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Subject: 
Re: Call for GUI part editor
Newsgroups: 
lugnet.cad
Date: 
Sun, 16 Apr 2006 17:31:28 GMT
Viewed: 
4346 times
  
In lugnet.cad, Anders Isaksson wrote:
Sven Moritz Hein wrote:
for two years I have been programming on a little editor to do
things like that.
[...}
A sample screnshot can be found here:
http://www.brickshelf.com/gallery/smhltec/cad/mainscreenshot.png

The idea (and the program!) looks interesting, but I have one main question:

Where do the primitives enter in this picture? It looks like both Kevin's
ideas and your program are ignoring the primitives, working down on the bare
polygons.

Yes, primitives are important. In my program, you can add them just like any
other part. I already implemented moving and I wanted to add scaling and
rotating, but I did not understand the rotation matrix command. Could anyone
explain that to me? Then I could also add the points from the primitives to the
point list and everything would be ok!

Of course a good 3D modeller and a converter would be fine, but are there any
good and free 3D modellers? It's already possible to convert files from
SolidDesigner to LDRAW, isn't it?

I also wrote a program to convert ME10 files (two-dimensional drawings) to
LDRAW. I use this function very often when I create parts.

So I still think a GUI part editor is neccessary, a combination of MLCAD and
LDDP for example.

Leg Godt-
Sven



Message has 2 Replies:
  Re: Call for GUI part editor
 
(...) Ah, but it's here it's becoming interesting :-) Now the point list must keep track of which points are 'free' and which are belonging to a primitive (and not only 'a' but 'which?'), because the points of the primitive may not be changed (...) (18 years ago, 16-Apr-06, to lugnet.cad)
  Re: Call for GUI part editor
 
(...) My ldraw import/export scripts for Blender can be used for part editing, to a slight degree. It's lacking in edge functionality and doesn't properly preserve comments currently. Since it was written before Blender had the proper edge (...) (18 years ago, 26-Apr-06, to lugnet.cad)

Message is in Reply To:
  Re: Call for GUI part editor
 
(...) Where do the primitives enter in this picture? It looks like both Kevin's ideas and your program are ignoring the primitives, working down on the bare polygons. Primitives are an essential part of part creation, aren't they? (Correct me if I'm (...) (18 years ago, 16-Apr-06, to lugnet.cad)

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