Subject:
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Re: My humble opinion about LDraw animation
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 22 Aug 2005 17:18:02 GMT
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Viewed:
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1846 times
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I've had a basic animation system working in LeoCAD for a while, I
tried to do things as close to how 3DS works as I could since I didn't
have much experience with animations and I figured the guys at Discreet
know what they are doing (I'm not going get into a debate between Maya
and Max, I didn't have access to Maya at that time).
You can set keyframes and animate the camera and move objects and
then the program will interpolate the position/rotation between them. I
was going to start working on a good GUI but then I decided it was more
important to focus my time on features that more users would like to
see, it would take a lot of work to get a good system in and people that
want to make animations seriously would just rather export the file and
use it in 3DS or Maya.
Leonardo
James Reynolds wrote:
> > First someone has to define the animation concepts by providing an animation
> > scripting language.
>
>
> Take a look at Maya and Lightwave. The concepts have been all thought out
> already.
>
> www.alias.com/maya
>
> http://www.newtek.com/lightwave
>
> If you want an LDraw animation package, you are first going to have a willing
> programmer TEAM. That is right, animation applications take teams of people to
> write them. Several individuals (myself included) attempted to do various
> things with LDraw and have not produced very much. Look what has been done with
> Lightwave, and they didn't need the LDraw library either.
>
> http://www.daveschool.com/projects/BATMAN/assets/pages/index.html
>
>
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Message is in Reply To:
| | Re: My humble opinion about LDraw animation
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| (...) Take a look at Maya and Lightwave. The concepts have been all thought out already. www.alias.com/maya (URL) you want an LDraw animation package, you are first going to have a willing programmer TEAM. That is right, animation applications take (...) (19 years ago, 22-Aug-05, to lugnet.cad)
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