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Subject: 
Re: (CW) Realm Scale
Newsgroups: 
lugnet.castle
Date: 
Thu, 10 Feb 2000 04:28:44 GMT
Viewed: 
3172 times
  
In lugnet.castle, Craig Hamilton writes:
> In lugnet.castle, Pawel Nazarewicz writes:
> > 
> > > Ummm...  so one realm is 16 32x32 baseplates across?  ie, 512 studs?  This
> > > is *really* tiny!  My castle, which is 80x80 studs, is 15% of my realm!!
> > > Consider the fact that I eventually plan to build a town around it, and big
> > > one to boot, I could see my capital city taking up 60-80% of the realm!
> > > Where will my numerous villages, massive river, sprawling forest, and
> > > cloud-topping mountains fit in?  I'd much rather see no real scale, or a
> > > scale in the miles range.  Unless, of course, you be willing to make my
> > > realm a couple hundred "realms" wide...  ;)
> > 
> > Each relm has 16x16 32x32 baseplates.  Which is 512 by 512 studs, so 262,144
> > studs.  Your castle is 80x80 studs which would make it 6,400
> > studs.  So your castle is effectively less than 2% of the realm.  Once you
> > fill it up, we'll give you another one;)
> > 
> >  -- pn
> 
>  right! but it should be fill it up, and you "earn"another one.  a realm
> need not be filled with structures, tho'. one may want an isolated structure
> or small villlage surrounded by forest.  chronicling four ballads
> essentially "fills" a realm, earning another one. you can add adjoining
> realms to increase your "kingdom". (or whatever we end up calling a grouping
> of regional realms) or you can scatter many realms across the world.

But why do I have to build each and every structure/area involved in my realm?
It feels like Castle World is turning into a contest, and I thought this was
supposed to be a collection of castle-related objects.  I also don't have the
time and pieces to "fill up" a realm.  It would also mean I'd have to
completely re-write my History, and I am loath to do that, considering the time
I put into it.

>  put your castle in a realm located in an area suiting your general
> geographic desires. (rivers, mountains,etc) once three ballads are archived
> there, choose one of the adjoining realms for your village.

What happens if people have realms completely surrounding me, and I need to
expand?

> once that one has four stories, choose another for outposts. go on and on, and
> you could form a country if you like!

Um...  I *already* have a country.  In fact, this country was once *three*
different countries.  See the History of Dragonia for more information.

I thought creating countries was the idea?  Otherwise, what is the point of
having a King if he has no kingdom?

Jeff
http://members.xoom.com/aulddragon/



Message has 2 Replies:
  Re: (CW) Realm Scale
 
(...) time (...) I think you misunderstood Craig here. Notice this line, quoted: "a realm need not be filled with structures, tho'. one may want an isolated structure or small villlage surrounded by forest. chronicling four ballads essentially (...) (27 years ago, 10-Feb-00, to lugnet.castle)
  Re: (CW) Realm Scale
 
(...) eek! i hope not. Castle World, in pawel's original inception, is a site to collect and archive original lego creations in a castle theme. these creations are described as models, characters, stories. although things have snowballed fast and (...) (27 years ago, 10-Feb-00, to lugnet.castle)

Message is in Reply To:
  Re: (CW) Realm Scale
 
(...) right! but it should be fill it up, and you "earn"another one. a realm need not be filled with structures, tho'. one may want an isolated structure or small villlage surrounded by forest. chronicling four ballads essentially "fills" a realm, (...) (27 years ago, 10-Feb-00, to lugnet.castle)

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