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 Castle / 15755 (-40)
  Re: Brainstorming ideas for Game Project....
 
(...) Ahh...how did I pass that up?! Okay...sounds interesting enough as is, so that should be supportable. (...) Skills only...only certain character types, like mercantalists could communicate. (they possess the diplomatic skills to communicate (...) (22 years ago, 29-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) This might cause conflict between players, (...) I agree, (...) I think that if a character has earned a blacksmithing skill they should beable to modefy their weapons, make the weapons a lil stronger, which is where the custom weapons come (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) I agree, (...) Sounds like Necromancy, I myself think that this sort of stuff should be included in the game, gives it more of an edge, take the Necromancer for instance, who wouldn't want a spell, where you can raise a skelaton or two to do (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Speaking of combat, what about after combat? looting should be aloud, as well as taking prisoners. you could sell them at the market place. on the line of the market place, how about these as some costs fo weapons: Standerd sword 5gp Katana (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Trying to catch up on this thread, but running out of time to post right now. Gonna go quick... Another suggestion: How about a third type of monster: Diplomatic. Thus, Non-Aggressive would be like elk, Aggressive would be like wolves, but (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) And some of us are just plain not allowed to use any instant messager or chat room. :) I think that using a message board along with email will work just fine. It isn't like this is going to be played in real time or something... -JHK (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Although I agree there is a time lag with email, I would argue that programs like AIM and ICQ are problematic for some people who have low speed connections, firewalls, or other system issues. Additionally, if people are in different time (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Without a doubt, death of a character is a normal part of most RPGs. Anyone who plays should accept, in fact enjoy, the fact that such fictional characters can go into high-risk situations that would be impossible in real life, and much of the (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) I'll be posting something soon! ;) (...) Hard core maniacs? Yeah, that's us. (...) I get mine from other lugnet.castle creations, and from my own head. If I just think of a cool way to build a little house into a cliff or something, I just go (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) I personally like the idea of including resurrection of characters if this is a fantasy game. However, I would place huge restrictions on it. The kind of magic that can bring back the dead would be tremendously powerful magic (for presumably a (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: A name for the game project...
 
(...) [Sorry for any typos. I'm wearing gloves because it is rather cold here.] I would stray away from any game name that includes the trademark word Lego. Unless the game is sanctioned by TLC, you could risk trademark infringement. IMO, Yaron's (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: A name for the game project...
 
(...) Well, How about abreviations: L.C.A (lego castle adventur), M.L.G (medievil lego game) ,or decide on a name for the realm and name it that Eg: Legonia, Halavance. I know its not very good but try it Also, one night while I was catching up on (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: A name for the game project...
 
Hi all, Returning to the game project, Alex & I tried to come up with a name for the new game project and we came up so far with 'CastleVanture' or 'CastleQuest'. So tell us what you think and if anybody have any other suggestions... Thanks Love (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) This is a sure thing. tons of people have sighned the roll call, and ive only seen about ten of them...so i think they are still lurking... (...) well, i went around .space before writing this, and as far as i can tell, their hard core (...) (22 years ago, 28-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
Hmm. I'm not much of a castle builder, but I LOVE to make Castle minifigs. I'd be willing to post pictures of the little fellers so others can RP them, if you like. I can't really offer any other support, largely because I'm a rank newbie. Take (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) Though I am no authority on Brickshelf, I shall explain as best I can. Anything uploaded to Brickshelf has to be moderated (approved) by one of the Admins (which I believe is just Kevin Loch). Anything that goes against the Brickshelf TOS (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) taking your advise, i have desided after 5 months of lurking since my last post, I will present somthing to the comuntity 1) HI!!! 2) Knock, Knock 3) this is a cool brickshelf folder (MINE!) (URL) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) white, and the statues look great. In the castle, I am impressed with the wall of casks/barrels. Is it meant to be wine? Ale? Maybe alchemist's fire? (...) I felt the pics were well sized. Allowed me to see most details without having to wait (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) Thanks very much! That roof is heavy, heavier than the whole rest of the building. Upside down v-things? White hinges two fingers on one side, three fingers on the other. (...) The lower sides below the window arches? They are another silly (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) First, the White Temple: Very impressive! The roof is very original, and I like the way it opens. The upside-down V-things underneath the roofline a very cool as well. What piece is used for the little arches along the sides? So.... who are (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Debut MOC: Castle Earthflower
 
(...) It seems that the brickshelf "problem" was actually a problem with my own computer, but either way, I have made a page answering these two questions. (URL) some of the pictures are in a smaller size. I hope they will load quicker this way. (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Wheel of Time Minifigs!
 
Rocco, I plan on making some of my own WOT minifigs as well, now that I'm almost done Fires of Heaven I'm so inspired! True, without a visual reference it may be hard to create some places in WOT world, however I suggest a wonderful book called (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  White Temple and Others
 
<snip> (...) That White Temple is really cool! Great use of an otherwise almost useless peice. The entire design combines a simple look, while being structurally interesting. over all a great success! I look forward to more! -lenny (...) (22 years ago, 27-Jan-03, to lugnet.castle, lugnet.build.ancient)
 
  Re: My modular castle creations
 
[aragog] (...) Yeah, Duelling Club is horrible for the price. I guess the spring loaded wizard ejector is the cause of that. The spider is sorta useless to me, but the pic on the back of the box wth all of the spider leg parts put into a tree looks (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Wheel of Time Minifigs!
 
(...) somebody, I was planing to try my hand at some WoT creations. The tough part is deciding how to build things without a DVD you can pause. I mean, how would one go about building the white tower in Tar Valon? I like the figures. I have other (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) They're sole indicators of that. (little time I have is spent on lego...and y'all thought I posted far too much! Such interesting discussion as of late, though :) Just wanted to chime in as well that I appreciate your efforts! (We definitely (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: I need to do some serios thinking....
 
(...) Well, hope to see the reuslts sometime soon. (I have good expectations for this project.) (...) Interesting aspirations at that. (how long do you prospect it will be before you establish a site? (...) Draken simply serves as the basis for (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  Re: Activity on .castle
 
(...) Thank you - just putting some thoughts out there! Scroll down for the link to the few pictures I have posted. (...) Wow. Planning in advance. I am jealous. (...) Wow again. I just uploaded 10 and it took me an hour. (...) :) I'll be looking (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  I need to do some serios thinking....
 
Hello, everybody. Im going to spend a while working this thing out for myself, combining the restrictions of the internet etc to it, while still having all the elements of a complete d@d or something adventure. there are two things that keep popping (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
In lugnet.castle, Alex Polimeni writes: <snipped> Sorry I didn't summarize the rest in the previous response. (...) Interesting. Regarding the communications with other players, I'm guesing this would be done either by email, or by an instant (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) Yep, unlinked genres are always the best and keeps the content fresh. (besides, if a character dies or something, at least you don't have to explain how the character miraculously got ressurected if he's active in a story :) (...) A De-lurk, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) The only downside to working with an army is that statistics are needed for the force, which could generate headaches when processing an event. For combat as of now, I would say to use smaller skirmish parties. (you can keep track of (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  The Doragon
 
NELUG hosted a BrikWars superhero game last weekend. I built a few dragons (called the Doragon) for the game. Each one is a different color which corresponds to the ninja who conjured it. If you want a storyline, you can go to (URL) here are the (...) (22 years ago, 26-Jan-03, to lugnet.castle, lugnet.castle.ninja)  
 
  Re: Some support for game project...
 
(...) Hey Alex, great idea. I like the fact that the characters are supposed to be fresh & unlinked to other worlds. I also like the setting for it, but I should probably introduce myself fist huh? Well HI every body I'm Micah Berger. You don't know (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) I see you've spent a lot of time on this :) (...) About moving grids on the map: Maybe movement would differ based on the method of transport. Walking would be the lowest value of grids moved per day, compared to an aerial vehicle or creature, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
great ideas, couple of things though: 1. can u have like a party of your own that only you controled liek that guy in i.o.m that had an entire army of guys 2. (...) How? through email? Chat? (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Cathedral of the Gears
 
(...) Wow, beutiful design! It looks really creepy I think, very "Thief: the dark project"ish. Couple questions: Are there any interior pics? Do you have any more in this theme? If not please continue it! As far as it not being strictly castle, I (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) The problem with ressurrection lies in the infinite amount of technicalities and 'what if' questions, which would result in headache for the game master. So basically, if someone gets killed, there isn't a way to ressurrect them unless in a (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
Hello, all, again. i spent a good long time yesterday making up some rules. Here is a loooooooong list of brainstorming i did. NOTE: these are proposed ideas, and can change and be refined etc. MOVING: for moving over all areas, town and plain (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) It doesnt matter if the player doesnt want one of his characters dead. This isnt the IOM. you have control over the character, but if it comes to combat or harsh elements or something, he dies. The gamemaster desides. I guess an expediton to (...) (22 years ago, 26-Jan-03, to lugnet.castle)


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