To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castleOpen lugnet.castle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / 2394
2393  |  2395
Subject: 
Re: (CW) Realm Scale
Newsgroups: 
lugnet.castle
Date: 
Thu, 10 Feb 2000 13:39:19 GMT
Viewed: 
782 times
  
In lugnet.castle, Jeff Johnston writes:
craig hamilton wrote:
  sets are great for storytelling, but shouldn't count as structures. that
should be a model.

Let's say I wanted a sprawling castle, but I don't have enough bricks to build
it.  I could build a non-minifig scaled structure, and then use sets for the
inside, yes?

  _models_, _characers_, and _stories_.

  the more fluidly one meshes the three, the better. don't just build sets
to tell stories, but use stories to show off the details of your models, and
introduce new creations.

I guess my point was that a model shouldn't *have* to be a structure.  There's
a different kind of building to do a 'set' but it's just as challenging -
perhaps even more so, because you have to give the impression of things that
aren't really there!

As for the other - well - I think I'm more excited about the storytelling
aspect of CW than I am about anything else, even the building.  Is there
going to be a place for me if I want to focus on that?  It sounds like you
want the focus to be on the building and the models, and the stories are just
secondary to that.

jeff should give cornelius his own realm! if
there's a ballad for each mecha he buids, 4 of these babies earn you a
realm. of course, a full model of ze goot docktor's labORatory vould <ahem>
~ would be required to claim that realm. please, build it, jeff! it would be
incredible!

Now I'm getting confused again.  I'd need the lab to claim the first realm, or
the next one?

As for the lab...I do plan to build it, but now I'm not sure if it would
count as a 'set' or a 'model' - it's located in a cave, and I certainly don't
have near enough bricks, or even BURPS, to make a mountain with a cave that
would hold the current creation, let alone the rest of his laboratory.  My
plans were to make the 'rear wall' of the cave, suggest the side walls, and
focus on the actual 'stuff' in the lab - and, of course, the interactions
between Cornelius and whoever else shows up. (Sain & Batu, in one case.)

J

--
sakura@mediaone.net     is     Jeff Johnston       http://www.io.com/~jeffj
My LEGO Web page has moved!  Go to: http://people.ne.mediaone.net/sakura
Check out my Trade List and Want List - * - Last Updated 12/19/1999
LEGO Geek Code:  SP+ CA +++ (375/6075) PI +++ #++ S--/++ LS++ Hal  M+ A++  YB73m


  sets ARE models, without a doubt.  a perfect solution for those of us with
smaller colections, but also an invaluable balladeer tool. i'm a big fan of
the set aproach. it's perfect for relating ballads that occur in the non
structure areas of a realm. (like pawel's forest in "of katherine") the few
sets i built for trany-lego-vania are really just "sketches" for projects
that will come with more time and pieces. (seems there's never enough of
either!)

   i didn't mean to sound like  was disqualifying them. far from it.  models
of complete buildings do have the advantage of a distinct footprint,
measured in pegs that can be exactly positioned into a realm. once the
photos and stories have been archived, a model can be broken down and pieces
used for the next structure. so all of your structures don't have to be
built in our world at once, but can exist in CW indefinitely. even if a
structure is "destroyed" in a storyline, a historical archive will exist
that marks that it once stood on that spot in a realm. set models are a
perfect way to do a story in a structure that has long since been
dis-assembled and sorted.

  balladeers should be free to express the structures and places in their
realms as graphicly or as subtly as they wish or are able. certainly. start
out with even just a corner of the lab, and relate that it's in the cave in
the face of this or that mountain. the map will denote that the mountain is
there, and you certainly don't have to build it! as your colection grows,
you can update the interior views. not seeing it all at once will give it a
very mysterious atmosphere, too!

  later ~ craig~



Message has 1 Reply:
  Re: (CW) Realm Scale
 
(...) I think that every time I ask a question I get more confused. I'm just ging to keep going with what I'm doing and figure out how to fit it in later. Or if it doesn't, oh well. J (24 years ago, 10-Feb-00, to lugnet.castle)

Message is in Reply To:
  Re: (CW) Realm Scale
 
(...) Let's say I wanted a sprawling castle, but I don't have enough bricks to build it. I could build a non-minifig scaled structure, and then use sets for the inside, yes? (...) I guess my point was that a model shouldn't *have* to be a structure. (...) (24 years ago, 10-Feb-00, to lugnet.castle)

25 Messages in This Thread:









Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR