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Subject: 
Re: My humble opinion about LDraw animation
Newsgroups: 
lugnet.cad
Date: 
Mon, 22 Aug 2005 14:50:39 GMT
Viewed: 
2091 times
  
Take a look at Maya and Lightwave.  The concepts have been all thought out
already.

www.alias.com/maya

http://www.newtek.com/lightwave

Can't have a look, would be too expensive for me.
May be the concepts in these sofware are fine for 3D artists, but nobody has
ever experienced and validated them for complete lego animation. Take "Revenge
of the Brick" as an example: it's more about adding some bricks in traditionnal
animation than adding some animation effects in a complete lego world.

The simple concepts are deceptive: the software components that implement them
are really difficult to develop, require software-engineering experts, and
finally have poor chances too seamlessly connect at the end of a long and
painful development cycle.

If you want an LDraw animation package, you are first going to have a willing
programmer TEAM.  That is right, animation applications take teams of people to
write them.  Several individuals (myself included) attempted to do various
things with LDraw and have not produced very much.  Look what has been done with
Lightwave, and they didn't need the LDraw library either.

http://www.daveschool.com/projects/BATMAN/assets/pages/index.html

It takes several tries before someone succeeds.
Will is a bad substitute for talent concentration.
You still think about a GUI tool, but a textual scripting language does not take
a team to develop.
As far as i know no LDraw team has succeeded either, so your argument ressembles
an open-source myth.

The success/failure criterium is not the individual vs. the collective, it's
about the concentrated vs. the diluted. I think only the concentrated side
stands a chance, the diluted side will ever be too divided (both in minds and in
geography).

Considerations,

- damien



Message has 3 Replies:
  Re: My humble opinion about LDraw animation
 
(...) Dear Damien, I'm not 100% sure what you are saying for a lot of this post but I do have to say that writing an animation scripting language, even utilising what else is around, is a very difficult task. As a simple example of how hard this (...) (19 years ago, 22-Aug-05, to lugnet.cad)
  Re: My humble opinion about LDraw animation
 
(...) At the very least you should read the manuals to see what techniques the artists use. They aren't stupid. And they do apply to Lego animation because I have read some manuals so I know. Lightwave is only $895, which isn't that expensive (how (...) (19 years ago, 22-Aug-05, to lugnet.cad)
  Re: My humble opinion about LDraw animation
 
(...) (URL) Personal Learning Edition> is free for non-commercial use. (19 years ago, 22-Aug-05, to lugnet.cad, FTX)

Message is in Reply To:
  Re: My humble opinion about LDraw animation
 
(...) Take a look at Maya and Lightwave. The concepts have been all thought out already. www.alias.com/maya (URL) you want an LDraw animation package, you are first going to have a willing programmer TEAM. That is right, animation applications take (...) (19 years ago, 22-Aug-05, to lugnet.cad)

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