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Subject: 
Re: Defining the term "Capital Ship"
Newsgroups: 
lugnet.space
Date: 
Tue, 3 Sep 2002 20:45:18 GMT
Viewed: 
2301 times
  
DedmanWalkin wrote:
> 
> Well, from what I know of cap-ships:
> 
> > What is the minimum length (studs) of a 'capital ship'?
> 
> 60 is what I would call the minimum.

I size really depends on the particular universe. It would seem some
kind of minimum size like 60 or 100 studs would be reasonable though.

> > Can a 'capital ship' land on a planet?
> 
> Depends on the technology level of the race employing the ship. In my
> legoverse, a cap-ship can land on a planet and take off in under 10 minutes
> thanks to the Cyberspace Drive. Heck, if need be the cap-ship could take off
> from inside of a large building or underground structure with no problem.

Agree.

> > Can it take off again?
> 
> As I said above it depends on the technology level of the race employing the
> ship.

Agree.

> > Does a 'capital ship' have to carry smaller craft?
> 
> Fundamentally, a cap-ship includes escape pods so technically all include
> smaller craft. Unless, of course, there is no crew then, no.

If by "smaller craft" one means fighters or shuttles, I would say no.
I'm not even sure escape pods are a requirement (again it depends on
technology, if your technology can't support a practical escape pod
system capable of saving most or all of the crew, you're not going to
waste resources on it).

> > What functions can a 'capital ship' serve in?
> 
> Basically anything that race requires it to do from planetary bombardment to
> mobile research station.

My understanding of capital ship is that a capital ship has a primary
offensive capability so research, cargo, and hospital ships are not
capital ships, even if they could be larger than the largest capital
ship (such as tankers today).

> > What would be the minimum crew complement of a 'capital ship'?
> 
> If it has an AI then none, but with people 1 would be the minimum as long as
> he had robots to control.

Yup, certainly depends on technology.

> > Have you built a 'capital ship'?

No.

Frank



Message is in Reply To:
  Re: Defining the term "Capital Ship"
 
Well, from what I know of cap-ships: (...) 60 is what I would call the minimum. (...) Depends on the technology level of the race employing the ship. In my legoverse, a cap-ship can land on a planet and take off in under 10 minutes thanks to the (...) (24 years ago, 1-Sep-02, to lugnet.space)

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