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Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars!
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 29 Aug 2003 19:46:29 GMT
Viewed: 
2548 times
  

In lugnet.org.us.nelug, Shaun Sullivan wrote:
So far, we have interest from Wayne, Jorge, Dan, Jenn, and that dorky kid
with the shaved head.  Anybody else?

So. I've been strangely quiet considering that this is BrikWars and I'm usually
all for playing. Unfortunately, the weekend of Sept 13th is the weekend we're
planning on doing major changes at work, so I may or may not be working. May or
may not be, you ask? Yes. Saturday/Sunday hasn't yet been decided, and there's
still the distinct possibility that it won't happen that weekend, but some other
time instead.

And the 27th/28th I'm going on a whitewater rafting/ATV adventure in Maine.
Which leaves the 20th/21st that I'm free, but work may decide to postpone the
major change to that weekend.

Anyway. I'm not sure how much time I'll have to build, but if it turns out I'm
free, maybe I'll stop in and act all haughty by correcting all of your miserably
inaccurate interpretations of the rules. And maybe if I get a chance to build
I'll even pop in some scenery or mechs or something. Heck, maybe I can play the
civilians.

DaveE

   
         
   
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars!
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 29 Aug 2003 20:09:51 GMT
Viewed: 
2649 times
  

In lugnet.org.us.nelug, David Eaton wrote:
In lugnet.org.us.nelug, Shaun Sullivan wrote:
So far, we have interest from Wayne, Jorge, Dan, Jenn, and that dorky kid
with the shaved head.  Anybody else?

So. I've been strangely quiet considering that this is BrikWars and I'm
usually all for playing. Unfortunately, the weekend of Sept 13th is the
weekend we're planning on doing major changes at work, so I may or may not be
working. May or may not be, you ask? Yes. Saturday/Sunday hasn't yet been
decided, and there's still the distinct possibility that it won't happen that
weekend, but some other time instead.

Perhaps you might consider kindly asking your employers to go jump in a lake?

It all sounds too Office Space for my liking.

[Lumbergh]

"Mmmmmmm, yyeeeeeaaaahhh, we're going to have to go ahead and ask you to come in
this weekend."

[/Lumbergh]

Maybe if you explained how important this is?


And the 27th/28th I'm going on a whitewater rafting/ATV adventure in Maine.
Which leaves the 20th/21st that I'm free, but work may decide to postpone the
major change to that weekend.

Anyway. I'm not sure how much time I'll have to build, but if it turns out I'm
free, maybe I'll stop in and act all haughty by correcting all of your
miserably inaccurate interpretations of the rules. And maybe if I get a chance
to build I'll even pop in some scenery or mechs or something. Heck, maybe I
can play the civilians.

That's certainly a possibility.  Though you'd definitely be able to play some
troops as well.  So far I've got about 300 CP worth of constructions, with
another 150 or so in the works for the fun of it.

Alternatively, we could change the date to the 20th/21st, but I believe someone
else mentioned that they weren't available then.  Besides, you know that the big
changes at work are going to be postponed :P

-s

   
         
   
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Wed, 3 Sep 2003 15:22:35 GMT
Viewed: 
2819 times
  

So far, we've received initial applications from the following potential
combatants:

Jenn "Bloodlust" Boger
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce
Joe "BellySticker" Comeau
Jorge "GroinKicker" Fernandez
Jonathan "FireLicker" Dallas
Shaun "ToeStubber" Sullivan
Wayne "FleshRender" McCaul

with a resounding maybe from:

Dave "Crotchsmasher" Eaton

(any updates for us, Dave?  Give us the good word!)

Is there anybody else?  We're looking to start divvying up into teams soon, so's
get your name on the list!

Also, anybody above dead-set on one team (ADP Police, Vigilantes, Villians) or
another?  If you've been building things that are like blue and white cars, with
flashing lights on top, tell me now so I can make sure you're on the ADP Police
team ... and no, the missions/battle constraints have't been publicized yet :P

-s

   
         
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Wed, 3 Sep 2003 16:58:29 GMT
Viewed: 
2804 times
  

Well, I'll have some guys that look disturbingly similar to these dudes:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=19258

I have at least one small piece of mecha hardware (Nuclear PuddyTat
Omega-Thunder Six), hopefully more if MeanTine doesn't notice I've been sneaking
more and more Lego back into the house.

I should probably start working on stats before I get too far along, though.

Don't know if that helps or not

FleshRender



In lugnet.org.us.nelug, Shaun Sullivan wrote:
So far, we've received initial applications from the following potential
combatants:

Jenn "Bloodlust" Boger
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce
Joe "BellySticker" Comeau
Jorge "GroinKicker" Fernandez
Jonathan "FireLicker" Dallas
Shaun "ToeStubber" Sullivan
Wayne "FleshRender" McCaul

with a resounding maybe from:

Dave "Crotchsmasher" Eaton

(any updates for us, Dave?  Give us the good word!)

Is there anybody else?  We're looking to start divvying up into teams soon, so's
get your name on the list!

Also, anybody above dead-set on one team (ADP Police, Vigilantes, Villians) or
another?  If you've been building things that are like blue and white cars, with
flashing lights on top, tell me now so I can make sure you're on the ADP Police
team ... and no, the missions/battle constraints have't been publicized yet :P

-s

   
         
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Wed, 3 Sep 2003 21:27:07 GMT
Viewed: 
2840 times
  

In lugnet.org.us.nelug, Shaun Sullivan wrote:
So far, we've received initial applications from the following potential
combatants:

Jorge "GroinKicker" Fernandez
Jonathan "FireLicker" Dallas

I skimmed through these too quickly, I almost choked on my frosty beverage when
I thought I read 'Jorge "GroinLicker" Fernandez.'  Man, where's my mind at.

    
          
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 4 Sep 2003 02:52:06 GMT
Viewed: 
2842 times
  

"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message
news:HKnq97.qGC@lugnet.com...
In lugnet.org.us.nelug, Shaun Sullivan wrote:
So far, we've received initial applications from the following potential
combatants:

Jorge "GroinKicker" Fernandez
Jonathan "FireLicker" Dallas

I skimmed through these too quickly, I almost choked on my frosty beverage • when
I thought I read 'Jorge "GroinLicker" Fernandez.'  Man, where's my mind
at.

Where it usually is, I'll wager.

- Joe

    
          
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 4 Sep 2003 18:14:13 GMT
Viewed: 
2857 times
  

In lugnet.org.us.nelug, Mike Rayhawk wrote:
In lugnet.org.us.nelug, Shaun Sullivan wrote:
So far, we've received initial applications from the following potential
combatants:

Jorge "GroinKicker" Fernandez
Jonathan "FireLicker" Dallas

I skimmed through these too quickly, I almost choked on my frosty beverage when
I thought I read 'Jorge "GroinLicker" Fernandez.'  Man, where's my mind at.

*LOL* Wow!... what was in that drink!?!?!

J.-

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 17:59:47 GMT
Viewed: 
2800 times
  

In lugnet.org.us.nelug, Mike Rayhawk wrote:
In lugnet.org.us.nelug, Shaun Sullivan wrote:
So far, we've received initial applications from the following potential
combatants:

Jorge "GroinKicker" Fernandez
Jonathan "FireLicker" Dallas

I skimmed through these too quickly, I almost choked on my frosty beverage
when I thought I read 'Jorge "GroinLicker" Fernandez.'  Man, where's my mind
at.

I read mine three times before I realized it didn't say "CrotchMaster". Man, I
like that much better... Or... maybe I like it worse. If only I weren't single.
Dang.

As for the game, sounds like we'll be doing work on that Saturday definitely.
Hopefully we'll be done by like noon or 1pm, but I dunno. Then it's only a short
49-hour drive to Shaun's place. So, maybe something like 2-3pm that I can show
up?

DaveE

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 18:15:13 GMT
Viewed: 
2829 times
  

In lugnet.org.us.nelug, David Eaton wrote:

I read mine three times before I realized it didn't say "CrotchMaster". Man, I
like that much better... Or... maybe I like it worse. If only I weren't single.
Dang.

Hmmm, keep up with the excuses and we'll change your name to "CrochetMaster".


As for the game, sounds like we'll be doing work on that Saturday definitely.
Hopefully we'll be done by like noon or 1pm, but I dunno. Then it's only a short
49-hour drive to Shaun's place. So, maybe something like 2-3pm that I can show
up?

49 hours?  Hardly!  Your place is the closest of anybody, actually!  Besides, if
this were the AGOT games, we'd only be finishing our last turn at that point.  I
expect this to go faster, since everybody will only have a handful of troops,
but a mid-game arrival of reinforcements is always uber-cool ...

-s

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 18:33:09 GMT
Viewed: 
2791 times
  

In lugnet.org.us.nelug, Shaun Sullivan wrote:
In lugnet.org.us.nelug, David Eaton wrote:

I read mine three times before I realized it didn't say "CrotchMaster".
Man, I like that much better... Or... maybe I like it worse. If only I
weren't single. Dang.

Hmmm, keep up with the excuses and we'll change your name to "CrochetMaster".

Yep. I'll Crochet-up an awfully mean mech for the BrikWars game. He'll put all
your piddly Lego-mechs to shame; what with his Knitter-Arm and Button-Cannon.
Just you wait.

As for the game, sounds like we'll be doing work on that Saturday
definitely. Hopefully we'll be done by like noon or 1pm, but I dunno. Then
it's only a short 49-hour drive to Shaun's place. So, maybe something like
2-3pm that I can show up?

49 hours?  Hardly!  Your place is the closest of anybody, actually!

That could very well be... I could make it part of my master plan, since I need
to sort out all my pieces before I have space in my apartment. I can demand that
all the players sort my brick before we start the game! Muhahaha!

How come forcing people to sort my bricks deserves a 'Muhahaha'? And with the
crocheting and all I just sound like some sort of evil grandmother.

Besides, if this were the AGOT games, we'd only be finishing our last turn
at that point.  I expect this to go faster, since everybody will only have a
handful of troops, but a mid-game arrival of reinforcements is always
uber-cool ...

Considering we often set up until noon, do lunch, then start, it's *possible*
that I might show up right at the start of the game... All depends on how badly
we break things at work.

DaveE

   
         
   
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 4 Sep 2003 14:03:03 GMT
Viewed: 
2808 times
  

"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKn9Dn.EGq@lugnet.com...
So far, we've received initial applications from the following potential
combatants:

Jenn "Bloodlust" Boger
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce
Joe "BellySticker" Comeau
Jorge "GroinKicker" Fernandez
Jonathan "FireLicker" Dallas
Shaun "ToeStubber" Sullivan
Wayne "FleshRender" McCaul

with a resounding maybe from:

Dave "Crotchsmasher" Eaton

(any updates for us, Dave?  Give us the good word!)

Is there anybody else?  We're looking to start divvying up into teams • soon, so's
get your name on the list!

Also, anybody above dead-set on one team (ADP Police, Vigilantes, • Villians) or
another?  If you've been building things that are like blue and white • cars, with
flashing lights on top, tell me now so I can make sure you're on the ADP • Police
team ... and no, the missions/battle constraints have't been publicized
yet :P

I guess I would lean towards the vigilantes or villains, but it makes no
real difference to me.  My creation so far is a little on the dark side
being that it's all black.  But black is the new white, all the heroes are
wearing it these days.

- Joe

   
         
   
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 00:21:19 GMT
Viewed: 
2833 times
  

i'm into doing something a little chaotic, so villian is my first choice,
but i'm kewl with whatever.

-tk

"Joe Comeau" <joecomeau@earthlink.net> wrote in message
news:HKp0C3.1tE8@lugnet.com...

"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKn9Dn.EGq@lugnet.com...
So far, we've received initial applications from the following potential
combatants:

Jenn "Bloodlust" Boger
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce
Joe "BellySticker" Comeau
Jorge "GroinKicker" Fernandez
Jonathan "FireLicker" Dallas
Shaun "ToeStubber" Sullivan
Wayne "FleshRender" McCaul

with a resounding maybe from:

Dave "Crotchsmasher" Eaton

(any updates for us, Dave?  Give us the good word!)

Is there anybody else?  We're looking to start divvying up into teams • soon, so's
get your name on the list!

Also, anybody above dead-set on one team (ADP Police, Vigilantes, • Villians) or
another?  If you've been building things that are like blue and white • cars, with
flashing lights on top, tell me now so I can make sure you're on the ADP • Police
team ... and no, the missions/battle constraints have't been publicized
yet :P

I guess I would lean towards the vigilantes or villains, but it makes no
real difference to me.  My creation so far is a little on the dark side
being that it's all black.  But black is the new white, all the heroes are
wearing it these days.

- Joe



   
         
   
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 15:46:07 GMT
Viewed: 
2822 times
  

In lugnet.org.us.nelug, Travis Kunce wrote:
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKn9Dn.EGq@lugnet.com...
So far, we've received initial applications from the following potential
combatants:

Jenn "Bloodlust" Boger
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce
Joe "BellySticker" Comeau
Jorge "GroinKicker" Fernandez
Jonathan "FireLicker" Dallas
Shaun "ToeStubber" Sullivan
Wayne "FleshRender" McCaul

with a resounding maybe from:

Dave "Crotchsmasher" Eaton

All right, here's what we have for teams so far:

The Baddies (aka Evil Corporate Villains):
Joe "BellySticker" Comeau
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce

The Upstarts (aka Vigilante Justice):
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "ToeStubber" Sullivan

The ADP Police (aka The Fuzz):
Jonathan

The Masses (aka Civilian Cannon Fodder):
To be controlled in conjunction with a fun little random-esque algorithm being
developed.  Both sides will have partial control of said civvies, much like
sheep in a long-past medieval game.

TBD:
Wayne "FleshRender" McCaul
Dave "Crotchsmasher" Eaton


A couple of notes:

(1)  Everybody shoudl bring any town accoutrements they can - it doesn't matter
whether they're standard sets, MOCs, or just simply furniture ... anything to
pack detail into our urban sprawl would be great.  In fact, the more small
things (dumpsters, lamps, hydrants, furniture, cars, garbage cans, mailboxes,
phone booths, PIANOS, desks, filing cabinets, and so on) the better - if we get
a couple more buildings we'll probably have plenty, but it's important to make
sure there's lots of cover, debris, and detail!

(2)  Jonathan, as per his request, will be playing the role of official
hindquarter ailment, or pain-in-the-&$$.  Jonathan, feel free to play loose and
wild with your CP allotment - it's okay if you're hopelessly outgunned, 'cause
that's what police do best :P  But having a couple squads of SWAT troops, cars,
paddy wagons, hoverbikes, choppers, etc should be fine.  I mean, don't go nuts,
but feel free to put in 3-400 CP worth of law enforcement goodness

(3)  Wayne is in the enviable position of being able to pick his poison at the
moment.  He gets to decide whether he's a villian or a vigilante (unless he
wants to be randomly assigned ...).  All bribery, incentive, and coersion to
influence him to be either on your team or off it may commence immediately.
Whichever team he is not on will be the one Dave Eaton is channelled into when
he finally stops playing hard-to-get and lets us know he'll be there.

(4)  Further mission profiles will be forthcoming.  The villains will have an
evil plot to carry out, and the vigilantes will have a suitable goal as well.
The goal of the Fuzz, of course, is to disrupt all other goals as much as
possible.

Any comments, questions, suggestions, feedback, and so on and so forth, are
welcome.

-s

   
         
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 16:38:14 GMT
Viewed: 
2925 times
  

In lugnet.org.us.nelug, Shaun Sullivan wrote:

All right, here's what we have for teams so far:

The Baddies (aka Evil Corporate Villains):
Joe "BellySticker" Comeau
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce

The Upstarts (aka Vigilante Justice):
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "ToeStubber" Sullivan

The ADP Police (aka The Fuzz):
Jonathan

The Masses (aka Civilian Cannon Fodder):
To be controlled in conjunction with a fun little random-esque algorithm being
developed.  Both sides will have partial control of said civvies, much like
sheep in a long-past medieval game.

TBD:
Wayne "FleshRender" McCaul
Dave "Crotchsmasher" Eaton

... And for anyone hungering for ideas, inspiration, or anticipatory glee,
here's a short list of some links to small-scale buildables:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=46383
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=17454
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=53878
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=kerouac
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54673
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54567
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=mino
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48684
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48422
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2059
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=37992
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=24821

.. and so on.  Or, just go scout around the previous highlighted mech pages at
.build.mecha.

Anyway, just some imagination food ...

-s

    
          
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 18:30:50 GMT
Viewed: 
2950 times
  

Dagnabit.

The first link here:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=46383

is actually what I'm working from. Yes, now the dark truth can be known. Evil
Wayne hasn't got a imaginative bone in his supple, nubile, third-person-talkin'
body. I just want to be loved. Is that too much to ask?!?!

I guess it doesn't matter what team I'm on. I'm more inclined for wholesale
destruction, but considering I'm probably going to have to steal my tactical
ideas beyond that maxim, I could be a real albatross to the team.

Or will I....?

I'll also need more distinct directions before next weekend (i.e., Cross the
boarder. Look for Moose. See unibomber-style shack, you've gone too far.)

-FleshRender

In lugnet.org.us.nelug, Shaun Sullivan wrote:
In lugnet.org.us.nelug, Shaun Sullivan wrote:

All right, here's what we have for teams so far:

The Baddies (aka Evil Corporate Villains):
Joe "BellySticker" Comeau
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce

The Upstarts (aka Vigilante Justice):
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "ToeStubber" Sullivan

The ADP Police (aka The Fuzz):
Jonathan

The Masses (aka Civilian Cannon Fodder):
To be controlled in conjunction with a fun little random-esque algorithm being
developed.  Both sides will have partial control of said civvies, much like
sheep in a long-past medieval game.

TBD:
Wayne "FleshRender" McCaul
Dave "Crotchsmasher" Eaton

... And for anyone hungering for ideas, inspiration, or anticipatory glee,
here's a short list of some links to small-scale buildables:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=46383
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=17454
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=53878
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=kerouac
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54673
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54567
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=mino
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48684
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48422
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2059
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=37992
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=24821

.. and so on.  Or, just go scout around the previous highlighted mech pages at
.build.mecha.

Anyway, just some imagination food ...

-s

     
           
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Sun, 7 Sep 2003 15:36:34 GMT
Viewed: 
2917 times
  

In lugnet.org.us.nelug, Wayne McCaul wrote:

I guess it doesn't matter what team I'm on. I'm more inclined for wholesale
destruction, but considering I'm probably going to have to steal my tactical
ideas beyond that maxim, I could be a real albatross to the team.

Or will I....?

Mr. Fleshrender,

We need to decide what team you're to be on right quick ... so you can be
included on strategy and planning e-mails for this coming week.

Hmm, I suddenly had this evil vision of you making backroom deals with the
villians, and then *pretending* to be on our team until you'd received photos of
all of our creations, which you could then plan around and devise plans of
destruction and oh my how I tremble at the thought.

Maybe we should make the back-room deal first!

Anyway, if you don't have any stated preference by the end of the day, we'll
assign you randomly to one team or the other.  Last chance to have a say in your
own destiny here ;)

-s

     
           
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Tue, 9 Sep 2003 16:34:16 GMT
Viewed: 
3016 times
  

[taps playing in the background, with a strangely reggae beat]

In light of some recent events, there has been some team upheaval.  Travis,
fearing the foregone conclusion of the BubbleBrick Crisis game, will not be able
to make it.

[taps fades to the sound of peaceful nightime crickets]

The teams now stand at:

Team Distasteful:
Joe "BellySticker" Comeau
Dan "BrainBiter" Boger

Team Gorgeous:
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "ToeStubber" Sullivan
Wayne "FleshRender" McCaul

The ADP Police (aka The Fuzz):
Jonathan "FireLicker" Dallas

Reinforcements as needed:
Dave "Crotchsmasher" Eaton (when he comes 'round the mountain)


As has been pointed out, there is a slight imbalance in the teams.  The toss-up
is between Wayne and Jorge for defection from Team Stellar to Team Droolcup.
Although Wayne keeps sending me e-mails with lots of idol-worship and i's dotted
with little hearts, I'm proposing that Wayne join the other team as a *villian*,
based primarily on the following:

"I guess it doesn't matter what team I'm on. I'm more inclined for wholesale
destruction, but considering I'm probably going to have to steal my tactical
ideas beyond that maxim, I could be a real albatross to the team."

Any objections?  Or is Wayne's undying devotion to me be matched only by Jorge's
ongoing disgust with me, such that Jorge should turn over a new .. coat ... umm,
whatever.

So, the prosposed new teams are:

Team Vomitus:
Joe "BellyButton" Comeau
Dan "BrainJelly" Boger
Wayne "FleshFlapper" McCaul

Team Transcendent:
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "GulletMuncher" Sullivan

The ADP Police (aka The Fuzz):
Jonathan "FireLicker" Dallas

Reinforcements as needed:
Dave "CrotchSmasher" Eaton (when he comes 'round the mountain)


Thoughts?  Feelings?  Reactions?

-s

     
           
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Tue, 9 Sep 2003 19:59:58 GMT
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKyGp4.Hvu@lugnet.com...
[taps playing in the background, with a strangely reggae beat]


So, the prosposed new teams are:

Team Vomitus:
Joe "BellyButton" Comeau
Dan "BrainJelly" Boger
Wayne "FleshFlapper" McCaul

Team Transcendent:
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "GulletMuncher" Sullivan

The ADP Police (aka The Fuzz):
Jonathan "FireLicker" Dallas

Reinforcements as needed:
Dave "CrotchSmasher" Eaton (when he comes 'round the mountain)

The teams look good, but what do you mean 'reinforcements as needed' for
Dave?  I thought he was on the villain team?  While he will be a late
arrival (and I suppose may not be able to show at all), I thought that was
the plan.  Maybe I missed something.

- Joe

     
           
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 16:18:45 GMT
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In lugnet.org.us.nelug, Joe Comeau wrote:

Reinforcements as needed:
Dave "CrotchSmasher" Eaton (when he comes 'round the mountain)

The teams look good, but what do you mean 'reinforcements as needed' for
Dave?  I thought he was on the villain team?  While he will be a late
arrival (and I suppose may not be able to show at all), I thought that was
the plan.  Maybe I missed something.

Yeah, Dave is bad.

As an (important!) aside: how shall we handle Heroes?

Technically, there's only to be one for every 7 standard troops on a team.  Some
possibilities:

(1)  Strict ruling - only 1 hero for every 7 troops on a team (note: not per
player).  So if your team only has 6 troops ... sucks, eh?  In order to ger
three heroes on your team, you need to have 21 regular troopers.

(2)  Slightly looser - only 1 hero for every 7 troops on your team, rounding up.
That is, 1 trooper gets you 1 hero, 8 troopers get you 2 heroes ... in order to
get three heroes on your team, you need to have 15 regular troopers.

(3)  Incontinentally Lax - same as number (2), but applied to each player.  So
if you have 1 trooper, you can have 1 hero, and the same applies for your
teammates.  Your team might consist of 3 troopers, 3 heroes!

Obviously, this is more important this game, since the budgets are so low!

I'm leaning towards 1, since it's just *so* uptight!  I could also stomach #2,
though #3 is probably too loosey-goosey, even for the likes of ole' Painted
Armor.

Votes?

-s

     
           
       
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 16:22:57 GMT
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On Thu, Sep 11, 2003 at 04:18:45PM +0000, Shaun Sullivan wrote:
I'm leaning towards 1, since it's just *so* uptight! I could also
stomach #2, though #3 is probably too loosey-goosey, even for the
likes of ole' Painted Armor.

I'd say go with the strict (#1), and enjoy the pain! :)

--
Dan Boger
dan@peeron.com

      
            
       
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 16:33:24 GMT
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Yeah, I second the motion. #1

-E"FR"W

In lugnet.org.us.nelug, Dan Boger wrote:
On Thu, Sep 11, 2003 at 04:18:45PM +0000, Shaun Sullivan wrote:
I'm leaning towards 1, since it's just *so* uptight! I could also
stomach #2, though #3 is probably too loosey-goosey, even for the
likes of ole' Painted Armor.

I'd say go with the strict (#1), and enjoy the pain! :)

     
           
       
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 17:02:12 GMT
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In lugnet.org.us.nelug, Shaun Sullivan wrote:
Yeah, Dave is bad.

Me bad?

As an (important!) aside: how shall we handle Heroes?

Technically, there's only to be one for every 7 standard troops on a team.
Some possibilities:

(1)  Strict ruling - only 1 hero for every 7 troops on a team (note: not per
player).  So if your team only has 6 troops ... sucks, eh?  In order to ger
three heroes on your team, you need to have 21 regular troopers.

(2)  Slightly looser - only 1 hero for every 7 troops on your team, rounding
up. That is, 1 trooper gets you 1 hero, 8 troopers get you 2 heroes ... in
order to get three heroes on your team, you need to have 15 regular troopers.

(3)  Incontinentally Lax - same as number (2), but applied to each player.
So if you have 1 trooper, you can have 1 hero, and the same applies for your
teammates.  Your team might consist of 3 troopers, 3 heroes!

Obviously, this is more important this game, since the budgets are so low!

I'm leaning towards 1, since it's just *so* uptight!  I could also stomach
#2, though #3 is probably too loosey-goosey, even for the likes of ole'
Painted Armor.

Votes?

I vote #1. But here's another one I may have missed: What's the deal with
champions? The limit is (IIRC) 1 per team, which means your team could legally
consist of 1 uber-powerful champion and his/her battlemech.

On the other hand, Hero's? Hero's shouldn't be particularly valuable in this
game. I mean, sure they look neat and all, but short of the stupendous feat, all
they have is the ability to coordinate troops for combined fire-- and that's
already dealt with since the HP rules are in place. IE it won't matter if you
combine fire on some unit because each hit is counted against the total HP
anyway, so you'll *always* be combined firing, even spanning multiple turns.

And... really... disregarding the fact that only Elite units can have stupendous
feats, you could turn a regular trooper INTO a hero for only 1 point more than
the hero would cost (actually, he'd be *slightly* better than a hero, by +0.5
AV). Champions? Hmm... Making a trooper into a champion actually SAVES you 3 CP,
and you still end up with a slightly better unit. Again disregarding the fact
that only already Elite units can have stupendous feats tacked on.

Anyway, the anorak inside me says stick with rule #1. But I could also be talked
into 1.5:

(1.5) One hero per every 7 troops, rounded normally. 8 troops means you get 1
hero, and then you've got 1 trooper surplus, which, rounded to the nearest 7
means you get no more heros. 11 troops means you've got 4 troops surplus, which
rounds up to the nearest 7, so you'd get 2 heros:
0-3 troops = 0 heros
4-10 troops = 1 hero
11-17 troops = 2 heros
etc.

But regardless, I'd probably opt for #1 just to be safe.

DaveE

      
            
       
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 19:34:30 GMT
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"David Eaton" <deaton@intdata.com> wrote in message
news:HL27Bo.1vAy@lugnet.com...
In lugnet.org.us.nelug, Shaun Sullivan wrote:
I vote #1. But here's another one I may have missed: What's the deal with
champions? The limit is (IIRC) 1 per team, which means your team could • legally
consist of 1 uber-powerful champion and his/her battlemech.

Right on, brother!

On the other hand, Hero's? Hero's shouldn't be particularly valuable in • this
game. I mean, sure they look neat and all, but short of the stupendous • feat, all
they have is the ability to coordinate troops for combined fire-- and • that's
already dealt with since the HP rules are in place. IE it won't matter if • you
combine fire on some unit because each hit is counted against the total HP
anyway, so you'll *always* be combined firing, even spanning multiple
turns.

Oh so true.

And... really... disregarding the fact that only Elite units can have • stupendous
feats, you could turn a regular trooper INTO a hero for only 1 point more • than
the hero would cost (actually, he'd be *slightly* better than a hero, by • +0.5
AV). Champions? Hmm... Making a trooper into a champion actually SAVES you • 3 CP,
and you still end up with a slightly better unit. Again disregarding the • fact
that only already Elite units can have stupendous feats tacked on.

Anyway, the anorak inside me says stick with rule #1. But I could also be • talked
into 1.5:

(1.5) One hero per every 7 troops, rounded normally. 8 troops means you • get 1
hero, and then you've got 1 trooper surplus, which, rounded to the nearest • 7
means you get no more heros. 11 troops means you've got 4 troops surplus, • which
rounds up to the nearest 7, so you'd get 2 heros:
0-3 troops = 0 heros
4-10 troops = 1 hero
11-17 troops = 2 heros
etc.

But regardless, I'd probably opt for #1 just to be safe.

So are we saying that a stupendous feat constitutes a hero?

- Joe

     
           
       
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 17:36:50 GMT
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In lugnet.org.us.nelug, Shaun Sullivan wrote:

(1)  Strict ruling - only 1 hero for every 7 troops on a team (note: not per
player).  So if your team only has 6 troops ... sucks, eh?  In order to ger
three heroes on your team, you need to have 21 regular troopers.

(2)  Slightly looser - only 1 hero for every 7 troops on your team, rounding up.
That is, 1 trooper gets you 1 hero, 8 troopers get you 2 heroes ... in order to
get three heroes on your team, you need to have 15 regular troopers.

(3)  Incontinentally Lax - same as number (2), but applied to each player.  So
if you have 1 trooper, you can have 1 hero, and the same applies for your
teammates.  Your team might consist of 3 troopers, 3 heroes!


I will lean towards the "Anorak Retentive" 1, since we have such a limited
amount of CP it seems a better choice.

J.-

     
           
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 20:00:18 GMT
Viewed: 
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The masses have spoken:

-> One Champion per team

-> Uber-Strict Hero allotment - 1 Hero for every 7 standard troopers, and not a trooper less

-> A trooper with a stupendous feat is no trooper at all, but a hero (*swoon* he’s so dreamy)

And so it was written in the scrolls.

-s

     
           
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 21:31:19 GMT
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HL2FKI.1CC5@lugnet.com...
The masses have spoken:

-> One Champion per team

-> Uber-Strict Hero allotment - 1 Hero for every 7 standard troopers, and • not a
   trooper less

-> A trooper with a stupendous feat is no trooper at all, but a hero • (*swoon*
   he's so {dreamy})

And so it was written in the scrolls.

So I'll repeat my question: does a stupendous feat constitute a hero?

- Joe

     
           
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 22:23:48 GMT
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-> A trooper with a stupendous feat is no trooper at all, but a hero • (*swoon*
   he's so {dreamy})

Hmmm, how'd you modify your previous post ;)

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 19:48:33 GMT
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKr27q.B9x@lugnet.com...
In lugnet.org.us.nelug, Shaun Sullivan wrote:

... And for anyone hungering for ideas, inspiration, or anticipatory glee,
here's a short list of some links to small-scale buildables:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=46383
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=17454
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=53878
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=kerouac
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54673
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54567
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=mino
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48684
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48422
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2059
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=37992
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=24821

I was felling pretty happy with my little creations until I looked at these
links (the first few in particular)...now I'm miserable.

I don't suppose there will be any close combat fighting, will there?
Ideally there would be, since you can't have a great power-suit/mech battle
without punching the crap out of your foe, *especially* since you have an
arsenal of guns, rockets and energy weapons at your disposal.  Do you think
there's any way, without hoisting too many rules upon the players, to enable
this kind of fighting?

Also, for the ADP Police, I don't think going over 300 CP is a good idea.
Remember, *everything* has the opportunity to cause damage in this game,
including a bunch of standard issue ADP police firing peashooters (or worse)
at us rather stylish, misunderstood, so-called "villains."  In this
scenario, combined fire really makes no difference.  Maybe the ADP Police
"recycle" themselves?  It seems their life expectancy was quite short, yet
there was never a shortage of them.  Maybe there is some sort of starting
point or maybe a "reset" every 3 (or whatever) turns where the ADP Police
get reinforcements and are back to their full allotment?  Just some
thoughts.

Also, along those lines, if a villain or vigilante dies, can players bring
in a new one?

- Joe

   
         
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 22:31:09 GMT
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The Baddies (aka Evil Corporate Villains):
Joe "BellySticker" Comeau
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce

The Upstarts (aka Vigilante Justice):
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "ToeStubber" Sullivan

The ADP Police (aka The Fuzz):
Jonathan

The Masses (aka Civilian Cannon Fodder):
To be controlled in conjunction with a fun little random-esque algorithm • being
developed.  Both sides will have partial control of said civvies, much • like
sheep in a long-past medieval game.

TBD:
Wayne "FleshRender" McCaul
Dave "Crotchsmasher" Eaton


A couple of notes:

(1)  Everybody shoudl bring any town accoutrements they can - it doesn't • matter
whether they're standard sets, MOCs, or just simply furniture ... anything • to
pack detail into our urban sprawl would be great.  In fact, the more small
things (dumpsters, lamps, hydrants, furniture, cars, garbage cans, • mailboxes,
phone booths, PIANOS, desks, filing cabinets, and so on) the better - if • we get
a couple more buildings we'll probably have plenty, but it's important to • make
sure there's lots of cover, debris, and detail!

(2)  Jonathan, as per his request, will be playing the role of official
hindquarter ailment, or pain-in-the-&$$.  Jonathan, feel free to play • loose and
wild with your CP allotment - it's okay if you're hopelessly outgunned, • 'cause
that's what police do best :P  But having a couple squads of SWAT troops, • cars,
paddy wagons, hoverbikes, choppers, etc should be fine.  I mean, don't go • nuts,
but feel free to put in 3-400 CP worth of law enforcement goodness

(3)  Wayne is in the enviable position of being able to pick his poison at • the
moment.  He gets to decide whether he's a villian or a vigilante (unless • he
wants to be randomly assigned ...).  All bribery, incentive, and coersion • to
influence him to be either on your team or off it may commence • immediately.
Whichever team he is not on will be the one Dave Eaton is channelled into • when
he finally stops playing hard-to-get and lets us know he'll be there.

(4)  Further mission profiles will be forthcoming.  The villains will have • an
evil plot to carry out, and the vigilantes will have a suitable goal as • well.
The goal of the Fuzz, of course, is to disrupt all other goals as much as
possible.

Any comments, questions, suggestions, feedback, and so on and so forth, • are
welcome.

-s

Yoh... This is going to be fun.  I can't beleive that I have a whole week to
make little things...

A couple of things i need to mention

1.  I don't know squat about this point thing so you guys are going to have
to help me out lots or paitently explain it to me.

2.  There are teams, but does each team consist of small team?  Like joe dan
and myself will all have little squads? Correct.

3.  Where can i find some refrence for this "crisis" online.  So that I can
best tune my personal story line to be slightly accurate.

I want to get my hands on some NBA figs so that i can make an evil Rasta
squad.  Can we work this in?

Death to All ADP

- Stump "Shabba" Giver

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 23:20:45 GMT
Viewed: 
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"travis" <phree@comcast.net> wrote in message news:HKrII3.sJK@lugnet.com...

Yoh... This is going to be fun.  I can't beleive that I have a whole week • to
make little things...

A couple of things i need to mention

1.  I don't know squat about this point thing so you guys are going to • have
to help me out lots or paitently explain it to me.

No problem.  Are you talking about costing out a unit, hit points or both?
If it's costing, I can help you privately (since we don't want to reveal our
diabolicalness until we unleashed the mayhem that is...us.  Hmmm, we need to
come up with a name, like GENOM (see below).

2.  There are teams, but does each team consist of small team?  Like joe • dan
and myself will all have little squads? Correct.

Yes, we each have our own allotment that consists up to 150 CP.  So you may
make one uber unit or perhaps like a squad of 5 guys with really big guns,
or anything in between.  Then Dan, you and I effectively make up an 'army'
totaling 450 CP.  Now that we have the teams, we should probably coordinate,
and start build a strategy to rid the world of anything that stands in our
way.  Of course, this may be difficult without knowing what our "agenda" is
that Shaun has in mind.  No fair.

3.  Where can i find some refrence for this "crisis" online.  So that I • can
best tune my personal story line to be slightly accurate.

Here's a good link: http://www.advfilms.com/favorites/bgc_2040/index.asp. Go
to the Story Overview which is a little further down on the first page.  Be
sure to click on the character profile, too.

For some images and a brief synopsis, check out
http://www.megatokyobgc.net/.  This is probably a better place to start, now
that I think of it.  Be sure to check out the Boomer section.

I want to get my hands on some NBA figs so that i can make an evil Rasta
squad.  Can we work this in?

You can work in whatever you want...as long as they can kill things.

Death to All ADP

And those Knight Saber pests (or whatever they are calling themselves these
days)!

- Joe

   
         
   
Subject: 
The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
Newsgroups: 
lugnet.org.us.nelug, lugnet.gaming.brikwars
Date: 
Tue, 9 Sep 2003 17:08:21 GMT
Viewed: 
7870 times
  

In lugnet.org.us.nelug, Shaun Sullivan wrote:

The Masses (aka Civilian Cannon Fodder):
To be controlled in conjunction with a fun little random-esque algorithm being
developed.  Both sides will have partial control of said civvies, much like
sheep in a long-past medieval game.

This post is being crossposted to .gaming.brikwars, for the purposes of
discussing  quasi-random civilian actions.

Our upcoming BubbleGum Crisis Themed TL6 battle takes place in an urban
environment, meaning there will be lots of room for dodging, hiding, creeping,
crawling, and so on and so forth.  When the game starts, there will be a
(large?) number of civilians throughout the layout, going about their
civilian-esque lives.  Walking, talking on the phone, sitting in the office,
buying groeries, etc.

One team of combatants are villians.  They don't mind killing civilians.  They
enjoy killing vigiliantes.  And they don't care about killing police.

Another team of combatants are vigilantes.  They don't mind killing villians,
but they are loathe to kill civilians and police.

A last combatant is the police.  They are comfortable and psyched to kill
vigiliantes and villians, but never civilians.

So, how to incorporate civilians into the game?  Who controls them?

Her's the proposal:

At the start of each team's turn, they roll 1d6 and 1d4-1.  The 1d6 roll
represents the number of civilians they can move.  And they can basically do
anything with them:

Villians will probably have the civilians run haphazardly into the lines of
vigilante fire, creating human shields.  Perhaps they'll have civilians jump off
skyscrapers in terror.  They might even find a gun somewhere, and shoot at the
vigilantes (think Harry Osborne - a civilian who hates Spider-Man - see, it
works!)

Vigilantes may have the civilians get in between the police and them, knowing
the police won't shoot through civilians.  Or they might have them flee out of
the way.  Or pick up a gun and start shooting at the villians.

The police probably want the civilians running into safe, out-of-the-way areas.
Perhaps picking up guns and firing at vigilantes and villians, but primarily,
keeping them safe and sound.

NOW, here's the fun part.  The second roll, the 1d4-1 roll, represents the
number of civilians you maintain *sole* control of for the rest of the turn.
That is, even when the next team rolls to move civilians, they cannot control
one that you've designated as "locked out".  This minimizes the "spastic
jitter", wherein two teams alternate having the same civilian run into a
building and out of a building over and over.  It allows a civilian to do
multi-turn tasks ... move into a store, grab a gun off the wall, and bring it
outside to shoot - as long as the team controlling the civvie designates him as
one that no-one else can control.

(An easy way to designate is to have a colored 1x1 plate stuck on the back of
the leg - a different color for each team)

Ones that aren't "locked out" can be taken over and controlled by the other
teams.

In general, here are some of the effects:

(1)  There will be about 2x as many "good" civilians as there are evil
civilians.  That is, the police and vigilante civilians will eb twice as
numerous as the villianous, miscreant civilians.  This seems a good ratio.

(2)  Some civilians could conceivably run incredible distances very quickly -
for example, a civilian who is controlled by one team to run, but not "locked
out".  And then controlled by the next team, but not "locked out".  And lastly,
controlled by the last team.  Of course, they'd probably have different agendas,
so the total travel would probably not be in the same direction.  But even so,
cumulative movement can be attributed to super-panic.

(3)  When civilians start become fewer and farther between, as their ranks are
thinned out, nobody is guaranteed a monopoly on the remaining units.  There is
always the possibility of rolling a "1" on the lockout roll, meaning that no
units can be locked out, essentially giving control back to the other team.

(4)  Civilians who swap sides and activities are undergoing severe emotional
stress in the combat environment.  They are FREAKING OUT.   That's funny.

(5)  If your lockout roll is higher than your quantity roll, then you can
"lockout" civilians without moving or controlling them.  These ones are frozen
in terror, since the opponent cannot move them either.

If your quantity roll is higher than the number of civilians left who can be
moved (those being ones who are alive and unlocked), tough beans ... you can
only move up to the maximum available civilians.  Consider yourself lucky to
have even that, you worthless sack of megabloks.

Of course, depending on the number of civilians, these die rolls can be
increased.  2d6 and 1d6-1, for example.  1d20 and 1d12-1.  This patent proposal
is for the methodology of the "Quantity Roll" and the "Lockout Roll" - clearly
other variations on the theme are possible.

So ... what do people think?  Suggestions?  Comments?  Loopholes?  I think this
could be a really fun addition to a game, where the environment is suddenly more
of a contributor to the events.  Plus, the small dice rolls proposed above (1d6,
1d4-1) will keep turn durations down.

-s

   
         
     
Subject: 
Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
Newsgroups: 
lugnet.org.us.nelug, lugnet.gaming.brikwars
Date: 
Tue, 9 Sep 2003 21:29:28 GMT
Viewed: 
7816 times
  

In lugnet.org.us.nelug, Shaun Sullivan wrote:
In lugnet.org.us.nelug, Shaun Sullivan wrote:

The Masses (aka Civilian Cannon Fodder):
To be controlled in conjunction with a fun little random-esque algorithm

Snip

I absolutely love the idea. It gives you better a control of the civilians than
their medieval counterpart, but doesn't give you absolute control of them.

Very flexible, and better yet, the potential for comic outburst is astronomical:

[first team] old lady drops her grocery bag and pulls a Smith and Wesson 357
Magnum out from her purse and starts shooting at <insert target here>. She
misses her shot.

[next team, bad guys of course] old lady realizes she's such a bad marksman that
decides to blow her head off <Kodak moment>. Her brain is now part of the
adjacent wall.

Something tells me that the bad guys are going to have a lot of fun in this
game.

I believe you are covering all the bases. Excellent idea.

J.-

   
         
   
Subject: 
Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
Newsgroups: 
lugnet.org.us.nelug, lugnet.gaming.brikwars
Date: 
Tue, 9 Sep 2003 23:56:43 GMT
Viewed: 
8149 times
  

"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKyI9x.uCp@lugnet.com...
In lugnet.org.us.nelug, Shaun Sullivan wrote:

So ... what do people think?  Suggestions?  Comments?  Loopholes?  I think • this
could be a really fun addition to a game, where the environment is • suddenly more
of a contributor to the events.  Plus, the small dice rolls proposed above • (1d6,
1d4-1) will keep turn durations down.

I like the idea!  Although I have my suspicions on how quickly it will move,
since we are talking about a *team* deciding what to do with 1d6 many
civvies and then the agonizing decision over which one(s) to lock down for
the turn.  It seems the actual number of rolls has little to do with our
turn durations :)

- Joe

 

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