| | Re: Torso number was Forestman Torso was Voting Page
|
|
(...) torso (...) we (...) Yes something along the lines of them/subtheme characters, and I have a vague recollection that I had seen some classification of this sort elsewhere on the Web. But this more formal organisation really does demand that we (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
|
|
| | Re: 99-03 Voting: Quick Comments
|
|
(...) Just spouting off a theory without any actual knowledge. :-) I was just theorizing that it would probably be simpler and more accurate to mold the basic nut shape, and then run a threaded tap through it to create threads. At least it seems to (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
|
|
| | Re: Space Craters Baseplate?
|
|
which themes do you want? i have all of ice planet 2002 on my site ((URL) (25 years ago, 14-May-99, to lugnet.cad.dev)
|
|
| | (canceled)
|
|
|
|
| | can someone make this part for me?
|
|
i am looking for the part used in skelleton sutrpise and ehsewhere. it is a rod with a small ring near one of the ends. (no i am not talking about the lance). it is uesd in skelleton surprise with the skelleton oclipped to it. it is also used in the (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives [DAT]
|
|
Karim <knassar@mindspring.com> wrote in message news:FBp65M.C8D@lugnet.com... (...) radius (...) to (...) advice: (...) it (...) huh? (...) Using your 1-4con1.dat, here's the cone you requested: 1 16 0 1.317 0 1.943 0 0 0 1.317 0 0 0 1.943 (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives
|
|
(...) the (...) Ok, I'm just about done with this part... but the hangup is the final section of conical canopy at the nose. This cone goes from a radius of 20 to a radius of 1.943 in a Y-scale of 12.243. I've tried Steve's spreadsheet, and it (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
|
|
| | Re: Torso number was Forestman Torso was Voting Page
|
|
Steve Bliss <blisses@worldnet.att.net> wrote in message news:373b22c5.162534...net.com... (...) bit (...) theme (...) remember. (...) I suppose that would be fine. It won't be easy to remember to put the extra "0" in just for minifig torsos, but I (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: Torso number was Forestman Torso was Voting Page
|
|
(...) Are you suggesting using the spare character as a theme-flag, or are you thinking of something else entirely? It would be kind of cool to use a one- or two-character sub-theme id, and then number within that theme. So if all the Ice Planet (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: Torso number was Forestman Torso was Voting Page
|
|
(...) So would be be alright to make the M:Tron torso be 974p068.dat, to maintain that consistency? Steve (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: Torso number was Forestman Torso was Voting Page
|
|
Chris Dee <chris_w_dee@hotmail.com> wrote in message news:FBoGA9.MAy@lugnet.com... (...) Except that some pXX numbers are consistent across a theme. All the M:Tron patterned parts are XXXXp68, for example. This makes them easier to remember. -John (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: Torso number was Forestman Torso was Voting Page
|
|
(...) that (...) and (...) numbers (...) which (...) problem (...) a (...) If we must make this move, let's use up the gaps - I suggest 974 - as close to the arms as the hip piece is to the legs - but I guess it makes little difference. This would (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Suggestion for LDraw FAQ
|
|
[crossposted to lugnet.faq and lugnet.cad.dev, followup-to set to lugnet.faq] Looking at the LDraw FAQ, it looks like a new level of organization is needed, above the current levels. More precisely, a large number of the topics should be grouped (...) (25 years ago, 13-May-99, to lugnet.faq, lugnet.cad.dev)
|
|
| | Re: Torso number was Forestman Torso was Voting Page
|
|
(...) So waittaminut. I read you writing that 9326 *was* a number for the composite torso-with-arms-and-hands, but is not any longer used for that purpose. The 9xxx numbers were an earlier composite range. New parts are made with 5-digit numbers. So (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: Working on Part 30384
|
|
(...) There is still a 'primitives committee' which discusses new primitives before they are released. We decided awhile ago to not introduce new primitive files, until/unless they were actually used in a file. Which is why the ldraw/p/ directory (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: 99-03 Voting: Quick Comments
|
|
(...) Coz they didn't? The nut is a unique part, as far as I can tell. It is round, and ribbed on the outside (ribs parallel to the axle), and I've never seen a part that could be machined down to make it. (well, not easily, you could probably (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Torso number was Forestman Torso was Voting Page
|
|
(...) Chris, you seem to by the "torso guy" around here, so if you have a good plan for those pieces, then go for it. And on another note, it has come to my attention that 9326 is NOT the torso number. I really hate to say this, but we need to move (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: 99-03 Voting: Quick Comments
|
|
(...) That is the same question I had about the construction. :-) And I liked Joshua's logic about the number. It groups them numerically very nicely, and saves using 3-digit #'s, so why not? (...) I would think so - without actually seeing the (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: Discussion-Large Technic Shock 2909c01.dat
|
|
(...) Why not post it to dat.parts? -- Terry K -- (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: 99-03 Voting: Quick Comments
|
|
(...) I wish I knew for a _fact_ that this is (was) the case, but I can't say so with any certainty. I would suppose that using an existing mold to create an axle, and then cutting threads into the element, makes a lot more sense than trying to (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: Working on Part 30384
|
|
Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
|
|
| | Re: Working on Part 30384
|
|
Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
|
|
| | Re: Cone primitives
|
|
(...) without (...) too, (...) The 3 refers to the inner radius of the cone. All cone primitives (like ring primitives) are made with an outer radius which is 1 LDU greater than the inner radius. So a con3.dat would have inner-radius 3 and outer (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives
|
|
(...) OK. It's uploaded. Follow the links above. The "Rings" tab will help to pinpoint the best ring/cone primitives to use for a particular scale. It includes Y scaling, for those times when you have to overlap two primitives to make things fit. (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives
|
|
(...) What does the numeral at the end of the name signify? (1-4con'3') If I make a cone that matches the slop I need for the canopy, how would I determine what to call it? --Karim (25 years ago, 12-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives
|
|
Steve Bliss <blisses@worldnet.att.net> wrote in message news:3739a571.374265...net.com... (...) slope (...) Well by all means, please do. When I finally get around to finishing my quad/line segment intersection worksheet, I'll send you that as well (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
|
|
| | Re: 99-03 Voting: Quick Comments
|
|
(...) Rilly? Those axles were machined after they were molded, to add the threads? Cool. Steve (25 years ago, 12-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives
|
|
(...) (URL), or go to (URL) and click the link. I don't think I uploaded the version with the cone-sizing page... (...) Especially in 1-4 and 1-8 versions. (25 years ago, 12-May-99, to lugnet.cad.dev)
|
|
| | Re: Forestman Torso was Voting Page
|
|
(...) Yes, I have all four colors:) (...) Duh, that would be true. I guess we wouldn't have to worry about running out of numbers for at least another few years :) Oh, and you gonna work on any of the Star Wars torsos?? Ryan "Build or build not. (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
|
|
| | Re: Forestman Torso was Voting Page
|
|
(...) Thanks for that info - I assume you actually have one rather than intepreting the colour from instruction scans? (...) Thre must be more than 100 torso patterns now, but we can number up to 9326p999. Chris (25 years ago, 12-May-99, to lugnet.cad.dev)
|
|
| | Re: 99-03 Voting: Quick Comments
|
|
(...) This was a numbers group suggestion. These only come in 7xxxx codes (and hence, only in black), but Terry really wanted to release them color-16. Rather than use 3-digit codes for this, we based them off the codes for the non-threaded version (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives
|
|
Optional lines should actually be called "conditional lines." They are used to model rounded surfaces so that the edge-lines only appear if they form the outer boundary of the rounded surface. If you think of a cylinder, you want edge-lines to show (...) (25 years ago, 11-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives
|
|
Karim <knassar@mindspring.com> wrote in message news:3738A084.5D7527...ing.com... (...) in (...) Glad you asked. I just did this for the cone on the SW laser piece. You have the correct idea, using multiple cone primitives. Remeber it's OK if the (...) (25 years ago, 11-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives
|
|
(...) Hmm, I'm using the cone primitives in 30384... How do the cone primitives work? The geometry of the canopy doesn't match either the con3 or the con4 primitive... right now I am scaling 1-4con4 to create part of the half-cone, and then using it (...) (25 years ago, 11-May-99, to lugnet.cad.dev)
|
|
| | Re: Forestman Torso was Voting Page
|
|
(...) maroon red. So there really are 4 colors. (...) Yes, but eventually we'll run out as I beliaeve that there must be by now almost 100 torso patterns out of the 100 available. It's a questionable thing, but I think that the collar should be the (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
|
|
| | Re: Cone primitives
|
|
(...) Just out of curiosity, what are 'optional lines'? Jeff (25 years ago, 11-May-99, to lugnet.cad.dev)
|
|
| | Re: Voting Page
|
|
(...) Yes. Steve (25 years ago, 11-May-99, to lugnet.cad.dev)
|
|
| | Re: Voting Page
|
|
(...) Which torso is this? Is it the one that is on most minifigs in the Camoflouged Outpost(6066, I believe)? If so, It comes in red, blue, and black. Jeff (25 years ago, 11-May-99, to lugnet.cad.dev)
|
|
| | Re: Forestman Torso was Voting Page
|
|
(...) Yes - in fact the red (maroon actually, not TLG red) and blue versions are in the latest voting download as 9326p48 and p49 (but not on the voting page - see Terry's apology at (URL) have plenty of 9326p... numbers left, and using this (...) (25 years ago, 11-May-99, to lugnet.cad.dev)
|
|
| | Re: Working on Part 30384
|
|
Horray !!!! :-) and yes it should fall under the windscreen catagory. Ryan "Build or build not. There is no try." - Lego Master Yoda ***...*** REPLY SEPARATOR ***...*** (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
|