Subject:
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Re: My humble opinion about LDraw animation
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 22 Aug 2005 18:22:20 GMT
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Viewed:
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1760 times
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In lugnet.cad, Damien Guichard wrote:
>
> Whatever loud users will scream for, what will eventually be
> delivered is step n°4 (an interpreted animation scripting language).
I think it would be wise to include a step 3.5:
We first need some means for saving animation data,
i.e. we need to design and agree upon a file format
for time-varying LDraw data.
Without that, we might end up with the situation that
is still crippling some aspects of the otherwise very
successful RenderMan graphics standard: the file format
for RenderMan input is static, and each frame is actually
a still image generated from other, non-standard and
often proprietary scene description formats.
I am not saying this is easy. I am saying, like you,
that this is hard. But it can be done, and I would
like to see it. The connection database that was
attempted (is that project still alive?) is a clear and
commendable step towards LDraw animation capabilities.
Stefan
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Message has 1 Reply: | | Re: My humble opinion about LDraw animation
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| (...) You mean a movement should be a continuous function rather than successives position interpolations. If that's you mean then i agree. If not, can you be more explicit? Damien web page: (URL) (19 years ago, 22-Aug-05, to lugnet.cad)
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Message is in Reply To:
| | My humble opinion about LDraw animation
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| The textual and the graphical ***...*** The history of computers, user interfaces, and LDraw are basically the same: 1. a command-line tool offers the initial functionality 2. a point & click GUI layer hides the initial tool 3. eventually everybody (...) (19 years ago, 21-Aug-05, to lugnet.cad)
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