Subject:
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Re: Call for GUI part editor
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 18 Apr 2006 21:25:42 GMT
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Viewed:
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4040 times
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In lugnet.cad, Kevin L. Clague wrote:
> I've been up to my ears in NXT land, in case anyone noticed or wondered about
> my absence. Needless to say there are "unoffical" Ldraw parts being developed.
Yeah. :)
> I've increased my skill set as a part author (previously I've only modified
> parts that were there.) Contrary to the recommnendations I did my work in
> MLCad. Now I have a better understanding why a text editor might be a good
> alternative.
BTW, there are at least 2 reason not to use MLCAD to create parts which you want
to contribute to LDraw.org:
1. (General reason) it's more work than doing it in an enhanced text editor.
2. (Specifically) MLCAD does things to the file that are not allowed in official
part files, so you have to clean up the code afterwards (and then you can no
longer edit it in MLCAD).
> I don't have the time, *but* if a 3D GUI editor (e.g. LeoCAD or MLCad) were to
> provide the concept of identified (maybe named) verticies, intersections of
> planes with planes, cylinders with circles, etc.... I think it would be much
> easier to create and edit parts.
I don't know if this helps, but we already have language to support this
concept. The LDLite language extensions support the definition of named points
and matrices (and colors, but that's not so useful in this context). In LDLite
code, you can create a file like:
0 POINT A1 10 0 10
0 POINT B2 -10 -10 -10
0 POINT C3 0 -10 0
0 POINT D4 10 -10 10
3 1 A1 B2 C3
3 2 B2 C3 D4
Even if the user were not aware of the point-names, I could see this format
being useful for programs that use point-lists.
It also typically results in smaller files than straight DAT code.
Steve
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Message has 3 Replies: | | LDLite and LDS (Was: Call for GUI part editor)
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| (...) I had no idea of that. How long has this been an LDLite feature? It reminds at least me of LDS code. The same thing in LDS would look like this: P1 10 0 10 P2 -10 -10 -10 P3 0 -10 0 P4 10 -10 10 3 1 P1 P2 P3 3 2 P2 P3 P4 Is it possible to let, (...) (19 years ago, 18-Apr-06, to lugnet.cad)
| | | Re: Call for GUI part editor
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| (...) Ummmm.... given that.... could you be so kind as to tell me what those are? This way I can choose to/or not use MLCad and then clean things up afterwards. Thanks... (...) To be honest, I figured there were some approaches to this issue already (...) (19 years ago, 19-Apr-06, to lugnet.cad)
| | | Re: Call for GUI part editor
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| Steve Bliss schrieb: snip (...) snip I can not agree. All parts that I have done are made with MLCad. The only things I have to do before uploading is: 1) Remove lines with color entries (if you have some special added) 2) Remove lines with "ROTATE" (...) (19 years ago, 20-Apr-06, to lugnet.cad)
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Message is in Reply To:
| | Call for GUI part editor
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| Hi all, I've been up to my ears in NXT land, in case anyone noticed or wondered about my absence. Needless to say there are "unoffical" Ldraw parts being developed. I've increased my skill set as a part author (previously I've only modified parts (...) (19 years ago, 12-Apr-06, to lugnet.cad)
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