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Subject: 
Re: Call for GUI part editor
Newsgroups: 
lugnet.cad
Date: 
Sun, 16 Apr 2006 20:00:31 GMT
Viewed: 
4816 times
  
Sven Moritz Hein wrote:
Then I could also add the points from the primitives to the point
list and everything would be ok!

Ah, but it's here it's becoming interesting :-)

Now the point list must keep track of which points are 'free' and which are
belonging to a primitive (and not only 'a' but 'which?'), because the points
of the primitive may not be changed arbitrarily, only by translating,
scaling and rotating the full primitive. Which in turn may have effects on
other objects also connected to that primitive. And so on...

The more you start to think about it, the more complicated it gets.

--
Anders Isaksson, Sweden
BlockCAD:  http://web.telia.com/~u16122508/proglego.htm
Gallery:   http://web.telia.com/~u16122508/gallery/index.htm



Message has 1 Reply:
  Re: Call for GUI part editor
 
(...) Okay. My point list now only shows the points of the polygons, not of the primitives. But if I implemented primitives, it would just add these points to the list. When I modify one, these point's wouldn't be affected because - as you said - (...) (19 years ago, 17-Apr-06, to lugnet.cad)

Message is in Reply To:
  Re: Call for GUI part editor
 
(...) Yes, primitives are important. In my program, you can add them just like any other part. I already implemented moving and I wanted to add scaling and rotating, but I did not understand the rotation matrix command. Could anyone explain that to (...) (19 years ago, 16-Apr-06, to lugnet.cad)

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