Subject:
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Re: Lego RPG DraK'en.
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Newsgroups:
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lugnet.off-topic.fun
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Date:
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Wed, 27 Nov 2002 16:22:00 GMT
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Viewed:
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1640 times
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In lugnet.off-topic.fun, Matt Hein writes:
>
> Okay...I didn't intend for the definition of said RPG to
> flare into debate, however, I've received little if,
> no comments or suggestions besides the problem with the
> classification system of my game.
Sorry Matt, I for one have been enjoying the discussion on classification
and haven't thought of it as a debate so much as an intellectual digression.
> (otherwise, I wouldn't have posted this to .fun)
>
> Anyhow, besides the definition (I'll probably change
> the game type to stretegic fiction/ campaign, for
> those of you who are utterly compartmentalized.),
> does anyone have any sound comments on this by far?
Like Frank, I've gotten a bit distracted with the side conversation, and
also have honestly not looked at all the details of your game. I do
appreciate your work. It just takes time to really sit down and look
through a set or rules for problems, balance, and playability. With the
holiday this week, I cannot promise to look at it right away, but I'd be
happy to look through it more closely at some point.
I also agree with Frank that getting together with other friends to playtest
the rules is a must. This is what happened with my BrickSiege game: I
invited some non-AFOL-serious-gamer friends over to play test. They enjoyed
the layout I have built, but then we started to read through the rules.
They helped me analyze the rulebook page-by-page, and did identify a few
problems. We actually spent an entire evening (until 1:am) just discussing
the rules, and we never actually played! We do hope to actually playtest
the game at some point. But nothing was more valuable then just hearing
these two gamers debating the rules of the game right in front of me.
As for Frank's questioning why do we need yet another game system, I agree
there can be too many, and that makes it hard for any one to attract a
following. I designed BrickSiege (and a few other games) because I needed a
creative outlet, and also because I saw something lacking in the other games
offered. Technically, BrikWars is a very in-depth and well accepted PBB
that could be used to play the kind of scenario I wanted for BrickSiege.
However, BrikWars also has a *ton* of rules and far too much math for my
brain to handle in a single game session. So, in short, I develop new games
for myself. If other people like the results and start playing on their
own, that is great. But if they don't, if they think BrikWars or some other
game is better or more familiar, then I won't be offended at all. The
important thing is that we all Play Well. :)
Gotta run for a holiday!
-Hendo
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Message has 2 Replies: | | Re: Lego RPG DraK'en.
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| (...) One thing I've really missed from my college days is the time spent discussing rules and such. I think it really does help the game play to have such discussions, though not at the same time you're trying to actually play the game, and not (...) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
| | | Re: Lego RPG DraK'en.
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| (...) Well, not techincally debate. (although this discussion has given me some interesting ideas already, so I guess that counts as viable imput.) (...) Well, as long as someone appreciates it. If you do get a chance to review the rules (or anyone (...) (22 years ago, 27-Nov-02, to lugnet.off-topic.fun)
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Message is in Reply To:
| | Re: Lego RPG DraK'en.
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| (...) Okay...I didn't intend for the definition of said RPG to flare into debate, however, I've received little if, no comments or suggestions besides the problem with the classification system of my game. (otherwise, I wouldn't have posted this to (...) (22 years ago, 26-Nov-02, to lugnet.off-topic.fun)
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