 | | Re: pressing keys causes LDGLite to step
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(...) Thanks for the push... I've been meaning to write up some directions to put on my site anyway. So, I did. You can find them at (URL) (only 2k). Notice that the directions are not ldraw or ldglite specific - they are just general directions for (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: pressing keys causes LDGLite to step
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(...) No need for apologies. (...) Whoops, sorry about that. I didn't install the new GLUT. When I downloaded it, I didn't understand that it needed to be compiled, and since I couldn't figure out why there wasn't a GLUT.framework I gave up. (...) (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: pressing keys causes LDGLite to step
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(...) Sorry for the delay, I've been away for a while on vacation. I think there's some confusion here about 0.9.5c. And I think I see the same confusion here. (URL) new ldglite 0.9.5c executable is just a quick hack to fix the two easiest to solve (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | pressing keys causes LDGLite to step
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Sorry, I lost the message to which I was supposed to reply, but the odd key pressing behavior in LDGLite is not gone in 0.9.5c. Strangely, pressing the 'q' keys causes two steps to step by while most other keys, the 'j' key for example, does what (...) (24 years ago, 18-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) I just use the magnitude of the mouse movement, and feed it in as the first argument to a glRotate call. I use the delta X and delta Y as the second and third arguments, and 0 as the final argument. Remember that the magnitude of the vector (...) (24 years ago, 15-Jun-02, to lugnet.cad.dev.mac)
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 | | Mac MPD Utility source code released
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Hi! I have released the Project Builder project files and source code for my Mac MPD Utility ((URL) There are no restrictions on the code, but no guarantees or external documentation, either. Note that there isn't very much lego or ldraw specific (...) (24 years ago, 14-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) I think I just found a bug in one of the current pop-menu commands, under Options - when you select "Visible Spin" it acts as if you pressed lowercase 'v' and displays the 'vector (x,y,z):" prompt. I think its supposed to act like you pressed (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) ldglite executable. James (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) What do you mean, an executable for the new GLUT, or for ldglite? (There is no executable for the new GLUT, its just a set of files in a folder that go in /System/Library/Frameworks.) Jim (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) Can you make the executable available? I can test it on my mac and see if the new glut libraries are included (I don't think they will be, but you never know, and one can hope). Does anyone know what prebinding does? Would that help? It is (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) I captured these with Snapz Pro. Durring the capture, it took snapshots in the middle of redraws, so that explains one reason why it doesn't look all that great. Snapz also slows everything down (I suppose constantly storing a section of the (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) I would distribute the 0.9.5c one, it works better than 0.9.5 even without the new GLUT. (Although yes I would agree not assume the user has replaced the default GLUT library.) (...) It was the Control key that didn't work in the old GLUT--nor (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) Am I correct in assuming that the contents of this menu are universal for all platforms? In any case I think there a few minor tweaks that could be done to it that would help it seem even more "Mac like", but I think they' d be helpful on all (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: GLUT 4 for Mac OS X
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(...) Cool, now I'm faced with the dilemma of which version to distribute for OS X. I guess it's better to assume the user hasn't replaced the default GLUT library. (...) Somewhere in this thread there was a whole list of bugs with the keyboard and (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | GLUT 4 for Mac OS X
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(...) I just tried it again, and must retract what I said about it before. I'm not sure why it didn't work before, but it does now. Additionally, the cursor disappears during mouse rotation, as it is supposed to. If there is anything else you'd like (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) And earlier, he wrote: (...) no modifications needed) and substituted it for the old GLUT.framework... unfortunately, when I ran ldglite (0.9.5, not 0.9.5c) mouse rotation did not work at all in ledit l3 mode, which is the mode I started up (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Dang! I suppose that means nobody's gonna be all that motivated to investigate the updated version of GLUT for me. Wait, wasn't there a whole list of other bugs with the keyboard and the mouse? I'm sure this'll fix them. Go ahead, give it a (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) That's funny, both movies look awful on my computer. I suspect it's because they run at too high a resolution for the old piece of junk. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Not really, but the technique used in LEDIT is to center the view on a part and then zoom, if I remember the tutorial correctly. I might consider adding a key to switch the left mouse button to drag out a zoom rectangle. Someday. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Works great. By the way, is there a way to zoom in on a specific portion of a model? Thanks again! Chris (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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