugin for LDDP (LDraw DesignPad) which does 'SyncEdit'. If you have seen the later versions of the Borland IDE, you know what I mean, if you haven't, it's like this: You select a part of a program and click the SyncEdit button. (...) (19 years ago, 17-Apr-06, to lugnet.cad)
| | | Re: Call for GUI part editor
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| (...) Yeah. :) (...) BTW, there are at least 2 reason not to use MLCAD to create parts which you want to contribute to LDraw.org: 1. (General reason) it's more work than doing it in an enhanced text editor. 2. (Specifically) MLCAD does things to the (...) (19 years ago, 18-Apr-06, to lugnet.cad)
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