Subject:
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Re: Torso number was Forestman Torso was Voting Page
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 13 May 1999 21:49:24 GMT
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Viewed:
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836 times
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Steve Bliss <blisses@worldnet.att.net> wrote in message
news:373b22c5.1625344@lugnet.com...
> On Thu, 13 May 1999 16:03:13 GMT, "John VanZwieten"
> <john_vanzwieten@email.msn.com> wrote:
>
> > Chris Dee <chris_w_dee@hotmail.com> wrote in message
> > news:FBoGA9.MAy@lugnet.com...
> > >
> > > This would also be a great opportunity to spread out the p... numbers a bit
> > > more, to allow for future expansion whilst keeping members of the same theme
> > > together. Eg. Town 001-099, Space 100-199, Castle 200-299, etc, and even
> > > subgrouping within that. Any objection to using three-digit P... numbers
> > > exclusively? Seems better than p01, p02 .... p98, p99, p100. If no
> > > objections, I'll try and post a more detailed plan.
> >
> >
> > Except that some pXX numbers are consistent across a theme. All the M:Tron
> > patterned parts are XXXXp68, for example. This makes them easier to remember.
>
> So would be be alright to make the M:Tron torso be 974p068.dat, to maintain
> that consistency?
>
> Steve
I suppose that would be fine. It won't be easy to remember to put the extra
"0" in just for minifig torsos, but I suppose we'll get used to it after a
while.
-John Van
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