Subject:
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Re: Lego RPG DraK'en.
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Newsgroups:
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lugnet.off-topic.fun
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Date:
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Tue, 26 Nov 2002 20:40:59 GMT
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Viewed:
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1415 times
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In lugnet.off-topic.fun, Frank Filz writes:
> The existence of a GM who is not just a
> referee, but can actually change the rules is very key. This is what
> allows an RPG to respond to new situations. You are not limited to the
> situations the game designers were able to think of. What happens when
> you throw a Fire Ball in vacuum????
The execrable Spelljammer campaign setting has this information--I'll get
you a page reference when I get home... 8^)
Dave!
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Message has 1 Reply: | | Re: Lego RPG DraK'en.
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| (...) Okay...I didn't intend for the definition of said RPG to flare into debate, however, I've received little if, no comments or suggestions besides the problem with the classification system of my game. (otherwise, I wouldn't have posted this to (...) (22 years ago, 26-Nov-02, to lugnet.off-topic.fun)
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Message is in Reply To:
| | Re: Lego RPG DraK'en.
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| (...) Actually, I agree with Bruce, Interractive Fiction is best kept to refer to games following closely in the footsteps of Zork. (...) See the problem with defining what you and I would call an RPG is that each of the key elements is common in (...) (22 years ago, 26-Nov-02, to lugnet.off-topic.fun)
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