To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *38525 (-100)
  Re: LDD Help Needed
 
(...) Turn off automatic brick binding (the lock icon) and you willbe able to rotate in finer steps. -- Thomas Main thomasmain@myrealbox.com (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Requirements for Mac LDD
 
(...) Yeah, I think the GPU would be the factor. For a tower, this one has a Radeon 9000 in it... (URL) iMac G4 has a GeForce 5200 in it.. (URL) eMac has the Radeon 7500.. (URL) of the iBook G4's appear to have at least a Radeon 9200 in them. The (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDD Help Needed
 
(...) You can select more than one piece at the same time, and move or rotate them all at once. Click on the carrot on the right of the pointer tool in the toolbar to expand it. Experiment with Select Multiple, Super Select, Same Colour Select, Same (...) (19 years ago, 25-Aug-05, to lugnet.cad, FTX)
 
  Re: LDD Help Needed
 
(...) I've already sent in a request for a Mac readme/helpfile thru a LEGO Ambassador buddy :) ~Kevoh (19 years ago, 25-Aug-05, to lugnet.cad, FTX)
 
  Request for LEGO Digital Designer Newsgroup
 
I would like to request a new LEGO Digital Designer Newsgroup; a subgroup of lugnet.cad ----> to be ----> lugnet.cad.ldd . Please. Thanks. Eric Sophie LEGO Digital Designer user (19 years ago, 25-Aug-05, to lugnet.cad, lugnet.admin.suggestions) ! 
 
  Re: LDD Help Needed
 
(...) Hey no fair – you guys get a documentation folder?!? There's no such thing in the Mac version. (...) Well, the mouse does a decent job of that. What I'm more concerned about is: how do I rotate a brick in anything other than 90-degree (...) (19 years ago, 25-Aug-05, to lugnet.cad, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) I have seen the large one somewhere. I can't recall where though :( Another ******** of a model to do is the 8480 technic shuttle: (URL) gave up on the cables and fibre optics... :D (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: BNSF Dash 9
 
(...) Hi Shaggie, That render nearly fooled me. How do you get the focus in POVray. I see that your camera has a definite focal point and blurring for more distant parts. Yours, Tim (19 years ago, 25-Aug-05, to lugnet.cad.ray, FTX)
 
  Re: Requirements for Mac LDD
 
(...) I got itworking on mine: (URL) Main thomasmain@myrealbox.com (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Requirements for Mac LDD
 
So, I am too lazy to figure it out... what is the oldest Mac that meets the hardware requirements? Minimum System Requirements Mac Operating system: OS X 10.3.9 or 10.4.2 CPU: G4 or faster processor Graphics card: NVidia GeForce 5200/ATI Radeon 7500 (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Re: MLCAD mirrored submodels - Help please
 
Thanks guys - I've more or less understood it now, but I'll dig about a bit more too. Can't believe I chose 8862 to put together as my first model. Angled components, pneumatic tubes and pumps as well as the two digger buckets, which as far as I can (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: LDD Help Needed
 
(...) From the C:\Program\LEGO Software\LEGO Digital Designer\documentation folder: Keyboard shortcuts Selected brick: a.. Left/Right/Up/Down Rotate selected brick. If the hinge tool is active, rotate the brick around the hinge connection. (...) (19 years ago, 25-Aug-05, to lugnet.cad)
 
  Re: The Minifig Macro - walk that minifig
 
(...) Yes, I started my LDA2001 project in the second half of the year 2001. In September 2001, I put the project on ice and have just made a handful of lame attempts to restart it. I may have the time to pick it up by the middle of September this (...) (19 years ago, 25-Aug-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Very cool. Which IDE did you use.. XCode 2.0 ? I just installed XCode 2.1 on the new iBook. Very spiffy stuff. Ray (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) [snip] (...) Well, not actually required; rather, that location was recommended. Both LDGLite and Mac Brick Cad will use an LDRAW library where ever it is as long as you set the location using the Preferences panel. I think the programmers (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Well, I suppose that as long as we're stuck with lawyers in our society, we have to face realities like this. We don't have to like it, though. (...) Making LDRAW-using apps harder to use doesn't really help this, though. People who stick with (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yes, that's my setup too. This machine is actually owned by my company, which is too cheap to buy me a cinema display, but is happy to buy me two 15" displays. And there are some minor advantages to this setup (mostly, if one dies, I can live (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDD Help Needed
 
(...) This is the second time I've read about "secret keyboard shortcuts" in LDD. What exactly is the point of keeping features secret from the users? I'm not interested in some kind of stupid scavenger hunt - I would just like to use the program to (...) (19 years ago, 25-Aug-05, to lugnet.cad, FTX)
 
  Re: My humble opinion about LDraw animation
 
It appears from this discussion that methods already exist, its just that they are not particularly easy to use or accessible. Whatever solution we choose, we need to think about usability. I am a developer, and even I dont like having pull things (...) (19 years ago, 25-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) If the program isn't acting funny, the last part above it is flipped (step commands doesn't have rotation matrixes) and perhaps the part above that etc.. So if you can find the initial part that got flipped and sort everthing after that you (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) In his case it sounds more like a 180 degree flip. (...) Like I suggested, adding the file at the top and moving it down cleans the orientation. Actually I think it can be a really nice feature when you wish to recreate a complex wing, so you (...) (19 years ago, 25-Aug-05, to lugnet.cad.mlcad)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yes, but it is the best way. When the library isn't found, just display a window asking "1). browser for library" "2). search for library" "3). download library and install (New uses select this)" That should keep the low-attention-span Mac OS (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Nearly all of my computers use this resolution. On my main machine I at least have 2 monitors. James (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
Dear Joe, I'm glad you like the program! Further comments are interspersed below: (...) Oi! So small! I just switched my computer to 1024 x 768, and I can promise you, Mac OS X was not made for that resolution! (...) My thoughts exactly. But I (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Wow, my first impressions are that it is very cool. I poked it with a stick and here are some observations that I made... *I'd love to have preset views like other LCad programs (press 1, 2, 3... etc for different views of model) (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Hi Torben, To mirror you need to edit the rotation matrix by hand. It is easiest to do if you have only rotated in 90 degree angles in which case you just put a negative sign in front of one of the entries and that mirrors along that axis. (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Well that just sucks. They don't want too many people using LDraw, I guess? Because many users simply won't jump through that many hoops to get started. They'll download a CAD program, double-click it, see scary messages about LDraw not being (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Perfect. Sorry I missed that before, and thanks for pointing it out! Best, Joe (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Thanks Niels - you're absolutely right. Inserting the submodel higher up and moving it down sorts it. Plus new things underneath are sorted as well. However, I'd be very grateful to know how to mirror, if you could please. In this case (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: LDD Help Needed
 
(...) Yeah, at the Brickfest speech, Mark? from the LDD/Factory team mentioned that it was possible to build models using the keyboard only -- we just had to find the secrets that were already in the program. I was hoping someone had found this (...) (19 years ago, 24-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
Dear Joe, I'll write more about your previous (good!) suggestions when I have more time later. For now, I'll point you in the direction of the Tools menu, where you'll find a "Show Colors" selection. You'll notice that the Colors palette tracks (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Unfortunately, I am very busy right now. Once again, I have to move and it sure takes its toll from my resources. But I'd like to repeat what I've said earlier on creating LDraw based animations. We have LD4D, we have POV-ray's support for (...) (19 years ago, 24-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) It's always nice to see new stuff like this. Especially with the source code available in CVS on the sourceforge site. Cool! (...) Hmm, I don't know, the file looks OK to me. I don't remember any limit on nested MPD subfiles. And I also don't (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yeah, you aren't suppose to distribute the library with your app. The cool shniz would be to have the app auto find the library or download it for you if it can't find it though! The path should never change: (URL) looked at the app yet but (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) MLCad usually orient any new part like the one before, so it sounds like you mirrored the previous part accidentally. So you should be able to fix the problem by unmirroring the second last part. If you don't know how, insert the part in top (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Sure it's handy, but i wonder whether the LDraw Standard Commitee and the Jessiman family will agree. damien web page: (URL) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
Sorry, two more suggestions: Changing the color of multiple parts appears to be a royal PITA, because the Inspector palette just says "Multiple Selection". Well, yes, I know I have a multiple selection -- I want to inspect it anyway! You could still (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) First, let me say: Great work, Allen! We Mac-using ALEs really appreciate efforts like this. Initial impressions: Wow -- an LDraw editor that I can just download and use! I didn't have to install anything extra or futz about with paths; I just (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) I mostly agree with James (use POV-Ray for animations), but I'll throw my 2 cents in anyway ... It seems like an LDraw-based animation format is reasonably possible, with the following requirements/additions: - Use MPD format. This isn't (...) (19 years ago, 24-Aug-05, to lugnet.cad)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Only 6 months! You certainly have worked really hard! Congratulations :) I don't own a MAC but it's always good news when LDraw is lesser and lesser confined to the Microsoft world. Anyway i have seen the pretty screenshot, downloaded the (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDD Help Needed
 
(...) Not that I know of. You can rotate the whole model and then use PgUp/PgDn to jiggle the piece you need to move - then rotate the whole thing back. Obviously, this is a pain when working with a model of any real size. (...) I'm not sure quite (...) (19 years ago, 24-Aug-05, to lugnet.cad, FTX)
 
  LDD Help Needed
 
I just started playing around with Lego Digital Designer a couple of days ago and had a few questions. I am having trouble placing a part in my model. I have found how to use the PgUp/PgDn keys to move a piece along the z-axis, but is there a way to (...) (19 years ago, 24-Aug-05, to lugnet.cad)
 
  Re: Announcing Bricksmith for Macintosh
 
I'm not a Mac user, but I can recognize good news when I see it! Congratulations on getting your product to market! James Wilson Dallas, TX (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) NICE! I loaded it last night and the program is really well-done...I do need to figure out how to build on it though:-)! Joe (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Parts I like to see for real
 
(...) (URL) and the rest of development (URL) w. ps. does a posting like this feed the troll? gah ... yes, I'm still upset! (19 years ago, 24-Aug-05, to lugnet.cad.dat.parts, FTX)
 
  MLCAD mirrored submodels - Help please
 
I've recently started using MLCAD v3.2 and assembling 8862. I've been using sub-models sucessfully, but came to add a fourth and found that when the parts are in the main model they are mirrored from what I drew in the submodel. It is the same in (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: Parts I like to see for real  [DAT]
 
(...) How about this? (URL) I think it would be incredibly useful... --Bram DAT follows: 0 Plate 1 x 3 with 2 Studs 0 Name: jumper2.dat 0 Author: Bram Lambrecht 0 Unofficial LDraw Part 0 BFC CERTIFY CCW 0 KEYWORDS jumper, offset, tile, spacer 1 16 (...) (19 years ago, 24-Aug-05, to lugnet.cad.dat.parts, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Dang. Thank you... now I really *will* have to update my OS to Panther (I'm at 10.2 right now). Looking forward to it when I've got an updated system (or if you can back it down to 10.2). (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Announcing Bricksmith for Macintosh
 
I thought I would save my first post to Lugnet for something good. (URL) It is time to announce the completion of (URL) 1.0>, my new LDraw editor for Mac OS X. Bricksmith provides a number of features which have hitherto been lacking on the (...) (19 years ago, 24-Aug-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) !! 
 
  Re: Parts I like to see for real
 
Hi Jaco, (...) I'm with you.... there are some parts I'd enjoy seeing as well. (...) Here's a part I'd love to see. And like your question/request about the 1x5 brick and plate, I am also curious to know why such a seemingly 'basic' part has never (...) (19 years ago, 24-Aug-05, to lugnet.cad.dat.parts, lugnet.parts, FTX)
 
  Parts I like to see for real
 
Hi all, Like I asked in the "Dear LEGO" newsgroup there are some parts I would like to see for real. I have come up with 3 simple parts so far: plate and brick 1x5 and tile 1x3 and thinking about more. There are some other people out there I came (...) (19 years ago, 23-Aug-05, to lugnet.cad.dat.parts)
 
  Re: Little Blue Bot - LDD Format - In progress -
 
(...) Where on earth do you get the patience to achieve this and how long did it take you to get this far? Personally the LDD programs drives me crazy when it comes to placing bricks in the right spot... (being an LDraw and MLCad freak and fan ;-) (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) That is a great idea. Why recreate the wheel when you can add a joystick instead? Tim (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) Animators use Maya and Lightwave. (...) Your whole thread has got me thinking. I am convinced you do not want to try to extend LDraw to do animation and that POV-Ray already does what you want. But that doesn't mean things can't be done to (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) You do not need a new format. MPD's do the job just fine. I now realize I need to write a follow up to this article: (URL) it I will show how modeling using these guidelines leads to animation bliss. (...) LDraw files are perfect for models, (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) Considering what we have here, I think we need: * A Lego animation file/script format which positions LDraw parts in relation to others, which is then distilled (using a front end) into POV scripts - so POV still handles the rendering. * A GUI (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) Many thanks to you James, your experience is priceless to me. Before i attempt anything i will now carefully consider: * what POV-Ray can do * how it does * whether i can do easier/better * if people don't want to learn POV-Ray, then they (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: Error in part #590
 
"Banban" <banban@banban.org> wrote in news:ILnt2z.1G5t@lugnet.com: (...) You could import any unofficial files into the .mpd-files itself. That way anyone with just the official library installed, can open your file. Even if they have another (...) (19 years ago, 23-Aug-05, to lugnet.cad.dat.parts)
 
  Re: Error in part #590
 
(...) The parts update process is stalled for the present, whilst the LDraw Steering Committee resolve some remaining issues with the Contributor Agreement. In particular, how to deal with contributions from prolific authors who have not affirmed (...) (19 years ago, 23-Aug-05, to lugnet.cad.dat.parts)
 
  Re: Error in part #590
 
(...) I'm sorry for this useless post, but I'm not very familiar with the LDraw certifying process (so I didn't check if the part was in PT). But I read the FAQ to learn more about this process. And I guess this part won't be released before a (...) (19 years ago, 23-Aug-05, to lugnet.cad.dat.parts)
 
  Re: My humble opinion about LDraw animation
 
(...) Yes, I must have. I thought the point was that Damien wants a scripting language to do animation. And I keep trying to say POV-Ray is it. Or something comercial. Don't try to reinvent the wheel like I did with Lani. Learn the current (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) There are 2 ways you can approach this. Animation involves time. The LDraw format does not include anything in it to deal with time. The first approach would be to add something to deal with time to the LDraw format. This is a very bad idea (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) The Maya PLE watermarks all of the renders and is very limited. Don't use it unless you plan on buying a full version or something. James (19 years ago, 23-Aug-05, to lugnet.cad, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Poor XML has poor human-readibility. XML in general is fine. <part> <no> 13 </no> <pos> 10,12, 15 </pos> </part> is quite readable. (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) XML has poor human-readibility. The text format should be accepted before it has a GUI front-end, and that can be only if it's readeable enough. Anyway, who writes the interpreter decides the format. Considerations, Damien (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) You mean a movement should be a continuous function rather than successives position interpolations. If that's you mean then i agree. If not, can you be more explicit? Damien web page: (URL) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Clone-brand CAD package
 
I spotted (URL) this> more or less by accident while perusing the Cobi website. This is a brand that either uses the same molds as Block-Men or else is directly affiated with that now-defunct brand. Some of the sets look very cool, but unfortunately (...) (19 years ago, 22-Aug-05, to lugnet.cad, lugnet.off-topic.clone-brands, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Artists are certainly not stupid and i will learn from them as much as i can. Nobody wants to reinvent the wheel, neither do i. (...) Damien My lego POV-Ray gallery: (URL) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) I downloaded Lani long time ago, not deeply tested it but i wouldn't say it sucks. I know about POV-Ray, ray-tracing primitives and Constructive Solid Geometry. My lego POV-Ray gallery: (URL) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) Yeah it's already difficult enough and i don't say i will try. And if i try i will not embark anyone as a collective project can have a negative impact when it fails: people who have invested time and effort want someone to be blamed and (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: Error in part #590
 
(...) This part is already in the PT (with the correct number) with this change as well as being BFC'd and tidied up. (URL) Dean Earley, Dee (dean@earlsoft.co.uk) irc: irc://irc.blitzed.org/ web: (URL) +44 (0)780 8369596 (19 years ago, 22-Aug-05, to lugnet.cad.dat.parts)
 
  Re: My humble opinion about LDraw animation
 
(...) My computer is a Celeron-Mendocino 500Mhz, 128Mb RAM, Win98se. Thus, even free is too costly because i can't afford the required hardware. damien (19 years ago, 22-Aug-05, to lugnet.cad, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Right. When free software exists and is good enough to outperform commercial solutions in some applications, it will of course be used. The extremely successful combination Apache/PHP springs to mind - lots of web sites who could easily afford (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) I think it would be wise to include a step 3.5: We first need some means for saving animation data, i.e. we need to design and agree upon a file format for time-varying LDraw data. Without that, we might end up with the situation that is still (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) And I'll add to that the animated GIMP (forgotten its name) is used by Dreamworks and other big animation studios. Tim (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) How much does Linux cost? How much does OpenOffice cost? How much does Gimp cost? How much do thousands of titles of quite useful free software cost? I think you are missing the point. Professional software titles are often out of range for (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) (URL) Personal Learning Edition> is free for non-commercial use. (19 years ago, 22-Aug-05, to lugnet.cad, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) At the very least you should read the manuals to see what techniques the artists use. They aren't stupid. And they do apply to Lego animation because I have read some manuals so I know. Lightwave is only $895, which isn't that expensive (how (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) I have been working on what you want for 5 years. At first I came up with Lani as a language. (URL) sucks. I now use POV-Ray. Have you learned POV-Ray? Have you seen this: (URL) fully agree, POV-Ray isn't as powerful as, say, Maya. But it is (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
I've had a basic animation system working in LeoCAD for a while, I tried to do things as close to how 3DS works as I could since I didn't have much experience with animations and I figured the guys at Discreet know what they are doing (I'm not (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) Dear Damien, I'm not 100% sure what you are saying for a lot of this post but I do have to say that writing an animation scripting language, even utilising what else is around, is a very difficult task. As a simple example of how hard this (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) May be the concepts in these sofware are fine for 3D artists, but nobody has ever experienced and validated them for complete lego animation. Take "Revenge of the Brick" as an example: it's more about adding some bricks in traditionnal (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) MLCad + L3P + POVray does static pictures, greatly limited when it comes to animation scripting capability. Considerations, - damien (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Error in part #590  [DAT]
 
Hi, I don't know if I post in the right forum, but I wanted to notice you about an error I found in the part #590 Electric train motor 9V. It's about the 4 little hooks that are at the bottom of the motor (2 hooks on each side). I noticed these (...) (19 years ago, 22-Aug-05, to lugnet.cad.dat.parts)
 
  Re: My humble opinion about LDraw animation
 
(...) Take a look at Maya and Lightwave. The concepts have been all thought out already. www.alias.com/maya (URL) you want an LDraw animation package, you are first going to have a willing programmer TEAM. That is right, animation applications take (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) I'm no boffin, but doesn't POVray already do this? Allister (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: Little Blue Bot - LDD Format - In progress -
 
(...) -snip- (...) -snip- (...) ...and when you look can see the result of millions and millions of geometric combinations. Pan back even further and billions and billions of parts were sorted. Billions. (...) Wakkaakaa down waakaakaa down, I knew (...) (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: Little Blue Bot - LDD Format - In progress -
 
(...) VIRTUA SOPHIE cue 'SEGA' intro... Ah, sweet memories.(1) This is too cool Eric! I was wondering for some time why you never rendered any of your smaller creations in a Lego CAD program. Keep up the good work. (URL) Mladen Pejic> (1) I was once (...) (19 years ago, 22-Aug-05, to lugnet.cad, FTX)
 
  Little Blue Bot - LDD Format - In progress -
 
Come on Technic Pallet!!! I'm ready! (URL) LEGO Digital Designer models by Biomechanical Bricks. Buy them from the LEGO Factory on LEGO.com. (URL) Eric Sophie (19 years ago, 21-Aug-05, to lugnet.cad, lugnet.build.mecha, FTX)
 
  My humble opinion about LDraw animation
 
The textual and the graphical ***...*** The history of computers, user interfaces, and LDraw are basically the same: 1. a command-line tool offers the initial functionality 2. a point & click GUI layer hides the initial tool 3. eventually everybody (...) (19 years ago, 21-Aug-05, to lugnet.cad)
 
  Updated Brickcaster MOC files
 
(URL) than 110 MOCs. A few new models plus complete LDraw 2004-04 compliance. - damien web page: (URL) (19 years ago, 21-Aug-05, to lugnet.cad.dat.models)
 
  Re: MBC 3 Trial and Plugins Developer Kit Trial
 
(...) Andrew, I finally got a chance to poke the 3.0b1 trail. Up until now, all my LEGO time was spent finishing my Super Chief to bring to BrickFest :) Here are my observations: Opening a file by ctrl clicking in the Finder and selecting MBC Trial (...) (19 years ago, 20-Aug-05, to lugnet.cad.dev.mac)
 
  Re: attn Jake/TLC/whoever, about Lego Digital Designer file format/SDK
 
(...) Yes I did. As usual Jake was thinking about 10 steps ahead of me and gave me a lot of food for thought. The Steering Committee will be discussing these thoughts and will keeep you posted (this will however be delayed a bit due to my in (...) (19 years ago, 18-Aug-05, to lugnet.cad, lugnet.lego.direct, lugnet.dear-lego)
 
  Re: Creating instructions based on and ldraw file?
 
(...) Hi Sonnich, Yes there is such a way. There are a few tools you will need to do that: 1. The Ldraw parts library installation. 2. MLCad, a wonderful CAD program that lets you enter your model into LDraw files. 3. L3P, a program that performs a (...) (19 years ago, 18-Aug-05, to lugnet.cad)
 
  Re: attn Jake/TLC/whoever, about Lego Digital Designer file format/SDK
 
(...) So, did you talk to Jake and hear anything? I spoke to him briefly about it and told him you would be asking him about it. I think a conversion tool would be extremely beneficial. Although, it sounds like they are updating elements on a (...) (19 years ago, 18-Aug-05, to lugnet.cad, lugnet.lego.direct, lugnet.dear-lego)
 
  Creating instructions based on and ldraw file?
 
Hi all! Is there an automated way to do so? I do I have to take part by part away to generate the pictures? BR Sonnich (19 years ago, 18-Aug-05, to lugnet.cad)
 
  Re: Small insight into LEGO CAD system
 
(...) "assumed" is too strong of a word. AFOLs have approached LEGO, in various ways, about sharing resources for CAD. The primary example of this is probably the "CAD summit" that occurred a few years ago.(1) People from the outside met with people (...) (19 years ago, 17-Aug-05, to lugnet.cad)
 
  Re: Small insight into LEGO CAD system
 
(...) Did he mention an diferentiation between the system they use to design parts (that get sent to manufacturing) and some sort of system they assemble parts into models??? It seems to me in my limited exposure to the model deisgners that they (...) (19 years ago, 17-Aug-05, to lugnet.cad)
 
  Re: Small insight into LEGO CAD system
 
(...) Dave wondered why we didn't start with LEGO's CAD. I responded that I doubted LEGO would have let us at the time. LEGO has hundreds of thousands of dollars invested in their CAD system, and that it would be foolish to give that away, allowing (...) (19 years ago, 17-Aug-05, to lugnet.cad)
 
  Engineering 'Bot
 
Semi-Autonomous Mobile Engineering Interface (SAMEI; usually pronounced "Sammy") Pics: (URL) file: (URL) Inventory: * 1x1 plate w/ eyehole * 1x1 round plate ("trans" color) * 1x1 tile w/ top-clip * 1x1 kitchen tap, x2 * droid arms, x4 The tile w/ (...) (19 years ago, 17-Aug-05, to lugnet.build.mecha, lugnet.build.minifigs, lugnet.space, lugnet.general, lugnet.starwars, lugnet.cad.dat.models, lugnet.cad.dat.ideas, lugnet.announce.moc)  


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR