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 CAD / Development / *11375 (-40)
  Re: Meta Commands in Part Files
 
(...) BFC assertions? (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: Meta Commands in Part Files
 
hi orion are you developing some kind of cad? br pixel "Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HG7uG5.1Lr4@lugnet.com... (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Meta Commands in Part Files
 
I'm trying to remember which Meta commands are allowed in part files. Here's my list: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV Are there more than this? --Orion (21 years ago, 9-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: 30104 Chain - Generate it!
 
Thanks, guys, but I'm looking to more physical realism in my renderings than a formulaic (synthesis) approach will deliver. 2 chains will be securing a stack of logs (made of 9 2x2 round bricks) on a train car. Not only do the chain ends attach (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
(...) Oh yeah, forgot to add this link to the chain generator spreadsheet. (URL) you like the spreadsheet method, there's also a net generator and a hoser spreadsheet there as well. (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
(...) Take a peek at the source: (URL) see a few references to CHAINs (especially in band.c), but I don't think it actually includes this particular type of chain. Since it's open source, this might be a reasonable feature for someone else to try (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
(...) If I recall, LSynth already does this. Correct me if I'm worng, Kevin. -Orion (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
While we are talking about that, would it be possible to create a program/plugin to generate a chain in a model? Perhaps in LSynt or as plugin in LDDP? Jaco "Will Chapman" <will@actionbrick.com> schreef in bericht news:HG0w0C.15s0@lugnet.com... (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) Ah, yes, the missing documentation. Since ldglite is really just ldlite made portable with some extensions, I've been pretending that you can get by with the ldglite documentation here: (URL) supplementing it with my really poor readme.txt (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) Oh you star, that looks pretty much like what I need without hacking the program :-) I got it to produce a png, (I now know how part of your hard disc is layed out :-) ), are there any docs for it, I'd like to try to understand the parameters. (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) You could try something like this. ldglite -l3 -a1,0,0,0,1,0,0,0,1 -s2 -Q -i1 -MS973p65.png 973p65.dat I think that's an example of what what you're looking for, and it comes with source, which should save you some time. Enjoy, Don (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Idea for an ldraw related program
 
I'm a user of both Lego CAD programs and the sticker printer program and thought that it might be possible to combine some of the functionality into one program. My Idea ------- With the ldraw parts library you have a large number of patterned (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  More time to kill more MBC reports to be filed
 
Well, VPC hosed my Pismo (Disk First Aid reports a "missing thread something or other"), so while I am backing up more files before I wipe the drive tomorrow I decided to test MBC (and LDV) on my PB 1400c. The following observations were made on a (...) (21 years ago, 31-May-03, to lugnet.cad.dev.mac)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) that did it. I still had to manually add the -L/usr/local/lib -L/usr/local/lib/pth, but that's ok. coool :) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
hmmm. Trying to actually put this into place - we're running into a segfault: ldglite -s.85 -q -i1 -MS3033.png 3033.dat GL_VERSION = 1.4 Mesa 5.0.1 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  (canceled)
 
 
  report: Mac Brick CAD 0.6
 
Well I decided to take a break during the Memorial Day weekend, so I got out my poking stick :) Here goes... A. Things I couldn't reproduce: 1. crash on save if file with same name already exist in save location: could not reproduce 2. When saving a (...) (21 years ago, 28-May-03, to lugnet.cad.dev.mac)
 
  Re: Difficulties in LPub
 
Does anyone else have trouble with this? And how does one solve it? Thanks. Jaco "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:HFCDFH.Frs@lugnet.com... (...) (21 years ago, 26-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: LDDP open source project: Source code released!
 
Hello Don! Thank you.. that was a great hint. Looks much better to me than WinCVS and hasn't that much overhead. I will enjoy ;) Carsten "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HFG6JD.EJD@lugnet.com... (...) ;). (...) (21 years ago, 25-May-03, to lugnet.cad.dev)
 
  Re: LDDP open source project: Source code released!
 
(...) If it helps any, this CVS client claims to be easier to use for Windows developers. Plus it has a cute mascot. (URL) (21 years ago, 25-May-03, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Mac Brick CAD (MBC)
 
(...) Hehe, where is Pinky? ((URL) Now, of course, I have to figure out what are bugs in the parts file, what (...) Most of them are program issues. If you covert a model with L3P and render it with POV-Ray, all of that will disappear. (...) I see (...) (21 years ago, 25-May-03, to lugnet.cad.dev.mac)
 
  Re: Symmetries other than 16 and 48?
 
"Steve Bliss" <steve.bliss@earthlink.net> wrote in message news:8ljscv8fn458bfv...4ax.com... (...) 73071 (...) and (...) of (...) That makes a lot of sense, especially for segments that would not be used by other parts. (...) I guess that would (...) (21 years ago, 24-May-03, to lugnet.cad.dev)
 
  Re: Mac Brick CAD (MBC)
 
(...) Just had to comment - do you have any idea how common that transposition is? Sigh... <grin>. (...) Thank you and the other posters here - yes, trashing the prefs solved the problem, and I can now start learning the ins and outs of modeling. (...) (21 years ago, 24-May-03, to lugnet.cad.dev.mac)
 
  LDDP open source project: Source code released!
 
Hi! I just want everyone to know that I just uploaded the LDraw DesignPad Delphi sourcecode into the CVS branch at (URL) . Please be aware that the sourcecode is offered under the GPL license. Next steps in development will be: - Linux version of (...) (21 years ago, 24-May-03, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)  
 
  Mac Brick CAD (cocoa version) - New Development Release
 
Mac Brick CAD (MBC) in cocoa - formally known as Mac Lego Modeller. After some delay, here is an update to my Cocoa release. As before, this is for test pilots and lacks lots of features (use the Carbon/Classic versions for better features) But that (...) (21 years ago, 23-May-03, to lugnet.cad.dev.mac)  
 
  Re: Symmetries other than 16 and 48?
 
(...) For parts with unusual symmetries, I would suggest either (or both): 1. Make a subfile in parts\s with 1 segment of the part, then use that subfile as many times as you need. 2. Find a higher-level symmetry that is common with 16 or 48 (...) (21 years ago, 23-May-03, to lugnet.cad.dev)
 
  [Parts Tracker] Notes for Admins
 
Just a quick note for authors & reviewers on the Parts Tracker -- if you need an admin to address something, please email parts@ldraw.org about it -- if you just leave a comment in a review, the admins will only pick up on it by chance. Actually, (...) (21 years ago, 23-May-03, to lugnet.cad.dev)
 
  Re: Is anyone making part 44224.dat?
 
The mating part is refered to as 44225 on both Peeron and Bricklink... Philo (...) (21 years ago, 23-May-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Mac Brick CAD (MBC)
 
Brain, (...) It depends on how adventureous you are - actually this software is pretty benign, so Alpha means I still have loose ends to tie up but most of the core stuff is in place. (...) Parts not showing up! James has already answered this, but (...) (21 years ago, 23-May-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD (MBC)
 
(...) MBC doesn't know where your LDRAW directory is, so you are only seeing the parts that are internal to MBC. Get the LDRAW directory like James said, then throw away all of your preference files that have anything to do with LDRAWing (...) (21 years ago, 23-May-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD (MBC)
 
(...) Brian, Download the Linux parts from (URL) is called "Linux" parts, but what it is really just non-Windows parts. Your project sounds very cool. Yes, please post questions here. Also, the Mac side of LDraw is going through something of a (...) (21 years ago, 22-May-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD (MBC)
 
(...) OK, questions from a *rank* novice at this stuff - ie, somebody who shouldn't even remotely be involved in an alpha release, but... Why do many of the parts of the models not show up (for instance, I have many bushings hanging in mid-space (...) (21 years ago, 22-May-03, to lugnet.cad.dev.mac)
 
  Symmetries other than 16 and 48?
 
What is the general way of handling parts/primitives that have rotational symmetries other than 16 and 48? I am currently looking at reworking 73071 (the old Technic Differential), which has a rotational symmetry of 28, and 3649 (Technic Gear 40 (...) (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?
 
Thanks Don and Paul. I think that pretty much answers my questions for now (but no doubt I will have more later). Now to go fix some of my primitives and parts... --Lance-- (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  WWDC 2003!
 
Anyone going to WWDC 2003? I just found out I am going! Yippe! James (21 years ago, 22-May-03, to lugnet.cad.dev.mac)
 
  Re: How exactly DO I code optional lines, anyway?  [DAT]
 
(...) I'll drop a few quick secrets on how I use conditional lines. First off, I use LDAO and L3lab for the largest amount of part modeling. Usually check occasionally with LDview and Ldraw. So if you are using MLCad, and do not have LDAO, I would (...) (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?
 
(...) Yes. They're needed to render transparent parts correctly. (URL) they're useful for the curve smoothing algorithm in LDview and perhaps other programs. (...) It's often easiest to place the 3rd and 4th points on the corner of an adjacent (...) (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  How exactly DO I code optional lines, anyway?
 
In reading past posts, it seems that putting in optional lines is encouraged, but I have not been able to find any information on the proper way of using them. First, clearly I use them on outside curves, but I was not able to determine definitively (...) (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Ok, send me an email. I forgot how to login, or ssh forgot my public key or something like that. Don (21 years ago, 21-May-03, to lugnet.cad.dev)


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