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 Gaming / *834 (-40)
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I suspect it will be hard to do much in the way of two games at Brickfest, though a battle game should be manageable Friday if I can get the time off. Of course a battle game has lower GM needs, though I think a 2nd would still be helpful. (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) If we were going to play two games (one on one day, one on the next) then I would be completely happy (I mean, I'd prefer) being your second (or a first) for one of them. If not, then I guess I'd do it, but be less enthusiastic. (...) Must the (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) There are quite a number of instances of ports being sacked, though more of it was by "privateers" as a form of stealth national warfare rather than individual pirates. With the exception of a few truly spectacular prizes, sacking ports was (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Hmm, I have about 10 turret mounted cannons on each port which usually dissuades people from attacking it. Plus the fact that the ports generally have a number of warships at their disposal to defend with... Generally I try to make attacking (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) the (...) are (...) the (...) Hmmm. I was trying to play the sutlering fairly quickly but even so there's: Debauchery Fees, Recruitment, Buy/Sell ships, Repair ships... It takes a bit of time. (...) only (...) I only had 2 ships reach port. (...) (23 years ago, 19-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yes, you would have been able to offer quarter and impress him. (...) Pirate base. I think in future games I'm going to do more to determine what the resources of each port actually are. I think there should be some capability of attacking a (...) (23 years ago, 18-Jul-01, to lugnet.gaming, lugnet.pirates)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yea, those are possibilities. One of my thoughts though was to simplify the suttlering. So that a few moments are needed to tell the player what ships are available (and if there's anything special about them) and then to tell the player what (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) else (...) Funnily enough, both winners in the games I ran were the most treacherous ones... Steve (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) on the (...) spelling (...) Well, I use hidden ship movement for merchants/warships (I think LFB mentioned that you used it) and they are only revealed when they get within 2 feet (I think I used 2 feet anyway), so it makes sense to use that (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) helpfull. Actually, a sutler ref is incredibly useful as I found Sutlering slowed the game down immensely. Effectively once a ship is docked at port I rule it 'out of play' and the player can then talk to the sutler and sort out financial (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) merchant (...) I also wanted to add that it was Steve Campbell's clever letting everyone else do the hard work of capturing the merchant (ok, he did engage the last few turns) and then taking the prize which won him first place. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) There were some short alliances formed, mostly towards taking over the merchant - though they didn't split it evenly, but then the other player who was still around when the merchant was takeoverable had an easy line on taking over a former (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Yea, that's sort of the way I read it, though I didn't get too technical on the distance. I think this is an area which would deserve a little more spelling out. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) 4 would have been overkill for our game. A ship ref would have been helpfull. (...) What kind of space do you play in? How many turns did you run? Taking several turns to make a run into port and then back out is a significant portion of a 27 (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I'm quite surprised no-one did, one of the first thing the players have always done when I ran my games is form into teams (Usually because they see the bigger ships sitting on the tables and know that they will be brought in later...). (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) That's the way I've always played it - however, a ship can be crewed without a loyal pirate but it may go AWOL unless it's a certain distance away from your main ship (I think I used 2 foot - which is my Line-of-Sight for hidden ship (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Hoo, yeah - you need a second GM, Actually, I'm thinking of having about 4 next time I play - an uber-ref (me), a sutler, a combat ref (I can only be in one place at a time!) and a ship ref (in charge of playing imperial and merchant ships) (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I got pretty lucky there what with having blown one cannon up from a good distance, and on the next turn I managed to decrew the other one. I think it's because my gunners got some practice shooting at Guano Island. I will tell you this, I was (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Ya. Official start time WAS 10 AM friday and stuff was going down but it really didn't get rolling till well into the afternoon. You just have to get your job/LEGO balance right! ++Lar (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game (snip)...Pictures!
 
(...) Yep, haven't had a chance to put them up yet (ask Mike Walsh what my apartment looks like right now...though he did note that it was easier to get into last night than Thursday night). I made an effort (and I think I succeeded) to take at (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game (snip)...Pictures!
 
Didn't anyone take any photos? :-( Bruce (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Arggghh!! I be Cap't Luckless from the ship Lucky. My fearless crew decided to attack the Island of the Undead right away and that was a great way to initiate the boys to the cruel world of pirating. After abandoning the first pirate that made (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) I think a GM is still a good idea for a fleet game. I'm hoping that if we manage Piratefest that we can still muster 8-10 players. A fleet game though certainly wouldn't require as much GM involvement since there isn't much to do for sailing (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
Hi, First of all, I want to say "Thanks, Frank!" for running the Pirate Game. It's a lot more work than it might look (and it looks like a lot of work already!), and he brought TONS of stuff that was critical for a good game. I had an excellent (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Jain's Guide still lives
 
...I am really trying to work on Jain's Guide more (jains.has.it or www.wildlink.com/lego/jain)! :-) Jain's is intended as a central link out to the best in LEGO Space military hardware and battles, from mecha MOCs to stories about LEGO Spaceships (...) (23 years ago, 17-Jul-01, to lugnet.build, lugnet.space, lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Either. (...) That is one of the nice things about the game that it does allow for walk ins. (...) Yea, that was definitely a bummer. I was just wiped by the end of Saturday, and I was also pretty wiped on Sunday plus wanted to relax and do (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Privately or via post? I know I had a lot of fun. It was great that I could just walk in and take the tiller of IMS Revenue Cutter Sally Forth late in the game. I was bitterly disappointed that I was unable to consummate my rape, either on (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Request for Pirate Game thoughts and Player/Ship/Captain names
 
Before I write my big review of the game, I thought I'd again request thoughts on the game. It would also be helpful for folks to post their ship's and captain's names (I did get most of them off the board, but the several folks who left early (...) (23 years ago, 17-Jul-01, to lugnet.pirates, lugnet.gaming, lugnet.events.brickfest)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Credit goes to Joe Comeau for the big tree. Isn't the twisting vine-thing cool? I love that too! (and he calls himself a TECHNIC-guy.. pft) ;-) -Suz (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow. Lots of great stuff in there. The buildings are great, but I especially like the tree! What a great idea to use the palm tree trunks as some kind of massive vine growing up around the tree. At least that's what it looks like to me. Nice layout. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
I put a few pictures up as well.. There are directories for pre-game pictures (between team members), pics of players during the game, and fig's eye view during the game. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  [Review] Bionicle card game
 
This isn't quite a formal review in the set review style (this product doesn't have a set number) but hopefully it is of some help to folks. We received the Bionicle card game (First edition, Deck 1 of 3: "Gali / Pohatu" 14.99 from US S@H) on Friday (...) (23 years ago, 8-Jul-01, to lugnet.technic.bionicle, lugnet.reviews, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
"Eric Kingsley" <kingsley@nelug.org> wrote in message news:GFuKtB.6pp@lugnet.com... (...) game (...) all my (...) would (...) The (...) For the record, I had a blast as well. I especially enjoyed the pre-game planning and coming up with a story. An (...) (23 years ago, 7-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) Honestly, I think this was some of the most fun I've had with a Brikwars game as well. I think the real fun of it was having lots of troop-on-troop combat, rather than vehicle on vehicle, which tends to be a lot less carnagey. Also helping was (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) This was my first time playing Brikwars and I had a blast! The gaming was great. Rules, etc were simple enough not to intrude on game flow, while easily settling any issues of moves that were "non-standard" (bizarre, even). Thanks to, "The (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) Well we all got there at about 10am. It took until about noon to get everything setup. The game then lasted until about 6pm. (...) Having the space and the time can definitly be a problem. We have rented rooms in the past but this puts a tight (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow! Great scenery! Looks like a lot of fun. How many hours did you end up playing? I would love to try this sometime, but I think GardenSlug is needing a centralized meeting place that is large enough and convenient for all or most of us... :-( (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  NELUG Tech Level 2 (medieval) game pictures etc..
 
Follow ups to .org.us.nelug and .fun.gaming. .castle was included because this was a Tech Level 2 (medieval) game. There is a small description of the game on the page but I am sure you are probably more interested in the pictures. (URL) a personal (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: Lego Wars (the simple version)
 
(...) <snip> Yeah, on the screen it looks like a lot less though! (I printed out a version, my friends and I were planning on playing... didn't work out though :-( (1)) Don't worry about it. I think if you made the spacing a little smaller it would (...) (23 years ago, 30-Jun-01, to lugnet.gaming)
 
  BrikWars 2000 Vehicle Scorer
 
Howdy everybody. Ever dread wasting an hour coming up with stats for really cool vehicles? I did, so I wrote a program to do it for me :) It can handle every calculation, from movement penalties to cost, then you can print off statsheets for them. (...) (23 years ago, 29-Jun-01, to lugnet.gaming)


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