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Subject: 
Re: (CW) Realm Scale
Newsgroups: 
lugnet.castle
Date: 
Thu, 10 Feb 2000 04:40:51 GMT
Viewed: 
2902 times
  
In lugnet.castle, Jeff Stembel writes:
> In lugnet.castle, Craig Hamilton writes:
> >  right! but it should be fill it up, and you "earn"another one.  a realm
> > need not be filled with structures, tho'. one may want an isolated structure
> > or small villlage surrounded by forest.  chronicling four ballads
> > essentially "fills" a realm, earning another one. you can add adjoining
> > realms to increase your "kingdom". (or whatever we end up calling a grouping
> > of regional realms) or you can scatter many realms across the world.
> 
> But why do I have to build each and every structure/area involved in my realm?
> It feels like Castle World is turning into a contest, and I thought this was
> supposed to be a collection of castle-related objects.  I also don't have the
> time and pieces to "fill up" a realm.  It would also mean I'd have to
> completely re-write my History, and I am loath to do that, considering the • time
> I put into it.

I think you misunderstood Craig here. Notice this line, quoted:
"a realm
need not be filled with structures, tho'. one may want an isolated structure
or small villlage surrounded by forest.  chronicling four ballads
essentially "fills" a realm, earning another one."

Read this carefully and you'll see what he's saying - to earn another realm
you can EITHER fill it up OR write four ballads (stories).

> >  put your castle in a realm located in an area suiting your general
> > geographic desires. (rivers, mountains,etc) once three ballads are archived
> > there, choose one of the adjoining realms for your village.
> 
> What happens if people have realms completely surrounding me, and I need to
> expand?


I was wondering about that too.

> 
> > once that one has four stories, choose another for outposts. go on and on,
> > and
> > you could form a country if you like!
> 
> Um...  I *already* have a country.  In fact, this country was once *three*
> different countries.  See the History of Dragonia for more information.
> 
> I thought creating countries was the idea?  Otherwise, what is the point of
> having a King if he has no kingdom?

I think he meant an even *bigger* country, expand, etc.

HTH

-Shiri



Message has 2 Replies:
  Re: (CW) Realm Scale
 
(...) From my preliminary talks with Craig, no two realms can touch side by side - only on the corners. So: XOXOX OSOXO XOXOX If S is Shiri's Realm, then there are four other realms touching it - at the four corners. The four realms on the sides are (...) (27 years ago, 10-Feb-00, to lugnet.castle)
  Re: (CW) Realm Scale
 
(...) I got that. What I meant was that I can't say "There is a Keep in the hills nearby, and they are sending these evil monsters to attack my army." (...) Does my history count? If so, I have the makings for a very large area right there. (...) (27 years ago, 10-Feb-00, to lugnet.castle)

Message is in Reply To:
  Re: (CW) Realm Scale
 
(...) But why do I have to build each and every structure/area involved in my realm? It feels like Castle World is turning into a contest, and I thought this was supposed to be a collection of castle-related objects. I also don't have the time and (...) (27 years ago, 10-Feb-00, to lugnet.castle)

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