Subject:
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Re: Defining the term "Capital Ship"
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Newsgroups:
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lugnet.space
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Date:
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Sat, 31 Aug 2002 02:25:34 GMT
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Viewed:
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848 times
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In lugnet.space, Jude Beaudin writes:
> For the sake of this discusion, all LEGO ships refered too should be minifig
> scale. *dons flame-proof suit*
>
> What is the minimum length (studs) of a 'capital ship'?
This can depend. Some people may build a vessel 75 studs wide, 30 long, and
15 high, but if it only has a single crewman, only a cockpit, and is
designed to attack in the manner of a fighter, then it is not a capital ship
IMO. Remember, freighters need not necessarily be entirely solid, they may
have removable cargo components which could change their dimensions.
Somewhere in the vicinity of 75-100 studs long or wide (and somewhere above
15 studs high), though, is probably a good rule of thumb. However, I can
imagine a few instances of very miniaturized craft that might still fit the
description of capital, or are just under 75 in multiple dimensions.
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> Can a 'capital ship' land on a planet? Some can, some can't. It depends on their purpose.
>
>
> Can it take off again?
Some can, some can't ;) The vast majority of the ones that land *should* be
capable of lifting off again (unless they are, perhaps, some sort of one-use
vessel for terraforming or something similar).
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> Does a 'capital ship' have to carry smaller craft?
Not necessarily. Although they should have some form of airlock, docking
ring, or hangar. Not entirely necessary, but usually so 99% of the time.
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> What functions can a 'capital ship' serve in?
Combat, medical, transport, survey, reconnaisance, luxury, mobile base,
repair ship, carrier, landing craft, assistance, scouting, various.
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> What would be the minimum crew complement of a 'capital ship'?
Depends on the ship and the purpose. A droid ship, for example, need not
have any crew at all. A scouting vessel might only have a three, or even
one-man crew. A luxury liner could have a large crew of dozens+ to cater to
it's passenger's needs.
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> Give some SF examples of 'capital ships'.
The Enterprise D from TNG (exploration/combat/transport/assistance/survey).
The Gallofree Rebel Transport from ESB (transport). The Jupiter II from
Lost In Space (transport, scouting, various).
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> Have you built a 'capital ship'?
I've built something sub-capital, about 90 studs long, two-man crew.
Someday I might even photograph it ;)
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> If so, please give a URL to some pictures.
One of Jon Palmer's pictures from Brickfest:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=213853
A picture by Abe Friedman:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=215538
A top view by Paul Hartzog (with the magazine I used to make the droid
freighter). http://www.brickshelf.com/cgi-bin/gallery.cgi?i=215017
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> Do you have any other questions to help define this term? If so, add them to
> the list.
Features. To me, a capital ship requires the following things: an
airlock/docking ring/hangar, sizable interior room, engines in porportion to
the ship, detailing, and specific purpose(s). A large shape with a cockpit
doesn't count, because it is simply an oversized fighter. A small vessel
with numerous features, details, purpose, etc, but only 20-30 studs long is
not a capital ship. You may commence flamage now.
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>
>
> Thanks for contributing,
>
> Jude
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Message is in Reply To:
| | Defining the term "Capital Ship"
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| For the sake of this discusion, all LEGO ships refered too should be minifig scale. What is the minimum length (studs) of a 'capital ship'? Can a 'capital ship' land on a planet? Can it take off again? Does a 'capital ship' have to carry smaller (...) (22 years ago, 29-Aug-02, to lugnet.space)
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