| | | | | Hi all,
I've converted the old conversion file from LDD 1.6 (with Jason Railton's
adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
what is currently available.
To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
file ldraw.xml. Back the file up somewhere and replace it by my file. When you
reboot it will offer much more substantial conversion (although a lot of pieces
will be killed by bad translation and rotation tables).
http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
Tim
| | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Timothy Gould wrote:
> Hi all,
>
> I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> what is currently available.
>
> To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> reboot it will offer much more substantial conversion (although a lot of pieces
> will be killed by bad translation and rotation tables).
>
> http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
>
> Tim
I have been trying to correct some of the errors when exporting from LDD > LDR,
and not being a programmer I have come to a dead end.
I have been able to correct some of the parts that would show up but not in the
correct location or rotation. But Im at a loss to why some parts just do not
show up.
I have noticed that at the end of the XML for LDRAW it seems to be a conversion
of part #s from 3068b >3068. But these parts do not show up, should there also
be lines like below for 3068b?
Also how do I find out what the LEGO part numbers are for LDD parts?
Are all the current available parts in this XML file one way or another but may
need fixed? If not would it be a waste of my time to add the rest (if you or
others all ready working on it).
Fixed these
<Transformation ldraw="3045.dat" tx="0.000" ty="-0.96" tz="0"
ax="0" ay="1" az="0" angle="1.570796" />
<Transformation ldraw="3046.dat" tx="0" ty="-0.96" tz="0.800"
ax="0" ay="1" az="0" angle="1.570796" />
<Transformation ldraw="3039.dat" tx="-0.400" ty="-0.96" tz="0"
ax="0" ay="1" az="0" angle="0" />
<Transformation ldraw="4286.dat" tx="0.000" ty="-0.96" tz="0"
ax="0" ay="1" az="0" angle="0" />
Thanks
Mike Gallagher
MIKESLEGO
GALLAGHERSART
| | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Mike Gallagher wrote:
> In lugnet.cad.ldd, Timothy Gould wrote:
> > Hi all,
> >
> > I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> > adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> > what is currently available.
> >
> > To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> > file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> > reboot it will offer much more substantial conversion (although a lot of pieces
> > will be killed by bad translation and rotation tables).
> >
> > http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
> >
> > Tim
>
> I have been trying to correct some of the errors when exporting from LDD > LDR,
> and not being a programmer I have come to a dead end.
> I have been able to correct some of the parts that would show up but not in the
> correct location or rotation. But Im at a loss to why some parts just do not
> show up.
Me too to some degree.
> I have noticed that at the end of the XML for LDRAW it seems to be a conversion
> of part #s from 3068b >3068. But these parts do not show up, should there also
> be lines like below for 3068b?
I believe the system may be (incorrectly) case sensitive when reading LDraw
files. Perhaps add b and B options. It's also possible this particular aspect is
not yet programmed completely.
Furthermore when generating LDraw files from LDD it will use the first of these
conversions for the inverse so add the latest version of the part first.
> Also how do I find out what the LEGO part numbers are for LDD parts?
> Are all the current available parts in this XML file one way or another but may
> need fixed
I couldn't say if they're all there. I just converted the LDD 1.6 conversion
file to the new format for LDD 2.0.
I believe that the Factory Pick a Brick will show you the part number when you
click on a part although I can't remember exactly where to find it. For the most
part they should be the same as LDraw although there are potential problems for
clear elements which I believe can have different part numbers to the
translucent equivalents.
> If not would it be a waste of my time to add the rest (if you or
> others all ready working on it).
I've not touched the file since I autogenerated it and fixed a few parts. I'm
hoping to get some extra information from the Factory team to make writing the
conversion a lot easier.
> Fixed these
> <Transformation ldraw="3045.dat" tx="0.000" ty="-0.96" tz="0"
> ax="0" ay="1" az="0" angle="1.570796" />
> <Transformation ldraw="3046.dat" tx="0" ty="-0.96" tz="0.800"
> ax="0" ay="1" az="0" angle="1.570796" />
> <Transformation ldraw="3039.dat" tx="-0.400" ty="-0.96" tz="0"
> ax="0" ay="1" az="0" angle="0" />
> <Transformation ldraw="4286.dat" tx="0.000" ty="-0.96" tz="0"
> ax="0" ay="1" az="0" angle="0" />
>
> Thanks
> Mike Gallagher
> MIKESLEGO
> GALLAGHERSART
And thank you for these fixes.
Tim
| | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Timothy Gould wrote:
> In lugnet.cad.ldd, Mike Gallagher wrote:
> > In lugnet.cad.ldd, Timothy Gould wrote:
> > > Hi all,
> > >
> > > I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> > > adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> > > what is currently available.
> > >
> > > To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> > > file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> > > reboot it will offer much more substantial conversion (although a lot of pieces
> > > will be killed by bad translation and rotation tables).
> > >
> > > http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
> > >
> > > Tim
> >
> > I have been trying to correct some of the errors when exporting from LDD > LDR,
> > and not being a programmer I have come to a dead end.
> > I have been able to correct some of the parts that would show up but not in the
> > correct location or rotation. But Im at a loss to why some parts just do not
> > show up.
>
> Me too to some degree.
>
> > I have noticed that at the end of the XML for LDRAW it seems to be a conversion
> > of part #s from 3068b >3068. But these parts do not show up, should there also
> > be lines like below for 3068b?
>
> I believe the system may be (incorrectly) case sensitive when reading LDraw
> files. Perhaps add b and B options. It's also possible this particular aspect is
> not yet programmed completely.
>
> Furthermore when generating LDraw files from LDD it will use the first of these
> conversions for the inverse so add the latest version of the part first.
>
> > Also how do I find out what the LEGO part numbers are for LDD parts?
> > Are all the current available parts in this XML file one way or another but may
> > need fixed
>
> I couldn't say if they're all there. I just converted the LDD 1.6 conversion
> file to the new format for LDD 2.0.
>
> I believe that the Factory Pick a Brick will show you the part number when you
> click on a part although I can't remember exactly where to find it. For the most
> part they should be the same as LDraw although there are potential problems for
> clear elements which I believe can have different part numbers to the
> translucent equivalents.
>
> > If not would it be a waste of my time to add the rest (if you or
> > others all ready working on it).
>
> I've not touched the file since I autogenerated it and fixed a few parts. I'm
> hoping to get some extra information from the Factory team to make writing the
> conversion a lot easier.
>
> > Fixed these
> > <Transformation ldraw="3045.dat" tx="0.000" ty="-0.96" tz="0"
> > ax="0" ay="1" az="0" angle="1.570796" />
> > <Transformation ldraw="3046.dat" tx="0" ty="-0.96" tz="0.800"
> > ax="0" ay="1" az="0" angle="1.570796" />
> > <Transformation ldraw="3039.dat" tx="-0.400" ty="-0.96" tz="0"
> > ax="0" ay="1" az="0" angle="0" />
> > <Transformation ldraw="4286.dat" tx="0.000" ty="-0.96" tz="0"
> > ax="0" ay="1" az="0" angle="0" />
> >
> > Thanks
> > Mike Gallagher
> > MIKESLEGO
> > GALLAGHERSART
>
> And thank you for these fixes.
>
> Tim
I also fixed these.
First 2 I just had to fix placement, 3rd one I created a transformation and
brick ldraw lines, the 4th I only had to add the transformation line, you
all ready had the brick ldraw line. But 3069b and 3068b I could not get to
work until I removed them from the XML file as seen below. Once removed I only
got an error when loading MLCAD about newer part update, parts were in correct
location and I was able to resave and import into LDD.
Fixed
<Transformation ldraw="2357.dat" tx="0" ty="-0.96" tz="0"
ax="0" ay="1" az="0" angle="1.570796" />
<Transformation ldraw="2420.dat" tx=".800" ty="-0.32" tz="0"
ax="0" ay="1" az="0" angle="3.141593" />
New
<Transformation ldraw="2456.dat" tx="-2" ty="-0.96" tz="+0.400"
ax="1" ay="0" az="0" angle="0" />
<Brick ldraw="2456.dat" lego="44237" />
I also added this line but not the <Brick ldraw
it now shows up. It would not
show up at all before,
<Transformation ldraw="2362b.dat" tx="0.400" ty="-2.88" tz="0"
ax="0" ay="1" az="0" angle="3.141593" />
Removed from XML, you get a parts update when you open MLCAD but they are seen
in both directions.
<Brick ldraw="3068B.dat" lego="3068" />
<Brick ldraw="3068A.dat" lego="3068" />
<Brick ldraw="3069B.dat" lego="3069" />
<Brick ldraw="3069A.dat" lego="3069" />
Could not remomeber if I changed or added these but with the above lines removed
and these line in place it worked
<Transformation ldraw="3068.dat" tx="-0.400" ty="-0.32" tz="+0.400"
ax="1" ay="0" az="0" angle="0" />
<Transformation ldraw="3068b.dat" tx="-0.400" ty="-0.32" tz="+0.400"
ax="1" ay="0" az="0" angle="0" />
<Transformation ldraw="3069b.dat" tx="-0.400" ty="-0.32" tz="0"
ax="1" ay="0" az="0" angle="0" />
<Transformation ldraw="3069.dat" tx="-0.400" ty="-0.32" tz="0"
ax="1" ay="0" az="0" angle="0" />
Gallagher
| | | | | | | | | | | | | | | | | | | |
| |
| --snip--
> > And thank you for these fixes.
> >
> > Tim
>
> I also fixed these.
>
> First 2 I just had to fix placement, 3rd one I created a transformation and
> brick ldraw lines, the 4th I only had to add the transformation line, you
> all ready had the brick ldraw line. But 3069b and 3068b I could not get to
> work until I removed them from the XML file as seen below. Once removed I only
> got an error when loading MLCAD about newer part update, parts were in correct
> location and I was able to resave and import into LDD.
>
> Fixed
>
> <Transformation ldraw="2357.dat" tx="0" ty="-0.96" tz="0"
> ax="0" ay="1" az="0" angle="1.570796" />
> <Transformation ldraw="2420.dat" tx=".800" ty="-0.32" tz="0"
> ax="0" ay="1" az="0" angle="3.141593" />
>
> New
>
> <Transformation ldraw="2456.dat" tx="-2" ty="-0.96" tz="+0.400"
> ax="1" ay="0" az="0" angle="0" />
> <Brick ldraw="2456.dat" lego="44237" />
>
> I also added this line but not the <Brick ldraw
it now shows up. It would not
> show up at all before,
>
> <Transformation ldraw="2362b.dat" tx="0.400" ty="-2.88" tz="0"
> ax="0" ay="1" az="0" angle="3.141593" />
>
> Removed from XML, you get a parts update when you open MLCAD but they are seen
> in both directions.
>
> <Brick ldraw="3068B.dat" lego="3068" />
> <Brick ldraw="3068A.dat" lego="3068" />
> <Brick ldraw="3069B.dat" lego="3069" />
> <Brick ldraw="3069A.dat" lego="3069" />
>
> Could not remomeber if I changed or added these but with the above lines removed
> and these line in place it worked
>
> <Transformation ldraw="3068.dat" tx="-0.400" ty="-0.32" tz="+0.400"
> ax="1" ay="0" az="0" angle="0" />
> <Transformation ldraw="3068b.dat" tx="-0.400" ty="-0.32" tz="+0.400"
> ax="1" ay="0" az="0" angle="0" />
> <Transformation ldraw="3069b.dat" tx="-0.400" ty="-0.32" tz="0"
> ax="1" ay="0" az="0" angle="0" />
> <Transformation ldraw="3069.dat" tx="-0.400" ty="-0.32" tz="0"
> ax="1" ay="0" az="0" angle="0" />
>
> Gallagher
Hi Mike,
It's my understanding [1] that we're allowed to post our own Ldraw.xml files so
perhaps you could upload yours to Brickshelf. That way people can be sure that
they've got the fixes right and the XML file can grow with fixes as people add
more.
Tim
[1] I asked someone from LDD if I could post mine and I was given permission and
yours is a derivative work of mine so I can see no problems.
| | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Timothy Gould wrote:
> --snip--
> > > And thank you for these fixes.
> > >
> > > Tim
> >
> > I also fixed these.
> >
> > First 2 I just had to fix placement, 3rd one I created a transformation and
> > brick ldraw lines, the 4th I only had to add the transformation line, you
> > all ready had the brick ldraw line. But 3069b and 3068b I could not get to
> > work until I removed them from the XML file as seen below. Once removed I only
> > got an error when loading MLCAD about newer part update, parts were in correct
> > location and I was able to resave and import into LDD.
> >
> > Fixed
> >
> > <Transformation ldraw="2357.dat" tx="0" ty="-0.96" tz="0"
> > ax="0" ay="1" az="0" angle="1.570796" />
> > <Transformation ldraw="2420.dat" tx=".800" ty="-0.32" tz="0"
> > ax="0" ay="1" az="0" angle="3.141593" />
> >
> > New
> >
> > <Transformation ldraw="2456.dat" tx="-2" ty="-0.96" tz="+0.400"
> > ax="1" ay="0" az="0" angle="0" />
> > <Brick ldraw="2456.dat" lego="44237" />
> >
> > I also added this line but not the <Brick ldraw
it now shows up. It would not
> > show up at all before,
> >
> > <Transformation ldraw="2362b.dat" tx="0.400" ty="-2.88" tz="0"
> > ax="0" ay="1" az="0" angle="3.141593" />
> >
> > Removed from XML, you get a parts update when you open MLCAD but they are seen
> > in both directions.
> >
> > <Brick ldraw="3068B.dat" lego="3068" />
> > <Brick ldraw="3068A.dat" lego="3068" />
> > <Brick ldraw="3069B.dat" lego="3069" />
> > <Brick ldraw="3069A.dat" lego="3069" />
> >
> > Could not remomeber if I changed or added these but with the above lines removed
> > and these line in place it worked
> >
> > <Transformation ldraw="3068.dat" tx="-0.400" ty="-0.32" tz="+0.400"
> > ax="1" ay="0" az="0" angle="0" />
> > <Transformation ldraw="3068b.dat" tx="-0.400" ty="-0.32" tz="+0.400"
> > ax="1" ay="0" az="0" angle="0" />
> > <Transformation ldraw="3069b.dat" tx="-0.400" ty="-0.32" tz="0"
> > ax="1" ay="0" az="0" angle="0" />
> > <Transformation ldraw="3069.dat" tx="-0.400" ty="-0.32" tz="0"
> > ax="1" ay="0" az="0" angle="0" />
> >
> > Gallagher
>
> Hi Mike,
>
> It's my understanding [1] that we're allowed to post our own Ldraw.xml files so
> perhaps you could upload yours to Brickshelf. That way people can be sure that
> they've got the fixes right and the XML file can grow with fixes as people add
> more.
>
> Tim
>
> [1] I asked someone from LDD if I could post mine and I was given permission and
> yours is a derivative work of mine so I can see no problems.
I will do that. Thanks for all the help and the ldraw.xml file. I loaded mine as
it is today. I have a bunch more I need to do and I should have those done by
Tuesday or so. I made this version 1.01a for starters and will keep most up to
date as I find them posted under same link. Once Im done I will post a 1.02
version.
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Gallagher
| | | | | | | | | | | | | | | | In lugnet.cad.ldd, Timothy Gould wrote:
> Hi all,
>
> I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> what is currently available.
>
> To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> reboot it will offer much more substantial conversion (although a lot of pieces
> will be killed by bad translation and rotation tables).
>
> http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
>
> Tim
Mike Gallagher has very kindly uploaded his improved version of ldraw.xml to
http://www.lugnet.com/jump.cgi?http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
so I recommend using it.
Tim
| | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Timothy Gould wrote:
> In lugnet.cad.ldd, Timothy Gould wrote:
> > Hi all,
> >
> > I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> > adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> > what is currently available.
> >
> > To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> > file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> > reboot it will offer much more substantial conversion (although a lot of pieces
> > will be killed by bad translation and rotation tables).
> >
> > http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
> >
> > Tim
>
> Mike Gallagher has very kindly uploaded his improved version of ldraw.xml to
> http://www.lugnet.com/jump.cgi?http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
> so I recommend using it.
>
> Tim
I just uploaded my version 1.01e. This is what I have fixed and found as of
today. Im still working on some problem ones below and Im at a loss on what to
do if anything I could do.
If you already downloaded the 1.01A through D you will have to refresh your page
to get the LDrawMapping version="1.01e
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Below is my info for the ones I have been unable to get going, if any one wants
to take a crack at those I can send them the files to get started.
I will be working and testing conversions from both directions on all the rest
in the next few days.
Issues as of 070509 LDrawMapping version="1.01e
3040B.dat will export from LDD > LDRAW. But will not import from LDR > LDD.
2412B will not load 1x2 grill
3070B or A (1x1 tile with grove will not load)
no 1x4x2 fence in ldraw [misc5a file]
no ldraw 1x1 round, 8x3 wings,
| | | | | | | | | | | | | | | | | | | | | | | | Hi Mike,
Couple of ideas for a couple of the bugs.
> Issues as of 070509 LDrawMapping version="1.01e
>
> 3040B.dat will export from LDD > LDRAW. But will not import from LDR > LDD.
Did you triy transparent and opaque?
> 2412B will not load 1x2 grill
>
> 3070B or A (1x1 tile with grove will not load)
Did you try 30039?
> no 1x4x2 fence in ldraw [misc5a file]
>
>
> no ldraw 1x1 round, 8x3 wings,
Tim
| | | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Timothy Gould wrote:
> In lugnet.cad.ldd, Timothy Gould wrote:
> > Hi all,
> >
> > I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> > adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> > what is currently available.
> >
> > To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> > file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> > reboot it will offer much more substantial conversion (although a lot of pieces
> > will be killed by bad translation and rotation tables).
> >
> > http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
> >
> > Tim
>
> Mike Gallagher has very kindly uploaded his improved version of ldraw.xml to
> http://www.lugnet.com/jump.cgi?http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
> so I recommend using it.
>
> Tim
Well it took al little longer than I thought but I have all the ones done I
could figure out. Some only import or export one way, others I have no clue on
why they do not work, some do not have official LDR files yet.
But here is the updated ldraw.xml
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
This is the readme
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw_xml_readme.txt
Mike Gallagher
MIKESLEGO
| | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Mike Gallagher wrote:
> In lugnet.cad.ldd, Timothy Gould wrote:
> > In lugnet.cad.ldd, Timothy Gould wrote:
> > > Hi all,
> > >
> > > I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> > > adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> > > what is currently available.
> > >
> > > To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> > > file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> > > reboot it will offer much more substantial conversion (although a lot of pieces
> > > will be killed by bad translation and rotation tables).
> > >
> > > http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
> > >
> > > Tim
> >
> > Mike Gallagher has very kindly uploaded his improved version of ldraw.xml to
> > http://www.lugnet.com/jump.cgi?http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
> > so I recommend using it.
> >
> > Tim
>
> Well it took al little longer than I thought but I have all the ones done I
> could figure out. Some only import or export one way, others I have no clue on
> why they do not work, some do not have official LDR files yet.
>
> But here is the updated ldraw.xml
>
> http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
>
> This is the readme
>
> http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw_xml_readme.txt
>
> Mike Gallagher
> MIKESLEGO
Verified and made a brand new XML with only parts that are in the current LEGO
factory parts, and they must work in the conversion both ways (LDD > LDR > LDD).
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
I have not attempted to do any of the minifig stuff. And others are missing but
I did not have time tonight.
I have a few parts that will go from LDD > LDR but not LDR < LDD. I left these
out of this XML. No clue :I
Mike G
| | | | | | | | | | | | | | | | | | | | Latest update, all most done....
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Mike Gallagher
| | | | | | | | | | | | | | | | | | | | In lugnet.cad.ldd, Mike Gallagher wrote:
> Latest update, all most done....
> http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Great job! Do you intend to cope with Technic parts available in MINDSTORMS
mode?
Philo
| | | | | | | | | | | | | | | | | | | | | In lugnet.cad.ldd, Philippe Hurbain wrote:
> In lugnet.cad.ldd, Mike Gallagher wrote:
> > Latest update, all most done....
> > http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
>
> Great job! Do you intend to cope with Technic parts available in MINDSTORMS
> mode?
>
> Philo
Thanks from all of us!
Working through those and others, Just uploaded another version 1.06 with 11
more parts.
Mike
| | | | | | | | | | | | | | | | | | | | | In lugnet.cad.ldd, Philippe Hurbain wrote:
> In lugnet.cad.ldd, Mike Gallagher wrote:
> > Latest update, all most done....
> > http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
>
> Great job! Do you intend to cope with Technic parts available in MINDSTORMS
> mode?
>
> Philo
Some Technic parts now in file,
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Mike
| | | | | | | | | | | | | | | | | | | | > Some Technic parts now in file,
>
> http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Keep on the good job ;o)
Any chance ldraw.xml supports the NXT unofficial parts that I host here:
http://philohome.com/nxtldraw/nxtldraw.htm? If not, is there somewhere an
explanation of the procedure to add new parts to the xml file?
Philo
| | | | | | | | | | | | | | | | Just uploaded my latest version. New version 1.08
Enjoy
Mike Gallagher
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
| | | | | | | | | | | | | | | | | | Just uploaded the latest ldraw.xml to my sites. V1.3 LDD 2.3.19 Brick ver 38.19
This time I included parts that still need work. The thinking with this is that
you can export then import the parts to the original location. They will just be
in wacky places in 1 program.
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Still working on fixing the rest.
Mike Gallagher
http://www.GallaghersArt.com
MIKESLEGO
| | | | | | | | | | | | | | | | | | | | In lugnet.cad.ldd, Mike Gallagher wrote:
> Just uploaded the latest ldraw.xml to my sites. V1.3 LDD 2.3.19 Brick ver 38.19
>
> This time I included parts that still need work. The thinking with this is that
> you can export then import the parts to the original location. They will just be
> in wacky places in 1 program.
>
> http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
>
> Still working on fixing the rest.
>
> Mike Gallagher
> http://www.GallaghersArt.com
> MIKESLEGO
Hi Mike,
many thx for all the good work. I mirrored your file at LDraw.org and the
LDD/LDraw conv tutorial should now be up to date.
w.
| | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Timothy Gould wrote:
> Hi all,
>
> I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> what is currently available.
>
> To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> reboot it will offer much more substantial conversion (although a lot of pieces
> will be killed by bad translation and rotation tables).
>
> http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
>
> Tim
Hi Tim,
Thanks for the work on ldraw.xml.
I just downloaded LDD 2 from the LEGO website onto my Mac (running leopard OS
(10.5)) and copied your new ldraw.xml to:
/Applications/LEGO Digital Designer.app/contents/Resources/Assets
When I try to use the Export menu, it always saves the model as lxf. I get no
choice to export to LDraw file format.
Has anyone figured out how to do this on the Mac?
Kevin
| | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Kevin L. Clague wrote:
> When I try to use the Export menu, it always saves the model as lxf. I get no
> choice to export to LDraw file format.
>
> Has anyone figured out how to do this on the Mac?
I haven't ever tried LDD on the Mac, but I do have some Mac info that might
help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
Open/Save Panels don't support file type selection, so doing this at all
requires custom code unless an app is NSDocument-based. (If your app is based
on NSDocument, NSDocument handles things and custom code isn't needed.) Based
on what you have said, it sounds like LDD doesn't have the custom code needed to
support multiple file types.
Having said that, you might check if the "Hide extension" (or maybe it's "Show
extension") check box is available. If it is, set it so that extensions are
visible. Also, make sure you've clicked the arrow next to the filename so that
you have the full Save interface, instead of the abbreviated one. If you are
allowed to show the extension, change it to .ldr manually, and see if that
works.
--Travis
| | | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Travis Cobbs wrote:
> In lugnet.cad.ldd, Kevin L. Clague wrote:
> > When I try to use the Export menu, it always saves the model as lxf. I get no
> > choice to export to LDraw file format.
> >
> > Has anyone figured out how to do this on the Mac?
>
> I haven't ever tried LDD on the Mac, but I do have some Mac info that might
> help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
> Open/Save Panels don't support file type selection, so doing this at all
> requires custom code unless an app is NSDocument-based. (If your app is based
> on NSDocument, NSDocument handles things and custom code isn't needed.) Based
> on what you have said, it sounds like LDD doesn't have the custom code needed to
> support multiple file types.
>
> Having said that, you might check if the "Hide extension" (or maybe it's "Show
> extension") check box is available. If it is, set it so that extensions are
> visible. Also, make sure you've clicked the arrow next to the filename so that
> you have the full Save interface, instead of the abbreviated one. If you are
> allowed to show the extension, change it to .ldr manually, and see if that
> works.
>
> --Travis
Hi Travis,
Thanks for the thought. I had made it this far. I tried to save my test file
to my home directory and got this message:
Warning
Unable to export model to "/Users/kclague/test.ldr"
Kevin
| | | | | | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Kevin L. Clague wrote:
> In lugnet.cad.ldd, Travis Cobbs wrote:
> > In lugnet.cad.ldd, Kevin L. Clague wrote:
> > > When I try to use the Export menu, it always saves the model as lxf. I get no
> > > choice to export to LDraw file format.
> > >
> > > Has anyone figured out how to do this on the Mac?
> >
> > I haven't ever tried LDD on the Mac, but I do have some Mac info that might
> > help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
> > Open/Save Panels don't support file type selection, so doing this at all
> > requires custom code unless an app is NSDocument-based. (If your app is based
> > on NSDocument, NSDocument handles things and custom code isn't needed.) Based
> > on what you have said, it sounds like LDD doesn't have the custom code needed to
> > support multiple file types.
> >
> > Having said that, you might check if the "Hide extension" (or maybe it's "Show
> > extension") check box is available. If it is, set it so that extensions are
> > visible. Also, make sure you've clicked the arrow next to the filename so that
> > you have the full Save interface, instead of the abbreviated one. If you are
> > allowed to show the extension, change it to .ldr manually, and see if that
> > works.
> >
> > --Travis
>
> Hi Travis,
>
> Thanks for the thought. I had made it this far. I tried to save my test file
> to my home directory and got this message:
>
> Warning
> Unable to export model to "/Users/kclague/test.ldr"
>
> Kevin
I have no clue for MACs, but when you copied the ldraw.xml to the location, did
you see the original ldraw.xml from the LEGO LDD install? If not search for it
and see where it is.
As far as the error you get while exporting, could be a bad XML file. In windows
I can double click the ldraw.xml file and safari opens it up. If there is an
error in the ldraw.xml file then Safari gives me some error and a line number of
the error. You can try this just to make sure it is good.
You mentioned you download Tims version of the ldraw.xml. This was the original
version myself and many others have used to come up with a more up to date
version. You can find that at this location and on ldraw.org site.
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Mike Gallagher
GallaghersArt.com
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Mike Gallagher wrote:
> In lugnet.cad.ldd, Kevin L. Clague wrote:
> > In lugnet.cad.ldd, Travis Cobbs wrote:
> > > In lugnet.cad.ldd, Kevin L. Clague wrote:
> > > > When I try to use the Export menu, it always saves the model as lxf. I get no
> > > > choice to export to LDraw file format.
> > > >
> > > > Has anyone figured out how to do this on the Mac?
> > >
> > > I haven't ever tried LDD on the Mac, but I do have some Mac info that might
> > > help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
> > > Open/Save Panels don't support file type selection, so doing this at all
> > > requires custom code unless an app is NSDocument-based. (If your app is based
> > > on NSDocument, NSDocument handles things and custom code isn't needed.) Based
> > > on what you have said, it sounds like LDD doesn't have the custom code needed to
> > > support multiple file types.
> > >
> > > Having said that, you might check if the "Hide extension" (or maybe it's "Show
> > > extension") check box is available. If it is, set it so that extensions are
> > > visible. Also, make sure you've clicked the arrow next to the filename so that
> > > you have the full Save interface, instead of the abbreviated one. If you are
> > > allowed to show the extension, change it to .ldr manually, and see if that
> > > works.
> > >
> > > --Travis
> >
> > Hi Travis,
> >
> > Thanks for the thought. I had made it this far. I tried to save my test file
> > to my home directory and got this message:
> >
> > Warning
> > Unable to export model to "/Users/kclague/test.ldr"
> >
> > Kevin
>
> I have no clue for MACs, but when you copied the ldraw.xml to the location, did
> you see the original ldraw.xml from the LEGO LDD install? If not search for it
> and see where it is.
>
> As far as the error you get while exporting, could be a bad XML file. In windows
> I can double click the ldraw.xml file and safari opens it up. If there is an
> error in the ldraw.xml file then Safari gives me some error and a line number of
> the error. You can try this just to make sure it is good.
>
> You mentioned you download Tims version of the ldraw.xml. This was the original
> version myself and many others have used to come up with a more up to date
> version. You can find that at this location and on ldraw.org site.
>
> http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
>
> Mike Gallagher
> GallaghersArt.com
I found the original ldraw.xml file here:
/Applications/LEGO Digital Designer.app/Contents/Resources/Assets
I'm trying your newest now. It worked!
Thanks,
Kevin
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| |
| Here is the current Ldraw.xml.
To install go to \LEGO Company\LEGO Digital Designer\Assets Directory and look
for the ldraw.xml file. Back the file up or rename it and replace it with the
new file. Make sure it has the same format as you see it on the download page.
For some reasons it may add extra data that will make it not work.
While in LDD go to export, choose the .ldr file type, remove the .lxf after your
file name, and save. To import just import from .ldr.
Some of the pieces will be killed by bad translations and rotations still but
that list is getting to be a very small list.
This version has many Technic, Minifig, and other parts added and working. The
Beta version has NXT and other parts that are not work out yet. But will import
and export in same locations, just do not correct the parts locations between
imports and exports. 1 version will work, the other will have parts moved and
rotated in whacky was.
Only working parts.
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Beta version (will have incorrect transformations, in progress)
http://www.brickshelf.com/gallery/mikeslego/LDD/LdrawXML-Beta/ldraw.xml
I would like to thank all those who have contributed to this. And I hope I did
not leave anyone out but,
LDraw
LDD
Jason Railton
Timothy Gould
Willy Tschager
David Eaton
Michael Heidemann
Orion Pobursky
Magnus Forsberg
I will be keeping these files up to date as we make fixes. So check back when
you need, we may have you part fixed. Once a good size has been updated I will
post again. Rather not post for every part fixed.
Enjoy!
Mike Gallagher
GallaghersArt.com
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| |
| "mike Gallagher" <gallaghersemail@yahoo.com> wrote in message
news:K3AFKu.1IH@lugnet.com...
> Here is the current Ldraw.xml.
>
> To install go to \LEGO Company\LEGO Digital Designer\Assets Directory and
> look
> for the ldraw.xml file. Back the file up or rename it and replace it with
> the
> new file. Make sure it has the same format as you see it on the download
> page.
> For some reasons it may add extra data that will make it not work.
Does this file include the 973 parts/colors included in the latest Factory
palette? At last minifigs finally have weapons to wield in the Factory
palette!
> I will be keeping these files up to date as we make fixes. So check back
> when
> you need, we may have you part fixed. Once a good size has been updated I
> will
> post again. Rather not post for every part fixed.
When I open that link, it pops up as an HTML page with a lot of bolded
markup text representing commands. Is this supposed to happen, or do you
need to do something like encode it into an archive format? It does say
"ldraw.xml" at the top of the window, but I like to be careful before
messing with the unknown.
While on the subject of the file itself, you appear to have commented out a
duplicate entry of 30377.dat - it's still in the file though, just the
transformation line appears first as a comment, then as the proper
transformation line itself. There are a few other entries in the file like
that fortunately there's very few. Like below, if the cut/paste was
successful:
<!-- <Transformation ldraw="30377.dat" tx="-1.6" ty="0" tz="0"
ax="-0.512724" ay="0.688642" az="-0.512724" angle="4.34772" /> -->
<Transformation ldraw="30377.dat" tx="0" ty="-1.51" tz="0.51" ax="-0.5"
ay="-0.70710678118654752440084436210485" az="-0.5" angle="4.34772" />
Also, a question: Does the "only working parts" file transform at all the
part LDD knows as "SPIRAL TUBE W.FLANGE"
Cheers ...
Geoffrey Hyde
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| |
| > Does this file include the 973 parts/colors included in the latest Factory
> palette? At last minifigs finally have weapons to wield in the Factory
> palette!
My beta has most but some are still not working in that file. The goal is to
have all the parts that are in LDD. But Minifig items are some if the hardest to
fix.
> When I open that link, it pops up as an HTML page with a lot of bolded
> markup text representing commands. Is this supposed to happen, or do you
> need to do something like encode it into an archive format? It does say
> "ldraw.xml" at the top of the window, but I like to be careful before
> messing with the unknown.
Depends on how you download it. You can right click on the file and save as,
View source and save as, but once your file is saved it should read "ldraw.xml"
as the file name / type, and look the same way as you see while viewing file in
web browser from my site. If you double click the file after you download it
should look identical as viewed on my site. And if you get an error while
exporting then you know something is wrong. It will work or not.
> While on the subject of the file itself, you appear to have commented out a
> duplicate entry of 30377.dat - it's still in the file though, just the
> transformation line appears first as a comment, then as the proper
> transformation line itself. There are a few other entries in the file like
> that fortunately there's very few. Like below, if the cut/paste was
> successful:
>
> <!-- <Transformation ldraw="30377.dat" tx="-1.6" ty="0" tz="0"
> ax="-0.512724" ay="0.688642" az="-0.512724" angle="4.34772" /> -->
>
> <Transformation ldraw="30377.dat" tx="0" ty="-1.51" tz="0.51" ax="-0.5"
> ay="-0.70710678118654752440084436210485" az="-0.5" angle="4.34772" />
This is a work in progress with others along with my self working on it. Some
parts seem to change with the versions of LDD updates, or have some real crazy
rotation matrixes like the 30377 part. Its just for our notes.
> Also, a question: Does the "only working parts" file transform at all the
> part LDD knows as "SPIRAL TUBE W.FLANGE"
Have not used any tubes yet, nor attempted to fix yet. But if they are in LDD we
are working on it. We start with the quickest parts to fix, and as we near the
end we are left with all the parts that may take many hours each to correct.
Mike Gallagher
GallaghersArt.com
MIKESLEGO
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
In lugnet.cad.ldd, Mike Gallagher wrote:
|
version. You can find that at this location and on ldraw.org site.
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
|
Just as a note, brickshelf.com and ldraw.org are separate.
--Travis
| | | | | | | | | | | | | | | | | | | | | | | | | | In lugnet.cad.ldd, Travis Cobbs wrote:
|
In lugnet.cad.ldd, Mike Gallagher wrote:
|
version. You can find that at this location and on ldraw.org site.
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
|
Just as a note, brickshelf.com and ldraw.org are separate.
--Travis
|
I assume thats what the and on is for ;)
But I dont remember where we host the file... sorry but Mikes is as or more up
to date anyway.
Tim
| | | | | | | | | | | | | | | | | | | | | | | | | | In lugnet.cad.ldd, Timothy Gould wrote:
|
In lugnet.cad.ldd, Travis Cobbs wrote:
|
In lugnet.cad.ldd, Mike Gallagher wrote:
|
version. You can find that at this location and on ldraw.org site.
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
|
Just as a note, brickshelf.com and ldraw.org are separate.
--Travis
|
I assume thats what the and on is for ;)
But I dont remember where we host the file... sorry but Mikes is as or more
up to date anyway.
|
Sorry Mike. My brain completely skipped over the and in your sentence.
--Travis
| | | | | | | | | | | | | | | | | | | | | | In lugnet.cad.ldd, Travis Cobbs wrote:
> I haven't ever tried LDD on the Mac,
Nor have I.
> but I do have some Mac info that might
> help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
> Open/Save Panels don't support file type selection, so doing this at all
> requires custom code unless an app is NSDocument-based.
L3Lab doesn't have a Save dialog, but in the Open dialog
there is a Pop Up Button with label "Enable",
that let's you choose from:
All Readable Documents
L3 LDraw file (ldr)
L3 LDraw file (mpd)
All Documents
If you select e.g. "L3 LDraw file (ldr)"
all files but *.ldr are grayed out.
L3Lab is Carbon, I use NavCreateGetFileDialog and
NavDialogSetFilterTypeIdentifiers.
/Lars
| | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Lars C. Hassing wrote:
> In lugnet.cad.ldd, Travis Cobbs wrote:
> > I haven't ever tried LDD on the Mac,
>
> Nor have I.
>
> > but I do have some Mac info that might
> > help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
> > Open/Save Panels don't support file type selection, so doing this at all
> > requires custom code unless an app is NSDocument-based.
>
> L3Lab doesn't have a Save dialog, but in the Open dialog
> there is a Pop Up Button with label "Enable",
> that let's you choose from:
> All Readable Documents
> L3 LDraw file (ldr)
> L3 LDraw file (mpd)
> All Documents
>
> If you select e.g. "L3 LDraw file (ldr)"
> all files but *.ldr are grayed out.
>
> L3Lab is Carbon, I use NavCreateGetFileDialog and
> NavDialogSetFilterTypeIdentifiers.
> /Lars
Once I got a better ldraw.xml, the conversion process provided me with a valid
ldraw file.
The instructions associated with LXF seem to indicate that LDD knows about
sub-models, but yet it seems to in-line them when spitting out the ldr file.
I guess LDD does not support MPD.
Kevin
| | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Kevin L. Clague wrote:
> In lugnet.cad.ldd, Lars C. Hassing wrote:
> > In lugnet.cad.ldd, Travis Cobbs wrote:
> > > I haven't ever tried LDD on the Mac,
> >
> > Nor have I.
> >
> > > but I do have some Mac info that might
> > > help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
> > > Open/Save Panels don't support file type selection, so doing this at all
> > > requires custom code unless an app is NSDocument-based.
> >
> > L3Lab doesn't have a Save dialog, but in the Open dialog
> > there is a Pop Up Button with label "Enable",
> > that let's you choose from:
> > All Readable Documents
> > L3 LDraw file (ldr)
> > L3 LDraw file (mpd)
> > All Documents
> >
> > If you select e.g. "L3 LDraw file (ldr)"
> > all files but *.ldr are grayed out.
> >
> > L3Lab is Carbon, I use NavCreateGetFileDialog and
> > NavDialogSetFilterTypeIdentifiers.
> > /Lars
>
> Once I got a better ldraw.xml, the conversion process provided me with a valid
> ldraw file.
>
> The instructions associated with LXF seem to indicate that LDD knows about
> sub-models, but yet it seems to in-line them when spitting out the ldr file.
>
> I guess LDD does not support MPD.
>
> Kevin
I believe it can read them but can't write them. Earlier versions definitely
could but the newer ones may be missing that feature. And yeah the LXF file
format definitely has the concept of sub-models.
Tim
| | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Timothy Gould wrote:
> In lugnet.cad.ldd, Kevin L. Clague wrote:
> > In lugnet.cad.ldd, Lars C. Hassing wrote:
> > > In lugnet.cad.ldd, Travis Cobbs wrote:
> > > > I haven't ever tried LDD on the Mac,
> > >
> > > Nor have I.
> > >
> > > > but I do have some Mac info that might
> > > > help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
> > > > Open/Save Panels don't support file type selection, so doing this at all
> > > > requires custom code unless an app is NSDocument-based.
> > >
> > > L3Lab doesn't have a Save dialog, but in the Open dialog
> > > there is a Pop Up Button with label "Enable",
> > > that let's you choose from:
> > > All Readable Documents
> > > L3 LDraw file (ldr)
> > > L3 LDraw file (mpd)
> > > All Documents
> > >
> > > If you select e.g. "L3 LDraw file (ldr)"
> > > all files but *.ldr are grayed out.
> > >
> > > L3Lab is Carbon, I use NavCreateGetFileDialog and
> > > NavDialogSetFilterTypeIdentifiers.
> > > /Lars
> >
> > Once I got a better ldraw.xml, the conversion process provided me with a valid
> > ldraw file.
> >
> > The instructions associated with LXF seem to indicate that LDD knows about
> > sub-models, but yet it seems to in-line them when spitting out the ldr file.
> >
> > I guess LDD does not support MPD.
> >
> > Kevin
>
> I believe it can read them but can't write them. Earlier versions definitely
> could but the newer ones may be missing that feature. And yeah the LXF file
> format definitely has the concept of sub-models.
>
> Tim
Tim,
I've been face down in LPub 4...... Has the LDraw community created its own
convertor that supports MDP format?
Thanks,
Kevin
| | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.cad.ldd, Kevin L. Clague wrote:
> In lugnet.cad.ldd, Timothy Gould wrote:
> > In lugnet.cad.ldd, Kevin L. Clague wrote:
> > > In lugnet.cad.ldd, Lars C. Hassing wrote:
> > > > In lugnet.cad.ldd, Travis Cobbs wrote:
> > > > > I haven't ever tried LDD on the Mac,
> > > >
> > > > Nor have I.
> > > >
> > > > > but I do have some Mac info that might
> > > > > help. First of all, unlike the system Windows Open/Save dialogs, the system Mac
> > > > > Open/Save Panels don't support file type selection, so doing this at all
> > > > > requires custom code unless an app is NSDocument-based.
> > > >
> > > > L3Lab doesn't have a Save dialog, but in the Open dialog
> > > > there is a Pop Up Button with label "Enable",
> > > > that let's you choose from:
> > > > All Readable Documents
> > > > L3 LDraw file (ldr)
> > > > L3 LDraw file (mpd)
> > > > All Documents
> > > >
> > > > If you select e.g. "L3 LDraw file (ldr)"
> > > > all files but *.ldr are grayed out.
> > > >
> > > > L3Lab is Carbon, I use NavCreateGetFileDialog and
> > > > NavDialogSetFilterTypeIdentifiers.
> > > > /Lars
> > >
> > > Once I got a better ldraw.xml, the conversion process provided me with a valid
> > > ldraw file.
> > >
> > > The instructions associated with LXF seem to indicate that LDD knows about
> > > sub-models, but yet it seems to in-line them when spitting out the ldr file.
> > >
> > > I guess LDD does not support MPD.
> > >
> > > Kevin
> >
> > I believe it can read them but can't write them. Earlier versions definitely
> > could but the newer ones may be missing that feature. And yeah the LXF file
> > format definitely has the concept of sub-models.
> >
> > Tim
>
> Tim,
> I've been face down in LPub 4...... Has the LDraw community created its own
> convertor that supports MDP format?
> Thanks,
> Kevin
I don't think there's any direct converters out there going either way. In
principle (practise maybe not) it shouldn't be too hard to do so long as you
have the read-write libraries. LXF files and the conversion file are just XML
(zipped with other stuff for LXF) so that side of things is dealt with in
standard libraries.
Tim
| | | | | | | | | | | | | | | |
| |
| Spent a bit more timed then I had planned but bunches of new parts! Many new
parts for this LDD parts library ver 38.25.
Just uploaded the most current version of the LDraw.xml (ver. 1.6e) file need to
import and export LDR files with LDD.
To install go to LEGO CompanyLEGO Digital Designerassets Directory and look
for the ldraw.xml file. Back the file up or rename it and replace it with the
new file. Make sure it has the same format as your original file. For some
reasons it may add extra data that will make it not work.
While in LDD go to export, choose the .ldr file type, remove the .lxf after your
file name, and save. To import just import from .ldr.
Here is the version that only has correctly working parts.
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
The beta version may have extra working parts along with many incorrect parts,
http://www.gallaghersart.com/mikeslego/LDD/ldraw.xml In the Beta version some
of the pieces will be killed by bad translations and rotations still.
Will be working on the beta version to get more fixed once I get more time. May
be a few weeks. Enjoy!
Mike Gallagher
GallaghersArt.com
| | | | | | | | | | | | | | | Just went through the parts and we do have a good amount of new parts added with
this update. Fixed and added many colors.
For now Im sticking to the parts that are easy to get done. Going for the bulk
first, I will then work on the complex parts and Minifigs.
You will need to get unofficial parts from LDraw.
As always the current (working only) public LDraw.xml can be found here (Public
ver 1.7) http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
For the Beta version as I do it visit my site here. The beta version may have
extra working parts along with many incorrect parts.(ver 1.7 Beta)
http://www.gallaghersart.com/mikeslego/LDD/ldraw.xml
For more info visit GallaghersArt.com http://gallaghersart.com/
Enjoy,
Gallagher
In lugnet.cad.ldd, Timothy Gould wrote:
|
Hi all,
Ive converted the old conversion file from LDD 1.6 (with Jason Railtons
adaptions) to LDD 2.0 format. It is far from perfect but is also far better
than what is currently available.
To install it just quit LDD 2, go to LDD2Directory/assets and look for the
file ldraw.xml. Back the file up somewhere and replace it by my file. When you
reboot it will offer much more substantial conversion (although a lot of
pieces will be killed by bad translation and rotation tables).
http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
Tim
|
| | | | | | | | | | | | | | | | | | You can view all the info and download the current LDraw.xml version 1.81 public
and beta version from my site.
Due to some browsers that add extra characters to the file I have now made both
versions as a ZIP download. And since Brickshelf expands the zips I have removed
the versions from brickshelf.
With the new version of LDD and new parts palette you may need to download
unofficial and some parts LEGO has given LDraw. Visit my site for info on how to
get the new LDraw.xml, and links to the LDraw parts along with details of this
new LDraw.xml.
New
LDraw.xml Ver. 1.81 for LDR to LDD Conversions
This new version has many, many new and fixed parts. Hope you enjoy!
Gallagher
| | | | | | | | | | | | | | | | | | | | Now at version 1.81.3 with LDD version 3.0.11 with brick version 114
New LDraw.xml Ver. 1.81.3 for LDR to LDD Conversions
Gallagher
GallaghersArt.com
| | | | | | | | | | | | | | | | Just posted a new version of the LDraw.xml file thats used to import and export
LDR files out of LDD. Please visit the
current LDraw.xml download page
to get the most current version. Enjoy,
Gallagher
| | | | | | | | | | | | | | | Just posted a new version of the LDraw.xml (4.23) file thats used to import and
export LDR files out of LDD. Please visit the
current LDraw.xml download page
to get the most current version.
all sorts of parts added, and the tires, nxt, minifig hair and hats groups. over
1,269 working parts.
Enjoy, Gallagher
| | | | | | | | | | | | | | | Just finished a major update, LDraw.xml now at version 4.34 with over 1,607
working parts. Will have another minor update soon, once i make some more fixes
for minifig arms and hands.
you can find a working only and a beta version for your use.
You can find them HERE
enjoy!
Gallagher
| | | | | | | | | | | | | | | Posted an update to the LDraw.xml last week to my site, was hoping to do some
more but di not have time.
So here is 4.40 (Working 1,770+ , need work 213+) You can find it here
HERE
Still looking for help, so if you have some free time please let me know. Have
over 212 mapped parts that need to be adjusted. And Im sure there are other LDR
parts that are not mapped to the correct LEGO part number.
Enjoy!
Mike
| | | | | | |