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Subject: 
Re: Torso number was Forestman Torso was Voting Page
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 13 May 1999 19:46:31 GMT
Viewed: 
1879 times
  
On Thu, 13 May 1999 15:27:45 GMT, "Chris Dee" <chris_w_dee@hotmail.com>
wrote:

> This would also be a great opportunity to spread out the p... numbers a bit
> more, to allow for future expansion whilst keeping members of the same theme
> together. Eg. Town 001-099, Space 100-199, Castle 200-299, etc, and even
> subgrouping within that. Any objection to using three-digit P... numbers
> exclusively? Seems better than p01, p02 .... p98, p99, p100. If no
> objections, I'll try and post a more detailed plan.
> 
> Is there a real likelihood that we will ever find the real number for the torso
> part, or do we actually have four characters to play with (974p....)? If so we
> might be able to be more descriptive?

Are you suggesting using the spare character as a theme-flag, or are you
thinking of something else entirely?  It would be kind of cool to use a
one- or two-character sub-theme id, and then number within that theme.  So
if all the Ice Planet torsos were released, we could have:

974PIP01.dat
974PIP02.dat
974PIP03.dat

With general-theme codes (S for Space, C for Castle, T for Town and P for
Pirates), we could stick to 2-digit codes and still have 99 torsos per
theme.  If we use sub-theme codes when possible, there would only be 9
torsos per sub-theme, but has there ever been a subtheme with more than 9
new torsos?  And this would all still work, even if we ever discovered the
4-digit part number for the torso:

General theme format: xxxxPtyy.dat
    Sub-theme format: xxxxPtty.dat

This would be pretty cool, as long as we all agree that the 'theme id' is
not necessarily an exact reference.  TLG is getting away from the Big 4
themes, and running everything as clustered sub-themes, so a lot of parts
don't fit neatly into the main theme designations.

Steve



Message has 1 Reply:
  Re: Torso number was Forestman Torso was Voting Page
 
(...) torso (...) we (...) Yes something along the lines of them/subtheme characters, and I have a vague recollection that I had seen some classification of this sort elsewhere on the Web. But this more formal organisation really does demand that we (...) (27 years ago, 14-May-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Torso number was Forestman Torso was Voting Page
 
(...) that (...) and (...) numbers (...) which (...) problem (...) a (...) If we must make this move, let's use up the gaps - I suggest 974 - as close to the arms as the hip piece is to the legs - but I guess it makes little difference. This would (...) (27 years ago, 13-May-99, to lugnet.cad.dev)

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