| | Re: Lego RPG DraK'en. Frank Filz
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| | (...) the rules, I would not really call this an RPG. While any game (including Monopoly) could be considered a "role playing game", in the (non-computer) gaming industry, the term RPG has traditionally reffered to a game style where players (...) (22 years ago, 25-Nov-02, to lugnet.gaming, lugnet.off-topic.fun)
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| | | | Re: Lego RPG DraK'en. Bruce Schlickbernd
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| | | | (...) I think you have gone on to do precisely what you decry: blurring definitions. RPG is not really diluted by computer versions inasmuch as they are usually referred to as CRPG (Computer RPG). CRPG carries a host of implied differences from (...) (22 years ago, 25-Nov-02, to lugnet.off-topic.fun)
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| | | | | | Re: Lego RPG DraK'en. Frank Filz
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| | | | | (...) Yea, I guess I was being somewhat careless. I agree, there is a difference between IF and CRPG (though in my opinion, less than the difference between CRPG and traditional RPG). One problem I have though is that while people in the know refer (...) (22 years ago, 25-Nov-02, to lugnet.off-topic.fun)
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| | | | Re: Lego RPG DraK'en. Matt Hein
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| | | | (...) And why not a party of characters? IIRC, one of the rules in the game states that you must control or deploy a "leader" character, in which this game revolves, although you can control party proponents as well, there are several rule (...) (22 years ago, 25-Nov-02, to lugnet.off-topic.fun)
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| | | | Re: Lego RPG DraK'en. John P. Henderson
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| | | | (...) <snippage> (...) I agree with you on this, Frank. I favor catagorization also. Your term, Interactive Fiction is a nice one, possibly a broad catagory that includes many other sub-types of games. Role Playing Games traditionally are those that (...) (22 years ago, 26-Nov-02, to lugnet.off-topic.fun)
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| | | | | | Re: Lego RPG DraK'en. Frank Filz
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| | | | | | (...) Actually, I agree with Bruce, Interractive Fiction is best kept to refer to games following closely in the footsteps of Zork. (...) See the problem with defining what you and I would call an RPG is that each of the key elements is common in (...) (22 years ago, 26-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | | Re: Lego RPG DraK'en. Dave Schuler
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| | | | | | | | (...) The execrable Spelljammer campaign setting has this information--I'll get you a page reference when I get home... 8^) Dave! (22 years ago, 26-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | | | | Re: Lego RPG DraK'en. Matt Hein
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| | | | | | | | | (...) Okay...I didn't intend for the definition of said RPG to flare into debate, however, I've received little if, no comments or suggestions besides the problem with the classification system of my game. (otherwise, I wouldn't have posted this to (...) (22 years ago, 26-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | | | | | Re: Lego RPG DraK'en. Frank Filz
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| | | | | | | | | | (...) I wasn't really trying to spark a huge debate, though the discussion has been interesting. (...) I looked over your game briefly, but honestly I haven't had the time to look at it carefully. My actual gaming preference is towards RPGs (which (...) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | | | | | Re: Lego RPG DraK'en. John P. Henderson
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| | | | | | | | | (...) Sorry Matt, I for one have been enjoying the discussion on classification and haven't thought of it as a debate so much as an intellectual digression. (...) Like Frank, I've gotten a bit distracted with the side conversation, and also have (...) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | | | | | Re: Lego RPG DraK'en. Frank Filz
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| | | | | | | | | | (...) One thing I've really missed from my college days is the time spent discussing rules and such. I think it really does help the game play to have such discussions, though not at the same time you're trying to actually play the game, and not (...) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | | | | | Re: Lego RPG DraK'en. Matt Hein
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| | | | | | | | | (...) Well, not techincally debate. (although this discussion has given me some interesting ideas already, so I guess that counts as viable imput.) (...) Well, as long as someone appreciates it. If you do get a chance to review the rules (or anyone (...) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | | Re: Lego RPG DraK'en. John P. Henderson
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| | | | | | | Copied and followed up to .fun.gaming (...) I can understand this now that I have given more thought to the term. Such games have a relatively strict plot and to play through it, the player must solve a series of steps to reveal the story. (...) I (...) (22 years ago, 26-Nov-02, to lugnet.off-topic.fun, lugnet.gaming)
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| | | | | | Re: Lego RPG DraK'en. Larry Pieniazek
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| | | | | (...) I would argue that NWN is about as close to a true RPG as has yet been done on a PC... it is a pretty accurate embodiment of the AD&D 3 rules, it allows for a specific dungeon master role, you are quite concerned with character advancement, (...) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | Re: Lego RPG DraK'en. John P. Henderson
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| | | | | (...) Actually, I love NWN, and I agree that the character development is very exciting to play. I go the extra step and actually develop a character history and try to role-play it (e.g. my Half-Orc Monk grew up being discriminated against, so now (...) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | Re: Lego RPG DraK'en. Larry Pieniazek
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| | | | | | (...) When you play do you keep an AIM window(s) open to the rest of your party or whatever? That helps a fair bit I think... (That, and when Nik and I are playing, we're either just down the hall or side by side) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
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| | | | | | | Re: Lego RPG DraK'en. Frank Filz
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| | | | | (...) That shows an area where a computer based game can get almost as good as a traditional RPG. This actually points out the existence of two forms of computer game, well three actually. One if the traditional single player game. Another is a (...) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
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| | | | Re: Lego RPG DraK'en. Frank Filz
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| | | | (...) Yes, that's a useful distinction to make. (...) I still think the continuing story line element is an important distinction. In fact, it's probably one of the most important distinctions. It's what keeps players coming back. If a game is just (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
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| | | | | | Re: Lego RPG DraK'en. John P. Henderson
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| | | | | (...) Hmm. Currently, based on what we've developed so far for Starship, I would say the only real use of the brick is how the game encourages (pretty much demands) that everyone build spaceships and other space related MOCs and share images of them (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
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| | | | Re: Lego RPG DraK'en. Wayne McCaul
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| | | | Sorry, not to veer off-off-topic, but I had to de-lurk to say that I absolutely *loved* Amoeba Wars. I played a bunch of Avalon Hill games and that one was the best (although I think was one called "War in the Pacific" or something that I also (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
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| | | | | | Re: Lego RPG DraK'en. John P. Henderson
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| | | | (...) Yeah, I loved the sci-fi games from Avalon Hill too, when I was 12. Now at 30, I still love them, with an occasional night of board games. My best friend and I used to develop variant rules too. Although he now has two kids, a wife, and a (...) (22 years ago, 27-Nov-02, to lugnet.gaming)
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