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In lugnet.cad.dev.mac, Dave Schuler wrote:
> 4. I didn't become aware of BFC-complance until fairly late in the game, so my
> earlier parts might not be fully up to snuff, BFC-wise. I'm working my way
> through them, but I can't promise a timeframe.
I wouldn't bother too much about that issue. With a fair computer (P120 and
above) and not any extremely huge models, the difference in rendering time is
hardly noticable. Just add <zero>* BFC NOCERTIFY and you have a really quick and
easy fix to that problem. :)
*) I don't think I can post LDraw code here, so I replaced the zero. :)
> My apologies for the delay, but I hadn't realized that there was so much
> interest in the clone.dats. I'll try to get it together within the week.
>
> Thanks.
>
> Dave!
I for one have been eagerly waiting a long time now... :)
/Tore
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