Subject:
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Re: Air lock and ship docking discussion (and "Spaceville")
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Newsgroups:
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lugnet.space
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Date:
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Tue, 22 Feb 2000 00:31:59 GMT
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Viewed:
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750 times
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In lugnet.space, Bram Lambrecht writes:
> "Tom McDonald" <radiotitan@yanospamhoo.com> writes:
> > In lugnet.space, Bram Lambrecht writes:
> > > Or you can create a little extension (sort of like a docking port
> > > with no ship attached) which adds an extra door to the port, thereby
> > > creating an airlock.
> >
> > If I haven't already, I meant to thank you for this design! I've built
> > it and it works nicely.
>
> You're welcome. Do you have pictures somewhere?
Nothing rendered yet, but if you go to my site and see the M3 module, you
might be able to imagine the new airlock module looking like either end,
starting where the sliding doors start out to the end.
The airlock module itself (model #A3) has an end flip up door at each end, and
the sliding doors that used to be on the M3 modules. The A3 module is 16 studs
long to accomodate both flip up doors open at once, as well as the sliding
door tracks. (Fire extinguishers, emergency rations, small air recirc pump,
etc., have also been added as per safety regulations :)
Cargo/personnel modules have been refitted to only one flip up door at each
end with no sliding doors anymore as they're not needed. This makes the 8
studs on either end (that were for the sliding door tracks) useful for more
storage and equipment rather than room for the opened doors.
A new airlock module (model #AN3) is in the works that incorporates most of
the features of the N3 Node as well, which lets one stack modules to build
stations in the "vertical" plane as well.
> > If successful adaptation occurs, again, the idea returns of a common
> > geography/universe to incorporate our ideas. I'm not sure it's
> > possible.
>
> I'd like to see something like this, though. Consider Castle World:
> everything can't possibly line up correctly. There are still technology
> or magic issues and differences in storylines...Or Datsville: not
> everyone builds at the same scale or in the same style, but it still
> works.
> I, for one, hardly have a storyline at all...I just like to build stuff
> and think it'd be cool for people's creations to meet.
While I'm not sure, I still hope it's possible. Maybe we could work up some
standard "form" that space folks could fill-in and post here (sort of like a
roll-call form?) that lets others know how similar their universes are to one
another on a variety of levels. Then it's up to folks to see if they're
compatible and want to "link up". That'd be cool on a micro scale like the
Russians meeting the Americans in space all over again :) I'll see if I can
start to work up something and post it for everyone's comments / critiques /
suggestions.
> I'd even be
> willing to work on raytraced scenes...(although I might ask someone else
> to do the final renders.)
I've seen some of your work: you're hired! ;-) BTW, IMO, this doesn't have to
be just computer stuff either for those folks that are not LDraw and POVray
literate. If people want to swap their designs to build another person's ship
and have them fictitiously "meet" and take pictures (and maybe work up a small
story if they want?) without one of the builders actually present, that'd be
cool too I would think, as long as both parties agree. Maybe I'll build one or
two of your ships Bram and have them "come visit" ;-) And, of course, IRL
visiting is almost always welcome!
-Tom McD.
when replying, spamcake spores account for 3% of all the world's allergies.
Note: Lugnet and rec.toys.lego are family forums
The San Francisco Bay Area Users Group
http://www.baylug.org
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Message is in Reply To:
| | Re: Air lock and ship docking discussion
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| (...) You're welcome. Do you have pictures somewhere? (...) I'd like to see something like this, though. Consider Castle World: everything can't possibly line up correctly. There are still technology or magic issues and differences in (...) (25 years ago, 21-Feb-00, to lugnet.space)
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