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Subject: 
Re: Defining the term "Capital Ship"
Newsgroups: 
lugnet.space
Date: 
Tue, 3 Sep 2002 20:45:18 GMT
Viewed: 
1232 times
  
DedmanWalkin wrote:

Well, from what I know of cap-ships:

What is the minimum length (studs) of a 'capital ship'?

60 is what I would call the minimum.

I size really depends on the particular universe. It would seem some
kind of minimum size like 60 or 100 studs would be reasonable though.

Can a 'capital ship' land on a planet?

Depends on the technology level of the race employing the ship. In my
legoverse, a cap-ship can land on a planet and take off in under 10 minutes
thanks to the Cyberspace Drive. Heck, if need be the cap-ship could take off
from inside of a large building or underground structure with no problem.

Agree.

Can it take off again?

As I said above it depends on the technology level of the race employing the
ship.

Agree.

Does a 'capital ship' have to carry smaller craft?

Fundamentally, a cap-ship includes escape pods so technically all include
smaller craft. Unless, of course, there is no crew then, no.

If by "smaller craft" one means fighters or shuttles, I would say no.
I'm not even sure escape pods are a requirement (again it depends on
technology, if your technology can't support a practical escape pod
system capable of saving most or all of the crew, you're not going to
waste resources on it).

What functions can a 'capital ship' serve in?

Basically anything that race requires it to do from planetary bombardment to
mobile research station.

My understanding of capital ship is that a capital ship has a primary
offensive capability so research, cargo, and hospital ships are not
capital ships, even if they could be larger than the largest capital
ship (such as tankers today).

What would be the minimum crew complement of a 'capital ship'?

If it has an AI then none, but with people 1 would be the minimum as long as
he had robots to control.

Yup, certainly depends on technology.

Have you built a 'capital ship'?

No.

Frank



Message is in Reply To:
  Re: Defining the term "Capital Ship"
 
Well, from what I know of cap-ships: (...) 60 is what I would call the minimum. (...) Depends on the technology level of the race employing the ship. In my legoverse, a cap-ship can land on a planet and take off in under 10 minutes thanks to the (...) (22 years ago, 1-Sep-02, to lugnet.space)

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